www.pudn.com > 2DGameAnimS60C_v1_0.zip > RenderableFactory.h
//////////////////////////////////////////////////////////////////////// // // RenderableFactory.h // // Copyright (c) 2003 Nokia Mobile Phones Ltd. All rights reserved. // //////////////////////////////////////////////////////////////////////// #ifndef __RENDERABLEFACTORY_H #define __RENDERABLEFACTORY_H #include//////////////////////////////////////////////////////////////////////// class MRenderable { public: virtual void Render(const TPoint& aOrigin,const TRect& aScreenRect,CFbsBitGc* aCallerGc) const = 0; }; //////////////////////////////////////////////////////////////////////// class CRenderable : public CBase, public MRenderable { public: ~CRenderable(){} public: void Render(const TPoint& aOrigin,const TRect& aScreenRect,CFbsBitGc* aCallerGc) const = 0; protected: CRenderable(){} }; //////////////////////////////////////////////////////////////////////// class CRenderableFactory : public CBase { public: ~CRenderableFactory(); public: MRenderable* Renderable(int idx); protected: void AllocRenderablesL(TInt aMaxRenderableCount); void AddRenderable(CRenderable* aRenderable); void FreeRenderables(); private: CRenderable** iRenderables; TInt iRenderableCount; TInt iMaxRenderableCount; }; //////////////////////////////////////////////////////////////////////// #endif