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// ChildView.h : interface of the CChildView class 
// 
///////////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_CHILDVIEW_H__4D6F05F6_4114_4F06_932B_512C764B1176__INCLUDED_) 
#define AFX_CHILDVIEW_H__4D6F05F6_4114_4F06_932B_512C764B1176__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#include  
#include  
#include  
#include  
#include  
 
///////////////////////////////////////////////////////////////////////////// 
// CChildView window 
 
class CChildView : public CWnd 
{ 
// Construction 
public: 
	CChildView(); 
 
// Attributes 
public: 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CChildView) 
	protected: 
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 
	virtual BOOL PreTranslateMessage( MSG* pMsg ); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CChildView(); 
 
	// Generated message map functions 
protected: 
	//{{AFX_MSG(CChildView) 
	afx_msg int OnCreate( LPCREATESTRUCT lpCreateStruct ); 
	afx_msg void OnSize( UINT nType, int cx, int cy ); 
	afx_msg BOOL OnEraseBkgnd( CDC* pDC ); 
	afx_msg void OnPaint(); 
	afx_msg void OnTimer( UINT nIDEvent ); 
	afx_msg void OnDestroy(); 
	afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point); 
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
 
private: 
	VOID InitOpenGL     (); 
	VOID DrawOpenGLScene(); 
 
	BOOL LoadOpenGLTextures(); 
	BOOL SetupPixelFormat  (); 
 
	VOID SetDefaultTextureParams(); 
 
private: 
	CClientDC* m_pClientDC; 
 
	BOOL LoadImageFromResID( UINT nResID, GLuint& texture ); 
 
	typedef enum { 
		E_TEXTURECOUNT =    4, 
		E_SNOWCOUNT    =  2010 
	}; 
 
	GLuint m_textureSnow[ E_TEXTURECOUNT ]; 
 
	typedef struct tagSNOW { 
		GLfloat x; 
		GLfloat y; 
		GLfloat z; 
 
		GLfloat xrot; 
		GLfloat yrot; 
		GLfloat zrot; 
 
		GLfloat dropSpeed; 
		GLfloat rotSpeed; 
 
		int     nIndexTexture; 
	} SNOW, * LPSNOW; 
 
	SNOW m_snow[ E_SNOWCOUNT ]; 
	VOID InitSnow(); 
 
	int m_nFloorIndex; 
 
private: 
 
	CWinThread* m_lpThread; 
 
	static UINT Thread( LPVOID lParam ); 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_CHILDVIEW_H__4D6F05F6_4114_4F06_932B_512C764B1176__INCLUDED_)