www.pudn.com > 3D_OnlineGame_Humen.rar > CmdDazuoAndTuna.cpp
#include "stdafx.h" #include "XMudClient.h" #include "CommandCheck.h" #include "MenuCreateNew.h" #include "CommunicateMsg.h" #include "midi.h" #include "faceplate.h" #include "CmdFunction.h" #include "FileFunctionItem.h" #include "D3DRMScreen.h" #include "MainScreen.h" extern rmfullglobals myglobs; extern int g_nGameState; extern int g_playerState; extern CMenuCreateNew m_MenuCreateNew; extern SOCKET hLCltForRSvrSock; extern BOOL g_bGetInputMessage; extern CStringList g_strlistChannel; extern CStringList g_strlistSelfMsg; extern CStringList g_strlistMesssage; extern CStringList g_strlistPlayerOnline; extern CListplayerlist; extern CList equiplist; extern CList equiprentlist; extern CList itemlist; extern CRITICAL_SECTION csAnimation; extern CList animationlist; extern CMainScreen m_MainScreen; void DoMappingProc(CString szDataMsg,CString szDataMsg2) { CString szSend; CSkillInfo *lpSkillInfo; lpSkillInfo = GetSkillPtr(szDataMsg); if(szDataMsg == szDataMsg2) { lpSkillInfo->m_sMAPPING.Empty(); szSend.Format("%s你把配置在%s上的技能解除", szGreenLow, szDataMsg); AddSelfMsg(szSend); } else { lpSkillInfo->m_sMAPPING = szDataMsg2; szSend.Format("%s你把%s配置到%s上。", szGreenLow, szDataMsg2, szDataMsg); AddSelfMsg(szSend); } if(m_MainScreen.mFirstFD.nShowState == SHOWSKILL){ m_MainScreen.mFirstFD.bReDraw[0] = TRUE; m_MainScreen.mFirstFD.bReDraw[1] = TRUE; m_MainScreen.mFirstFD.ResetCount(); } }