www.pudn.com > VC++OpenGL.rar > Step1Doc.h
// Step1Doc.h : interface of the CStep1Doc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_STEP1DOC_H__4D9DCF8D_170C_11D2_83B2_0080C832FCF3__INCLUDED_)
#define AFX_STEP1DOC_H__4D9DCF8D_170C_11D2_83B2_0080C832FCF3__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CStep1Doc : public CDocument
{
protected: // create from serialization only
CStep1Doc();
DECLARE_DYNCREATE(CStep1Doc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStep1Doc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CStep1Doc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CStep1Doc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STEP1DOC_H__4D9DCF8D_170C_11D2_83B2_0080C832FCF3__INCLUDED_)