www.pudn.com > LayeredBitmapCtrl_demo.zip > LayeredBitmapCtrlDemoDlg.cpp
// LayeredBitmapCtrlDemoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "LayeredBitmapCtrlDemo.h"
#include "LayeredBitmapCtrlDemoDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
enum
{
// Layer1 items.
HURRICANE_AFTERMATH_LAYER = 100,
VALLEY_OF_FIRE_LAYER,
// Layer2 item.
CHAMELEON_BOB_LAYER,
CP_BOB_LAYER,
// Layer3 items.
CHAINSAW_LAYER,
COWBOY_HAT_LAYER,
SUNGLASSES_LAYER,
// Layer 4 items.
GRID_LAYER,
TRIANGLE_LAYER,
ELLIPSE_LAYER
};
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLayeredBitmapCtrlDemoDlg dialog
CLayeredBitmapCtrlDemoDlg::CLayeredBitmapCtrlDemoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CLayeredBitmapCtrlDemoDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CLayeredBitmapCtrlDemoDlg)
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CLayeredBitmapCtrlDemoDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CLayeredBitmapCtrlDemoDlg)
DDX_Control(pDX, IDC_LAYERED_DISPLAY, m_layeredDisplay);
DDX_Control(pDX, IDC_LAYER1_COMBO, m_layer1Combo);
DDX_Control(pDX, IDC_LAYER2_COMBO, m_layer2Combo);
DDX_Control(pDX, IDC_LAYER3_COMBO, m_layer3Combo);
DDX_Control(pDX, IDC_LAYER4_COMBO, m_layer4Combo);
//}}AFX_DATA_MAP
}
void CLayeredBitmapCtrlDemoDlg::SetupLayers()
{
CLayerInfo *pLayerInfo = NULL;
// Here are the background bitmaps for the Layer1 Selection.
// Create a new layer.
pLayerInfo = new CLayerInfo();
pLayerInfo->m_nLayerID = HURRICANE_AFTERMATH_LAYER;
pLayerInfo->m_strLayerDesc = _T("Hurricane Aftermath");
pLayerInfo->m_bmp.LoadBitmap( IDB_HURRICANE_AFTERMATH_BITMAP );
m_layeredDisplay.AddLayer( *pLayerInfo );
delete pLayerInfo;
// Create a new layer.
pLayerInfo = new CLayerInfo();
pLayerInfo->m_nLayerID = VALLEY_OF_FIRE_LAYER;
pLayerInfo->m_strLayerDesc = _T("Valley of Fire");
pLayerInfo->m_bmp.LoadBitmap( IDB_VALLEY_OF_FIRE_BITMAP );
m_layeredDisplay.AddLayer( *pLayerInfo );
delete pLayerInfo;
// Here is the transparent bitmap for the Layer2 Selection.
// Create a new layer.
pLayerInfo = new CLayerInfo();
pLayerInfo->m_nLayerID = CHAMELEON_BOB_LAYER;
pLayerInfo->m_strLayerDesc = _T("Chameleon Bob");
pLayerInfo->m_bTransparent = true;
pLayerInfo->m_ptTransparentPixel.x = 1;
pLayerInfo->m_ptTransparentPixel.y = 1;
pLayerInfo->m_ptLocation.x = 200;
pLayerInfo->m_ptLocation.y = 210;
pLayerInfo->m_bTrackingEnabled = true;
pLayerInfo->m_bFocusRectangleEnabled = true;
pLayerInfo->m_colFocusRectangle = RGB( 0, 255, 0 );
pLayerInfo->m_bmp.LoadBitmap( IDB_CHAMELEON_BOB_BITMAP );
m_layeredDisplay.CreateNonTransparentRgn( pLayerInfo );
pLayerInfo->m_rgn.OffsetRgn( pLayerInfo->m_ptLocation.x, pLayerInfo->m_ptLocation.y );
m_layeredDisplay.AddLayer( *pLayerInfo );
delete pLayerInfo;
// Create a new layer.
pLayerInfo = new CLayerInfo();
pLayerInfo->m_nLayerID = CP_BOB_LAYER;
pLayerInfo->m_strLayerDesc = _T("Code Project's Bob");
pLayerInfo->m_bTransparent = true;
pLayerInfo->m_ptTransparentPixel.x = 1;
pLayerInfo->m_ptTransparentPixel.y = 1;
pLayerInfo->m_ptLocation.x = 200;
pLayerInfo->m_ptLocation.y = 210;
pLayerInfo->m_bTrackingEnabled = true;
// This will allow you to move Bob underneath all of the visible layers above.
// Just remember that this will be slower because the sections of layers above must be redrawn.
pLayerInfo->m_bShowOnTopWhileTracking = false;
pLayerInfo->m_bFocusRectangleEnabled = true;
pLayerInfo->m_colFocusRectangle = RGB( 255, 255, 0 );
pLayerInfo->m_bmp.LoadBitmap( IDB_CP_BOB_BITMAP );
m_layeredDisplay.CreateNonTransparentRgn( pLayerInfo );
pLayerInfo->m_rgn.OffsetRgn( pLayerInfo->m_ptLocation.x, pLayerInfo->m_ptLocation.y );
m_layeredDisplay.AddLayer( *pLayerInfo );
delete pLayerInfo;
// Here are the transparent bitmaps for the Layer3 Selection.
// Create a new layer.
pLayerInfo = new CLayerInfo();
pLayerInfo->m_nLayerID = CHAINSAW_LAYER;
pLayerInfo->m_strLayerDesc = _T("Chainsaw");
pLayerInfo->m_bTransparent = true;
pLayerInfo->m_ptTransparentPixel.x = 1;
pLayerInfo->m_ptTransparentPixel.y = 1;
pLayerInfo->m_ptLocation.x = 150;
pLayerInfo->m_ptLocation.y = 230;
pLayerInfo->m_bTrackingEnabled = true;
pLayerInfo->m_bFocusRectangleEnabled = true;
pLayerInfo->m_bmp.LoadBitmap( IDB_CHAINSAW_BITMAP );
m_layeredDisplay.CreateNonTransparentRgn( pLayerInfo );
pLayerInfo->m_rgn.OffsetRgn( pLayerInfo->m_ptLocation.x, pLayerInfo->m_ptLocation.y );
m_layeredDisplay.AddLayer( *pLayerInfo );
delete pLayerInfo;
// Create a new layer.
pLayerInfo = new CLayerInfo();
pLayerInfo->m_nLayerID = SUNGLASSES_LAYER;
pLayerInfo->m_strLayerDesc = _T("Sunglasses");
pLayerInfo->m_bTransparent = true;
pLayerInfo->m_ptTransparentPixel.x = 1;
pLayerInfo->m_ptTransparentPixel.y = 1;
pLayerInfo->m_ptLocation.x = 210;
pLayerInfo->m_ptLocation.y = 222;
pLayerInfo->m_bTrackingEnabled = true;
pLayerInfo->m_bFocusRectangleEnabled = true;
pLayerInfo->m_bmp.LoadBitmap( IDB_SUNGLASSES_BITMAP );
m_layeredDisplay.CreateNonTransparentRgn( pLayerInfo );
pLayerInfo->m_rgn.OffsetRgn( pLayerInfo->m_ptLocation.x, pLayerInfo->m_ptLocation.y );
m_layeredDisplay.AddLayer( *pLayerInfo );
delete pLayerInfo;
// Create a new layer.
pLayerInfo = new CLayerInfo();
pLayerInfo->m_nLayerID = COWBOY_HAT_LAYER;
pLayerInfo->m_strLayerDesc = _T("Cowboy Hat");
pLayerInfo->m_bTransparent = true;
pLayerInfo->m_ptTransparentPixel.x = 1;
pLayerInfo->m_ptTransparentPixel.y = 1;
pLayerInfo->m_ptLocation.x = 207;
pLayerInfo->m_ptLocation.y = 197;
pLayerInfo->m_bTrackingEnabled = true;
pLayerInfo->m_bFocusRectangleEnabled = true;
pLayerInfo->m_bmp.LoadBitmap( IDB_COWBOY_HAT_BITMAP );
m_layeredDisplay.CreateNonTransparentRgn( pLayerInfo );
pLayerInfo->m_rgn.OffsetRgn( pLayerInfo->m_ptLocation.x, pLayerInfo->m_ptLocation.y );
m_layeredDisplay.AddLayer( *pLayerInfo );
delete pLayerInfo;
// Create the bitmaps for the Layer4 Selection.
CreateGridLayer();
CreateTriangleLayer();
CreateEllipseLayer();
m_layeredDisplay.ShowVisibleLayers();
return;
}
void CLayeredBitmapCtrlDemoDlg::CreateGridLayer()
{
CLayerInfo *pLayerInfo = new CLayerInfo();
pLayerInfo->m_nLayerID = GRID_LAYER;
pLayerInfo->m_strLayerDesc = _T("Grid");
pLayerInfo->m_bTransparent = true;
pLayerInfo->m_ptLocation.x = 0;
pLayerInfo->m_ptLocation.y = 0;
// Create a dynamic grid.
CDC *pDC = m_layeredDisplay.GetDC();
CDC tmpDC;
CBitmap *pOldBmp = NULL;
COLORREF colTrans = RGB( 255, 255, 255 );
COLORREF colGrid = RGB( 192, 192, 192 );
COLORREF colGridDark = RGB( 0, 0, 0 );
COLORREF colBG = RGB( 255, 255, 255 );
CPen *pOldPen = NULL;
CPen penGrid, penGridDark;
CRect rect;
m_layeredDisplay.GetClientRect( &rect );
int nMaxVLine = rect.Width() / 30;
int nMaxHLine = rect.Height() / 30;
pLayerInfo->m_colTransparent = colTrans;
tmpDC.CreateCompatibleDC( pDC );
pLayerInfo->m_bmp.CreateCompatibleBitmap( pDC, rect.Width(), rect.Height() );
pOldBmp = tmpDC.SelectObject( &pLayerInfo->m_bmp );
tmpDC.FillSolidRect( 0, 0, rect.Width(), rect.Height(), colTrans );
penGrid.CreatePen( PS_SOLID, 2, colGrid );
penGridDark.CreatePen( PS_SOLID, 1, colGridDark );
pOldPen = tmpDC.SelectObject( &penGrid );
int i = 0;
int nCurrentColumn = 30;
for (i = 0; i < nMaxVLine; i++)
{
tmpDC.MoveTo( nCurrentColumn, 0 );
tmpDC.LineTo( nCurrentColumn, rect.Height() );
tmpDC.SelectObject( &penGridDark );
tmpDC.MoveTo( nCurrentColumn + 1, 0 );
tmpDC.LineTo( nCurrentColumn + 1, rect.Height() );
tmpDC.SelectObject( &penGrid );
nCurrentColumn += 30;
}
int nCurrentRow = 30;
for (i = 0; i < nMaxHLine; i++)
{
tmpDC.MoveTo( 0, nCurrentRow );
tmpDC.LineTo( rect.Width(), nCurrentRow );
tmpDC.SelectObject( &penGridDark );
tmpDC.MoveTo( 0, nCurrentRow + 1 );
tmpDC.LineTo( rect.Width(), nCurrentRow + 1 );
tmpDC.SelectObject( &penGrid );
nCurrentRow += 30;
}
// Cleanup.
tmpDC.SelectObject( pOldPen );
tmpDC.SelectObject( pOldBmp );
penGrid.DeleteObject();
penGridDark.DeleteObject();
pLayerInfo->m_colTransparent = colTrans;
m_layeredDisplay.AddLayer( *pLayerInfo );
delete pLayerInfo;
m_layeredDisplay.ReleaseDC( pDC );
return;
}
void CLayeredBitmapCtrlDemoDlg::CreateTriangleLayer()
{
CLayerInfo *pLayerInfo = new CLayerInfo();
pLayerInfo->m_nLayerID = TRIANGLE_LAYER;
pLayerInfo->m_strLayerDesc = _T("Triangle");
pLayerInfo->m_bTransparent = true;
pLayerInfo->m_colTransparent = RGB( 255, 0, 255 );
pLayerInfo->m_ptLocation.x = 0;
pLayerInfo->m_ptLocation.y = 0;
// Create a dynamic triangle.
CDC *pDC = m_layeredDisplay.GetDC();
CDC tmpDC;
CBitmap *pOldBmp = NULL;
CRect rect;
COLORREF colBG = RGB( 0, 0, 0 ); //::GetSysColor( COLOR_BTNFACE );
COLORREF colTrans = RGB( 255, 0, 255 );
m_layeredDisplay.GetClientRect( &rect );
tmpDC.CreateCompatibleDC( pDC );
pLayerInfo->m_bmp.CreateCompatibleBitmap( pDC, rect.Width(), rect.Height() );
pOldBmp = tmpDC.SelectObject( &pLayerInfo->m_bmp );
tmpDC.FillSolidRect( 0, 0, rect.Width(), rect.Height(), colBG );
CPen pen;
CPen *pOldPen = NULL;
CBrush brush;
CBrush *pOldBrush = NULL;
pen.CreatePen( PS_SOLID, 1, colTrans );
pOldPen = tmpDC.SelectObject( &pen );
brush.CreateSolidBrush( colTrans );
pOldBrush = tmpDC.SelectObject( &brush );
CPoint *ptArray = new CPoint[4];
ptArray[0].x = rect.Width() / 2;
ptArray[0].y = 0;
ptArray[1].x = 0;
ptArray[1].y = rect.Height();
ptArray[2].x = rect.Width();
ptArray[2].y = rect.Height();
ptArray[3].x = rect.Width() / 2;
ptArray[3].y = 0;
tmpDC.Polygon( ptArray, 4 );
// Create a poly rgn to use for the mouse hit test.
pLayerInfo->m_rgn.CreatePolygonRgn( ptArray, 4, ALTERNATE );
m_layeredDisplay.CalculateCenterOffset( pLayerInfo );
pLayerInfo->m_rgn.OffsetRgn( pLayerInfo->m_ptLocation.x, pLayerInfo->m_ptLocation.y );
delete [] ptArray;
// Cleanup.
tmpDC.SelectObject( pOldBrush );
tmpDC.SelectObject( pOldPen );
tmpDC.SelectObject( pOldBmp );
pen.DeleteObject();
brush.DeleteObject();
m_layeredDisplay.AddLayer( *pLayerInfo );
delete pLayerInfo;
m_layeredDisplay.ReleaseDC( pDC );
return;
}
void CLayeredBitmapCtrlDemoDlg::CreateEllipseLayer()
{
CLayerInfo *pLayerInfo = new CLayerInfo();
pLayerInfo->m_nLayerID = ELLIPSE_LAYER;
pLayerInfo->m_strLayerDesc = _T("Ellipse");
pLayerInfo->m_bTransparent = true;
pLayerInfo->m_colTransparent = RGB( 255, 0, 255 );
pLayerInfo->m_ptLocation.x = 0;
pLayerInfo->m_ptLocation.y = 0;
// Create a dynamic ellipse.
CDC *pDC = m_layeredDisplay.GetDC();
CDC tmpDC;
CBitmap *pOldBmp = NULL;
CRect rect;
COLORREF colBG = RGB( 0, 0, 0 ); //::GetSysColor( COLOR_BTNFACE );
COLORREF colTrans = RGB( 255, 0, 255 );
m_layeredDisplay.GetClientRect( &rect );
tmpDC.CreateCompatibleDC( pDC );
pLayerInfo->m_bmp.CreateCompatibleBitmap( pDC, rect.Width(), rect.Height() );
pOldBmp = tmpDC.SelectObject( &pLayerInfo->m_bmp );
tmpDC.FillSolidRect( 0, 0, rect.Width(), rect.Height(), colBG );
CPen pen;
CPen *pOldPen = NULL;
CBrush brush;
CBrush *pOldBrush = NULL;
pen.CreatePen( PS_SOLID, 1, colTrans );
pOldPen = tmpDC.SelectObject( &pen );
brush.CreateSolidBrush( colTrans );
pOldBrush = tmpDC.SelectObject( &brush );
rect.DeflateRect( 2, 2 );
tmpDC.Ellipse( &rect );
// Create an ellipse rgn to use for the mouse hit test.
pLayerInfo->m_rgn.CreateEllipticRgn( rect.left, rect.top, rect.right, rect.bottom );
m_layeredDisplay.CalculateCenterOffset( pLayerInfo );
pLayerInfo->m_rgn.OffsetRgn( pLayerInfo->m_ptLocation.x, pLayerInfo->m_ptLocation.y );
// Cleanup.
tmpDC.SelectObject( pOldBrush );
tmpDC.SelectObject( pOldPen );
tmpDC.SelectObject( pOldBmp );
pen.DeleteObject();
brush.DeleteObject();
m_layeredDisplay.AddLayer( *pLayerInfo );
delete pLayerInfo;
m_layeredDisplay.ReleaseDC( pDC );
return;
}
void CLayeredBitmapCtrlDemoDlg::SetupComboBoxes()
{
// Setup the Layer1 Combo.
m_layer1Combo.AddString( _T("(None)") );
m_layer1Combo.AddString( _T("Hurricane Aftermath") );
m_layer1Combo.AddString( _T("Valley of Fire") );
// Setup the Layer2 Combo.
m_layer2Combo.AddString( _T("(None)") );
m_layer2Combo.AddString( _T("Chameleon Bob") );
m_layer2Combo.AddString( _T("Code Project's Bob") );
m_layer2Combo.AddString( _T("Show All") );
// Setup the Layer3 Combo.
m_layer3Combo.AddString( _T("(None)") );
m_layer3Combo.AddString( _T("Chainsaw") );
m_layer3Combo.AddString( _T("Sunglasses") );
m_layer3Combo.AddString( _T("Cowboy Hat") );
m_layer3Combo.AddString( _T("Show All") );
// Setup the Layer4 Combo.
m_layer4Combo.AddString( _T("(None)") );
m_layer4Combo.AddString( _T("Grid") );
m_layer4Combo.AddString( _T("Triangle") );
m_layer4Combo.AddString( _T("Ellipse") );
m_layer4Combo.AddString( _T("Cone") );
m_layer4Combo.AddString( _T("Show All") );
m_layer1Combo.SetCurSel( 0 );
m_layer2Combo.SetCurSel( 0 );
m_layer3Combo.SetCurSel( 0 );
m_layer4Combo.SetCurSel( 0 );
return;
}
BEGIN_MESSAGE_MAP(CLayeredBitmapCtrlDemoDlg, CDialog)
//{{AFX_MSG_MAP(CLayeredBitmapCtrlDemoDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_CBN_SELCHANGE(IDC_LAYER1_COMBO, OnSelchangeLayer1Combo)
ON_CBN_SELCHANGE(IDC_LAYER2_COMBO, OnSelchangeLayer2Combo)
ON_CBN_SELCHANGE(IDC_LAYER3_COMBO, OnSelchangeLayer3Combo)
ON_CBN_SELCHANGE(IDC_LAYER4_COMBO, OnSelchangeLayer4Combo)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLayeredBitmapCtrlDemoDlg message handlers
BOOL CLayeredBitmapCtrlDemoDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// Create all of the layers that will be used for the demo.
m_layeredDisplay.UseSysColor( true );
SetupLayers();
SetupComboBoxes();
// Indicate that we want the tool tips to be displayed.
m_layeredDisplay.ShowToolTips( true );
return TRUE; // return TRUE unless you set the focus to a control
}
void CLayeredBitmapCtrlDemoDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CLayeredBitmapCtrlDemoDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR CLayeredBitmapCtrlDemoDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CLayeredBitmapCtrlDemoDlg::OnSelchangeLayer1Combo()
{
int nSel = m_layer1Combo.GetCurSel();
switch ( nSel )
{
case -1:
case 0:
// Hide all of the layer 1 bitmaps.
m_layeredDisplay.SetLayerVisibility( HURRICANE_AFTERMATH_LAYER, false );
m_layeredDisplay.SetLayerVisibility( VALLEY_OF_FIRE_LAYER, false );
break;
case 1:
m_layeredDisplay.SetLayerVisibility( HURRICANE_AFTERMATH_LAYER, true );
m_layeredDisplay.SetLayerVisibility( VALLEY_OF_FIRE_LAYER, false );
break;
case 2:
m_layeredDisplay.SetLayerVisibility( HURRICANE_AFTERMATH_LAYER, false );
m_layeredDisplay.SetLayerVisibility( VALLEY_OF_FIRE_LAYER, true );
break;
}
m_layeredDisplay.ShowVisibleLayers();
return;
}
void CLayeredBitmapCtrlDemoDlg::OnSelchangeLayer2Combo()
{
int nSel = m_layer2Combo.GetCurSel();
switch ( nSel )
{
case -1:
case 0:
// Hide all of the layer 2 bitmaps.
m_layeredDisplay.SetLayerVisibility( CHAMELEON_BOB_LAYER, false );
m_layeredDisplay.SetLayerVisibility( CP_BOB_LAYER, false );
break;
case 1:
m_layeredDisplay.SetLayerVisibility( CHAMELEON_BOB_LAYER, true );
m_layeredDisplay.SetLayerVisibility( CP_BOB_LAYER, false );
break;
case 2:
m_layeredDisplay.SetLayerVisibility( CHAMELEON_BOB_LAYER, false );
m_layeredDisplay.SetLayerVisibility( CP_BOB_LAYER, true );
break;
case 3:
m_layeredDisplay.SetLayerVisibility( CHAMELEON_BOB_LAYER, true );
m_layeredDisplay.SetLayerVisibility( CP_BOB_LAYER, true );
break;
}
m_layeredDisplay.ShowVisibleLayers();
return;
}
void CLayeredBitmapCtrlDemoDlg::OnSelchangeLayer3Combo()
{
int nSel = m_layer3Combo.GetCurSel();
switch ( nSel )
{
case -1:
case 0:
// Hide all of the layer 3 bitmaps.
m_layeredDisplay.SetLayerVisibility( CHAINSAW_LAYER, false );
m_layeredDisplay.SetLayerVisibility( COWBOY_HAT_LAYER, false );
m_layeredDisplay.SetLayerVisibility( SUNGLASSES_LAYER, false );
break;
case 1:
m_layeredDisplay.SetLayerVisibility( CHAINSAW_LAYER, true );
m_layeredDisplay.SetLayerVisibility( COWBOY_HAT_LAYER, false );
m_layeredDisplay.SetLayerVisibility( SUNGLASSES_LAYER, false );
break;
case 2:
m_layeredDisplay.SetLayerVisibility( CHAINSAW_LAYER, false );
m_layeredDisplay.SetLayerVisibility( COWBOY_HAT_LAYER, false );
m_layeredDisplay.SetLayerVisibility( SUNGLASSES_LAYER, true );
break;
case 3:
m_layeredDisplay.SetLayerVisibility( CHAINSAW_LAYER, false );
m_layeredDisplay.SetLayerVisibility( COWBOY_HAT_LAYER, true );
m_layeredDisplay.SetLayerVisibility( SUNGLASSES_LAYER, false );
break;
case 4:
m_layeredDisplay.SetLayerVisibility( CHAINSAW_LAYER, true );
m_layeredDisplay.SetLayerVisibility( COWBOY_HAT_LAYER, true );
m_layeredDisplay.SetLayerVisibility( SUNGLASSES_LAYER, true );
break;
}
m_layeredDisplay.ShowVisibleLayers();
return;
}
void CLayeredBitmapCtrlDemoDlg::OnSelchangeLayer4Combo()
{
int nSel = m_layer4Combo.GetCurSel();
switch ( nSel )
{
case -1:
case 0:
// Hide all of the layer 4 bitmaps.
m_layeredDisplay.SetLayerVisibility( GRID_LAYER, false );
m_layeredDisplay.SetLayerVisibility( TRIANGLE_LAYER, false );
m_layeredDisplay.SetLayerVisibility( ELLIPSE_LAYER, false );
break;
case 1:
m_layeredDisplay.SetLayerVisibility( GRID_LAYER, true );
m_layeredDisplay.SetLayerVisibility( TRIANGLE_LAYER, false );
m_layeredDisplay.SetLayerVisibility( ELLIPSE_LAYER, false );
break;
case 2:
m_layeredDisplay.SetLayerVisibility( GRID_LAYER, false );
m_layeredDisplay.SetLayerVisibility( TRIANGLE_LAYER, true );
m_layeredDisplay.SetLayerVisibility( ELLIPSE_LAYER, false );
break;
case 3:
m_layeredDisplay.SetLayerVisibility( GRID_LAYER, false );
m_layeredDisplay.SetLayerVisibility( TRIANGLE_LAYER, false );
m_layeredDisplay.SetLayerVisibility( ELLIPSE_LAYER, true );
break;
case 4:
m_layeredDisplay.SetLayerVisibility( GRID_LAYER, false );
m_layeredDisplay.SetLayerVisibility( TRIANGLE_LAYER, true );
m_layeredDisplay.SetLayerVisibility( ELLIPSE_LAYER, true );
break;
case 5:
m_layeredDisplay.SetLayerVisibility( GRID_LAYER, true );
m_layeredDisplay.SetLayerVisibility( TRIANGLE_LAYER, true );
m_layeredDisplay.SetLayerVisibility( ELLIPSE_LAYER, true );
break;
}
m_layeredDisplay.ShowVisibleLayers();
return;
}
void CLayeredBitmapCtrlDemoDlg::OnOK()
{
CDialog::OnOK();
return;
}