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// GraphLegendSet.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "GraphLegendSet.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CGraphLegendSet 
 
CGraphLegendSet::CGraphLegendSet() 
{ 
	legendId = 0; 
	legendLabel = ""; 
} 
 
CGraphLegendSet::~CGraphLegendSet() 
{ 
} 
 
 
BEGIN_MESSAGE_MAP(CGraphLegendSet, CStatic) 
	//{{AFX_MSG_MAP(CGraphLegendSet) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CGraphLegendSet message handlers 
 
void CGraphLegendSet::SetLegendLabel(int id, CString legendText) 
{ 
	legendId = id; 
	legendLabel = legendText; 
} 
 
CString CGraphLegendSet::GetLegendLabel() 
{ 
	return legendLabel; 
}