www.pudn.com > SouMP3.rar > XingYunXing.cpp


// XingYunXing.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "XingYunXing.h" 
#include "XingYunXingDlg.h" 
// #include "appface.h" 
#ifdef _DEBUG 
#define new DEBUG_NEW 
 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CXingYunXingApp 
 
BEGIN_MESSAGE_MAP(CXingYunXingApp, CWinApp) 
	//{{AFX_MSG_MAP(CXingYunXingApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CXingYunXingApp construction 
 
CXingYunXingApp::CXingYunXingApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CXingYunXingApp object 
 
CXingYunXingApp theApp; 
///////////////////////////////////////////////////////////////////////////// 
// CXingYunXingApp initialization 
 
BOOL CXingYunXingApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
     
// 		SkinStart(_T("L:\\liugood\\res\\love.urf"),WINDOW_TYPE_VC,"",GTP_LOAD_FILE,NULL,NULL); 
	CXingYunXingDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 //    SkinRemove(); 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
} 
 
int CXingYunXingApp::DoMessageBox(LPCTSTR lpszPrompt, UINT nType, UINT nIDPrompt)  
{ 
	if (MB_USERDEFINE == nType) 
	{ 
		CDialog dlg; 
		//dlg.DoModal (); 
		dlg.Create(IDD_ABOUTBOX, NULL); 
		dlg.ShowWindow(SW_SHOW); 
		dlg.UpdateWindow(); 
		Sleep(2000); 
		dlg.DestroyWindow(); 
		return TRUE; 
	} 
	 
	return CWinApp::DoMessageBox(lpszPrompt, nType, nIDPrompt); 
}