www.pudn.com > agsm2-1.2_src.zip > agsm2.cpp


// agsm2.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "agsm2.h" 
#include "agsm2Dlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CAgsm2App 
 
BEGIN_MESSAGE_MAP(CAgsm2App, CWinApp) 
	//{{AFX_MSG_MAP(CAgsm2App) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CAgsm2App construction 
 
CAgsm2App::CAgsm2App() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CAgsm2App object 
 
CAgsm2App theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CAgsm2App initialization 
 
BOOL CAgsm2App::InitInstance() 
{ 
	AfxEnableControlContainer(); 
	AfxInitRichEdit(); 
	if (::CoInitialize(NULL) != S_OK) 
	{ 
		AfxMessageBox("Unable to initialize OLE libraries!"); 
		return FALSE; 
	} 
	LANGID lang = GetSystemDefaultLangID(); 
	if(lang == 0x0804)//Chinese  
	{ 
		// Load the debug version of the localized resources. 
		m_hInstResDLL = LoadLibrary("ResourceDll_zh.dll"); 
	}else 
	{ 
		m_hInstResDLL = LoadLibrary("ResourceDll_en.dll"); 
	} 
	ASSERT( m_hInstResDLL != NULL );  
	if(m_hInstResDLL == NULL) 
	{ 
		if(lang == 0x0804) 
			AfxMessageBox(_T("找不到资源文件 ResourceDll_zh.dll")); 
		else 
			AfxMessageBox(_T("Can't found resource file ResourceDll_en.dll")); 
		return FALSE; 
	} 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	CAgsm2Dlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
} 
 
int CAgsm2App::ExitInstance()  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	if(m_hInstResDLL) 
		FreeLibrary(m_hInstResDLL); 
	::CoUninitialize(); 
	return CWinApp::ExitInstance(); 
}