www.pudn.com > 200410111016053551.rar > ReqSocket.h


#if !defined(AFX_REQSOCKE_H__0B99E96B_B1EC_11D2_B2EE_00108800176E__INCLUDED_) 
#define AFX_SERVER_H__0B99E96B_B1EC_11D2_B2EE_00108800176E__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
// Server.h : header file 
// 
 
#define WM_CLOSEREQSOCKET				(WM_USER+200) 
 
///////////////////////////////////////////////////////////////////////////// 
// CServer command target 
 
class CZXZTCPServer; 
 
class CReqSocket : public CSocket 
{ 
// Attributes 
public: 
 
// Operations 
public: 
	CReqSocket(	CZXZTCPServer *pSocket); 
	virtual ~CReqSocket(); 
// Overrides 
public: 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CServer) 
	public: 
	virtual void OnReceive(int nErrorCode); 
	virtual void OnClose(int nErrorCode); 
	//}}AFX_VIRTUAL 
 
	// Generated message map functions 
	//{{AFX_MSG(CServer) 
		// NOTE - the ClassWizard will add and remove member functions here. 
	//}}AFX_MSG 
 
// Implementation 
protected: 
	CZXZTCPServer *m_pListenSocket; 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_SERVER_H__0B99E96B_B1EC_11D2_B2EE_00108800176E__INCLUDED_)