www.pudn.com > UltraSound.rar > WorkspaceBar.cpp


// WorkspaceBar.cpp : implementation of the CWorkspaceBar class 
// 
 
#include "stdafx.h" 
#include "UltraSound.h" 
#include "WorkspaceBar.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
const int nBorderSize = 1; 
 
///////////////////////////////////////////////////////////////////////////// 
// CWorkspaceBar 
 
BEGIN_MESSAGE_MAP(CWorkspaceBar, CBCGPDockingControlBar) 
	//{{AFX_MSG_MAP(CWorkspaceBar) 
	ON_WM_CREATE() 
	ON_WM_SIZE() 
	ON_WM_PAINT() 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CWorkspaceBar construction/destruction 
 
CWorkspaceBar::CWorkspaceBar() 
{ 
	// TODO: add one-time construction code here 
 
} 
 
CWorkspaceBar::~CWorkspaceBar() 
{ 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CWorkspaceBar message handlers 
 
int CWorkspaceBar::OnCreate(LPCREATESTRUCT lpCreateStruct)  
{ 
	if (CBCGPDockingControlBar::OnCreate(lpCreateStruct) == -1) 
		return -1; 
	 
	CRect rectDummy; 
	rectDummy.SetRectEmpty (); 
 
	// Create tree windows. 
	// TODO: create your own tab windows here: 
	const DWORD dwViewStyle =	WS_CHILD | WS_VISIBLE | TVS_HASLINES |  LVS_REPORT ; 
	if (!m_List.Create(dwViewStyle, rectDummy, this, 1)) 
	{ 
		TRACE0("Failed to create workspace view\n"); 
		return -1;      // fail to create 
	} 
 
	return 0; 
} 
 
void CWorkspaceBar::OnSize(UINT nType, int cx, int cy)  
{ 
	CBCGPDockingControlBar::OnSize(nType, cx, cy); 
 
	m_List.SetWindowPos (NULL, nBorderSize, nBorderSize,  
	cx - 2 * nBorderSize, cy - 2 * nBorderSize, 
	SWP_NOACTIVATE | SWP_NOZORDER); 
} 
 
void CWorkspaceBar::OnPaint()  
{ 
	CPaintDC dc(this); // device context for painting 
	 
	CRect rectTree; 
 
	m_List.GetWindowRect (rectTree); 
	ScreenToClient (rectTree); 
 
	rectTree.InflateRect (nBorderSize, nBorderSize); 
	dc.Draw3dRect (rectTree,	::GetSysColor (COLOR_3DSHADOW),  
								::GetSysColor (COLOR_3DSHADOW)); 
}