www.pudn.com > wuziqi.rar > Chess.h
// Chess.h: interface for the CChess class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHESS_H__8D579466_5251_4126_A14C_6E1612222683__INCLUDED_)
#define AFX_CHESS_H__8D579466_5251_4126_A14C_6E1612222683__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Board.h"
#include "Judge.h"
class CChess
{
public:
CChess();
//void chessmove();
virtual ~CChess();
bool printresult(enum status,player);
int validmove(int , int);
bool move(player);
//int stone[15][15];
//bool initate();
enum status gamestatus();
Board board;
void twoplayers(void);//双人游戏接口
void playercomputer(int);//人机对战接口
void iniwintable();//初始化获胜表
bool computermove();//计算机下子,AI算法
bool playermove();
int tendence[2][572];//记录人机对战中当前的走势
bool computertable[15][15][572];//人机对战中记录计算机的获胜表
bool playertable[15][15][572];//人机对战中记录人的获胜表
int firsthand;
private:
int model;
Judge pjudge;
int temp[15][15];//存储上一步棋的信息,用来悔棋
};
#endif // !defined(AFX_CHESS_H__8D579466_5251_4126_A14C_6E1612222683__INCLUDED_)