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//GraphLegend.h - Version 3.0 (Brian Convery, May, 2001) 
 
#if !defined(AFX_GRAPHLEGEND_H__99A8A552_4029_40CC_839A_D8210C46CD8B__INCLUDED_) 
#define AFX_GRAPHLEGEND_H__99A8A552_4029_40CC_839A_D8210C46CD8B__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// GraphLegend.h : header file 
// 
 
#include "GraphLegendSet.h" 
 
///////////////////////////////////////////////////////////////////////////// 
// CGraphLegend window 
 
class CGraphLegend : public CStatic 
{ 
// Construction 
public: 
	CGraphLegend(); 
 
// Attributes 
public: 
 
 
private: 
	int legendLength; 
	CObList *legendLabels; 
 
// Operations 
public: 
	void SetLegendText(int datagroup, CString label); 
	CString GetLegendText(int datagroup); 
	int GetLegendLength(); 
	void Remove(int dataGroup); 
	void RemoveAll(); 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CGraphLegend) 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CGraphLegend(); 
 
	// Generated message map functions 
protected: 
	//{{AFX_MSG(CGraphLegend) 
		// NOTE - the ClassWizard will add and remove member functions here. 
	//}}AFX_MSG 
 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_GRAPHLEGEND_H__99A8A552_4029_40CC_839A_D8210C46CD8B__INCLUDED_)