www.pudn.com > VC++OpenGL.rar > Step1Doc.h


// Step1Doc.h : interface of the CStep1Doc class 
// 
///////////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_STEP1DOC_H__4D9DCF8D_170C_11D2_83B2_0080C832FCF3__INCLUDED_) 
#define AFX_STEP1DOC_H__4D9DCF8D_170C_11D2_83B2_0080C832FCF3__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
 
 
class CStep1Doc : public CDocument 
{ 
protected: // create from serialization only 
	CStep1Doc(); 
	DECLARE_DYNCREATE(CStep1Doc) 
 
// Attributes 
public: 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CStep1Doc) 
	public: 
	virtual BOOL OnNewDocument(); 
	virtual void Serialize(CArchive& ar); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CStep1Doc(); 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
protected: 
 
// Generated message map functions 
protected: 
	//{{AFX_MSG(CStep1Doc) 
		// NOTE - the ClassWizard will add and remove member functions here. 
		//    DO NOT EDIT what you see in these blocks of generated code ! 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_STEP1DOC_H__4D9DCF8D_170C_11D2_83B2_0080C832FCF3__INCLUDED_)