www.pudn.com > seedesk.zip > EmployerSever.cpp


// EmployerSever.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "EmployerSever.h" 
#include "EmployerSeverDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CEmployerSeverApp 
 
BEGIN_MESSAGE_MAP(CEmployerSeverApp, CWinApp) 
	//{{AFX_MSG_MAP(CEmployerSeverApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CEmployerSeverApp construction 
 
CEmployerSeverApp::CEmployerSeverApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CEmployerSeverApp object 
 
CEmployerSeverApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CEmployerSeverApp initialization 
 
BOOL CEmployerSeverApp::InitInstance() 
{ 
	if (!AfxSocketInit()) 
	{ 
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED); 
		return FALSE; 
	} 
 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	CEmployerSeverDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
} 
 
int CEmployerSeverApp::ExitInstance()  
{ 
	// TODO: Add your specialized code here and/or call the base class 
/*	NOTIFYICONDATA tnid; 
	tnid.cbSize=sizeof(NOTIFYICONDATA); 
	tnid.hWnd=this->m_hWnd; 
	//保证删除的是我们的图标 
	tnid.uID=IDR_MAINFRAME; 
 
	Shell_NotifyIcon(NIM_DELETE,&tnid); 
 
	//AfxPostQuitMessage(0);*/	 
	return CWinApp::ExitInstance(); 
}