www.pudn.com > vrmlExample.rar > SetColor.wrl


#VRML V2.0 utf8 
 
Viewpoint 
{ 
	position 0 0 15 
	orientation 0 0 1 0 
	fieldOfView 0.8 
} 
 
Background 
{ 
		skyColor	[	0 	0 	0.2, 
					0.1 	0.1 	0.8, 
					0.7 	0.8 	0.9 
				] 
		skyAngle 	[1 	1.57] 
		groundColor 	[	0.0 	0.0 	0.0, 
					0.5 	0.4 	0.3, 
					0.3 	0.3 	0.3 
				] 
		groundAngle 	[1	1.57] 
} 
 
 
Transform  
{ 
	translation  -10 0 0 
	children  
	[ 
		DEF Switch1 TouchSensor {} 
		Shape  
		{   
			geometry Sphere{} 
 			appearance Appearance  
			{ 
				material DEF SphereColor1 Material  
				{ 
					diffuseColor 1 0 0  
				}  
			} 
		} 
	] 
} 
 
Transform  
{ 
	translation  -6 0 0 
	children  
	[ 
		DEF Switch2 TouchSensor {} 
		Shape  
		{   
			geometry Sphere{} 
 			appearance Appearance  
			{ 
			         material DEF SphereColor2 Material  
				 {  
					diffuseColor 1 1 0  
				 }  
			} 
		} 
	] 
} 
 
Transform  
{ 
	translation  -2 0 0 
	children  
	[ 
		DEF Switch3 TouchSensor {} 
		Shape  
		{   
			geometry Sphere{} 
 			appearance Appearance  
			{ 
			         material DEF SphereColor3 Material  
				 {  
				 	diffuseColor 0 1 0  
				 }  
			} 
		} 
	] 
} 
 
Transform  
{ 
	translation  2 0 0 
	children  
	[ 
		DEF Switch4 TouchSensor {} 
		Shape  
		{   
			geometry Sphere{} 
 			appearance Appearance  
			{ 
			         material DEF SphereColor4 Material  
				 {  
					 diffuseColor 0 1 1 
				 }  
			} 
		} 
	] 
} 
 
Transform  
{ 
	translation  6 0 0 
	children  
	[ 
		DEF Switch5 TouchSensor {} 
		Shape  
		{   
			geometry Sphere{} 
 			appearance Appearance  
			{ 
			         material DEF SphereColor5 Material  
				 {  
					 diffuseColor 0 0 1 
				 }  
			} 
		} 
	] 
} 
 
Transform  
{ 
	translation  10 0 0 
	children  
	[ 
		DEF Switch6 TouchSensor {} 
		Shape  
		{   
			geometry Sphere{} 
 			appearance Appearance  
			{ 
			         material DEF SphereColor6 Material  
				 {  
				 	diffuseColor 1 0 1 
				 }  
			} 
		} 
	] 
} 
 
 
Transform  
{ 
	translation  0 4 0 
	children  
	[ 
		DEF Switch7 TouchSensor {} 
		Shape  
		{   
			geometry Box{} 
 			appearance Appearance  
			{ 
			         material DEF BoxColor Material  
				 {  
				 	diffuseColor 1 1 1 
				 }  
			} 
		} 
	] 
} 
 
DEF SetColor Script  
{ 
   url "SetColor.class" 
   eventIn SFBool onclick1 
   eventIn SFBool onclick2 
   eventIn SFBool onclick3 
   eventIn SFBool onclick4 
   eventIn SFBool onclick5 
   eventIn SFBool onclick6 
   eventIn SFBool onclick7 
   eventOut SFColor newColor 
   field SFBool on FALSE 
} 
 
 
# Routing 
ROUTE Switch1.isActive TO SetColor.onclick1 
ROUTE Switch2.isActive TO SetColor.onclick2 
ROUTE Switch3.isActive TO SetColor.onclick3 
ROUTE Switch4.isActive TO SetColor.onclick4 
ROUTE Switch5.isActive TO SetColor.onclick5 
ROUTE Switch6.isActive TO SetColor.onclick6 
ROUTE Switch7.isActive TO SetColor.onclick7 
ROUTE SetColor.newColor TO BoxColor.set_diffuseColor