www.pudn.com > 2DGameAnimS60C_v1_0.zip > KeyHandler.h
#ifndef _KEYHANDLER_H_ #define _KEYHANDLER_H_ #includeclass TKeyHandler { public: enum TDirection { ELeft, ERight, ENoDirection }; TKeyHandler(); TDirection Direction() const; TBool FirePressed() const; void LeftPressed(); void RightPressed(); void NoDirection(); void PressedFire(); void FireReleased(); private: TDirection iDirection; TBool iFirePressed; }; #endif