www.pudn.com > 3D_OnlineGame_Humen.rar > MainWnd.h


#if !defined(AFX_MAINWND_H__7E99D4A0_5976_11D3_BA84_0000E8A021D8__INCLUDED_) 
#define AFX_MAINWND_H__7E99D4A0_5976_11D3_BA84_0000E8A021D8__INCLUDED_ 
 
#include "StartGameMenu.h"	// Added by ClassView 
#include "SplashWnd.h" 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// MainWnd.h : header file 
// 
#define MSG_PIECE_NUMBER 15 //定義在輸入條中可以存放的最大信息條數 
#define MSG_PIECE_LEN    86 //在輸入條中可以存放的最大信息長度(char) 
#define MSG_WIDTH_LEN    784 //在輸入條中可以存放的最大信息長度(pixel) 
 
///////////////////////////////////////////////////////////////////////////// 
// CMainWnd window 
typedef struct tagQuickTalk 
{ 
	char szTitle[16]; 
	char szTalkMsg[128]; 
}CQuickTalk; 
 
class CMainWnd : public CWnd 
{ 
// Construction 
public: 
	CMainWnd(); 
 
// Attributes 
public: 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CMainWnd) 
	protected: 
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	CSplashWnd m_SplashWnd; 
	virtual ~CMainWnd(); 
 
	// Generated message map functions 
protected: 
	//{{AFX_MSG(CMainWnd) 
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 
	afx_msg void OnDestroy(); 
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point); 
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point); 
	afx_msg void OnMouseMove(UINT nFlags, CPoint point); 
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point); 
	afx_msg void OnTimer(UINT nIDEvent); 
	afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags); 
	afx_msg void OnRButtonUp(UINT nFlags, CPoint point); 
	afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
BOOL CreateD3DRM(HWND win); 
BOOL CreateD3DApp(LPSTR lpCmdLine); 
BOOL AfterDeviceCreated(int w, int h, LPDIRECT3DVIEWPORT* lpViewport, 
                               LPVOID lpContext); 
BOOL BeforeDeviceDestroyed(LPVOID lpContext); 
BOOL SetRenderState(void); 
VOID AddMediaPath( LPDIRECT3DRM3 pD3DRM ); 
 
DWORD	WINAPI DoInputMsg(LPVOID pv); 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_MAINWND_H__7E99D4A0_5976_11D3_BA84_0000E8A021D8__INCLUDED_)