www.pudn.com > XmudOSr.rar > d3dapp.cpp
#include "stdafx.h"
#include "XMudClient.h"
#include "d3dappi.h"
D3DAppInfo d3dappi;
D3DAppRenderState d3dapprs;
BOOL(*D3DDeviceDestroyCallback)(LPVOID);
LPVOID D3DDeviceDestroyCallbackContext;
BOOL(*D3DDeviceCreateCallback)(int, int, LPDIRECT3DVIEWPORT*, LPVOID);
LPVOID D3DDeviceCreateCallbackContext;
HRESULT LastError;
char LastErrorString[256];
int NumDirtyClientRects, NumDirtyBackRects, NumDirtyZRects;
D3DRECT DirtyClient[D3DAPP_MAXCLEARRECTS];
D3DRECT DirtyBack[D3DAPP_MAXCLEARRECTS];
D3DRECT DirtyZ[D3DAPP_MAXCLEARRECTS];
D3DTEXTUREHANDLE MasterTextureHandle[D3DAPP_MAXTEXTURES];
LPDIRECTDRAWCLIPPER lpClipper;
LPDIRECTDRAWPALETTE lpPalette;
PALETTEENTRY ppe[256];
PALETTEENTRY Originalppe[256];
BOOL bD3DAppInitialized;
BOOL bPrimaryPalettized;
BOOL bPaletteActivate;
BOOL bIgnoreWM_SIZE;
SIZE szLastClient;
SIZE szBuffers;
int CallbackRefCount;
BOOL D3DAppEnumerateDDDevices(int* NumDevices, D3DAppDDDriver* lpDriver)
{
if (!NumDevices || !lpDriver) {
D3DAppISetErrorString("Invalid parameters passe to D3DAppEnumerateDDDevices.\n");
return FALSE;
}
return D3DAppIEnumDDDevices(NumDevices, lpDriver);
}
BOOL D3DAppCreateFromHWND(DWORD flags, HWND hwnd, LPGUID lpDDGuid,
BOOL(*DeviceCreateCallback)(int, int,
LPDIRECT3DVIEWPORT*,
LPVOID),
LPVOID lpCreateContext,
BOOL(*DeviceDestroyCallback)(LPVOID),
LPVOID lpDestroyContext,
D3DAppInfo** D3DApp)
{
int driver, mode, w, h;
D3DAppISetDefaults();
if (flags & D3DAPP_ONLYSYSTEMMEMORY)
{
d3dappi.bOnlySystemMemory = TRUE;
d3dappi.bOnlyEmulation = TRUE;
}
if (flags & D3DAPP_ONLYD3DEMULATION)
d3dappi.bOnlyEmulation = TRUE;
ATTEMPT(D3DAppICreateDD(d3dappi.bOnlyEmulation ? D3DAPP_ONLYDDEMULATION : 0L, lpDDGuid));
ATTEMPT(D3DAppIRememberWindowsMode());
ATTEMPT(D3DAppIEnumDisplayModes());
ATTEMPT(D3DAppICreateD3D());
ATTEMPT(D3DAppIEnumDevices());
D3DDeviceDestroyCallback = DeviceDestroyCallback;
D3DDeviceDestroyCallbackContext = lpDestroyContext;
D3DDeviceCreateCallback = DeviceCreateCallback;
D3DDeviceCreateCallbackContext = lpCreateContext;
*D3DApp = &d3dappi;
d3dappi.hwnd = hwnd;
driver = D3DAPP_YOUDECIDE;
mode = D3DAPP_YOUDECIDE;
ATTEMPT(D3DAppIVerifyDriverAndMode(&driver, &mode));
D3DAppIGetClientWin(hwnd);
if (mode == D3DAPP_USEWINDOW)
{
w = d3dappi.szClient.cx;
h = d3dappi.szClient.cy;
ATTEMPT(D3DAppISetCoopLevel(hwnd, FALSE));
ATTEMPT(D3DAppICreateBuffers(hwnd, w, h, D3DAPP_BOGUS, FALSE,
d3dappi.Driver[driver].bIsHardware));
if (!(d3dappi.Driver[driver].Desc.dwDeviceRenderBitDepth &
D3DAppIBPPToDDBD(d3dappi.Mode[d3dappi.CurrMode].bpp)))
{
ATTEMPT(D3DAppIPickDisplayMode(&d3dappi.CurrMode,
d3dappi.Driver[driver].Desc.dwDeviceRenderBitDepth));
}
}
else
{
szLastClient = d3dappi.szClient;
w = d3dappi.Mode[mode].w;
h = d3dappi.Mode[mode].h;
d3dappi.szClient.cx = w; d3dappi.szClient.cy = h;
ATTEMPT(D3DAppISetCoopLevel(hwnd, TRUE));
ATTEMPT(D3DAppISetDisplayMode(w, h, d3dappi.Mode[mode].bpp));
d3dappi.CurrMode = mode;
ATTEMPT(D3DAppICreateBuffers(hwnd, w, h, d3dappi.Mode[mode].bpp, TRUE,
d3dappi.Driver[driver].bIsHardware));
}
ATTEMPT(D3DAppICheckForPalettized());
ATTEMPT(D3DAppICreateZBuffer(w, h, driver));
ATTEMPT(D3DAppICreateDevice(driver));
ATTEMPT(D3DAppILoadAllTextures());
ATTEMPT(D3DAppIFilterDisplayModes(driver));
ATTEMPT(D3DAppICallDeviceCreateCallback(w, h));
ATTEMPT(D3DAppISetRenderState());
D3DAppIValidateDirtyRects();
bD3DAppInitialized = TRUE;
d3dappi.bRenderingIsOK = TRUE;
return TRUE;
exit_with_error:
D3DAppICallDeviceDestroyCallback();
RELEASE(d3dappi.lpD3DDevice);
RELEASE(d3dappi.lpZBuffer);
RELEASE(lpPalette);
RELEASE(lpClipper);
RELEASE(d3dappi.lpBackBuffer);
RELEASE(d3dappi.lpFrontBuffer);
if (d3dappi.bFullscreen)
{
D3DAppIRestoreDispMode();
D3DAppISetCoopLevel(hwnd, FALSE);
}
RELEASE(d3dappi.lpD3D);
RELEASE(d3dappi.lpDD);
return FALSE;
}
BOOL D3DAppFullscreen(int mode)
{
int w, h, bpp;
BOOL b;
d3dappi.bRenderingIsOK = FALSE;
ATTEMPT(D3DAppIVerifyDriverAndMode(&d3dappi.CurrDriver, &mode));
ATTEMPT(D3DAppICallDeviceDestroyCallback());
if (d3dappi.bFullscreen)
ATTEMPT(D3DAppIClearBuffers());
D3DAppIReleaseAllTextures();
RELEASE(d3dappi.lpD3DDevice);
RELEASE(d3dappi.lpZBuffer);
RELEASE(lpPalette);
RELEASE(lpClipper);
RELEASE(d3dappi.lpBackBuffer);
RELEASE(d3dappi.lpFrontBuffer);
b = d3dappi.bFullscreen;
w = d3dappi.Mode[mode].w;
h = d3dappi.Mode[mode].h;
bpp = d3dappi.Mode[mode].bpp;
if (!b)
{
szLastClient = d3dappi.szClient;
}
d3dappi.szClient.cx = w; d3dappi.szClient.cy = h;
ATTEMPT(D3DAppISetCoopLevel(d3dappi.hwnd, TRUE));
ATTEMPT(D3DAppISetDisplayMode(w, h, bpp));
d3dappi.CurrMode = mode;
ATTEMPT(D3DAppICreateBuffers(d3dappi.hwnd, w, h, bpp, TRUE,
d3dappi.Driver[d3dappi.CurrDriver].bIsHardware));
ATTEMPT(D3DAppICheckForPalettized());
ATTEMPT(D3DAppICreateZBuffer(w, h, d3dappi.CurrDriver));
ATTEMPT(D3DAppICreateDevice(d3dappi.CurrDriver));
ATTEMPT(D3DAppILoadAllTextures());
ATTEMPT(D3DAppICallDeviceCreateCallback(w, h));
ATTEMPT(D3DAppISetRenderState());
d3dappi.CurrMode = mode;
D3DAppIValidateDirtyRects();
d3dappi.bRenderingIsOK = TRUE;
return TRUE;
exit_with_error:
D3DAppICallDeviceDestroyCallback();
RELEASE(d3dappi.lpD3DDevice);
RELEASE(d3dappi.lpZBuffer);
RELEASE(lpPalette);
RELEASE(lpClipper);
RELEASE(d3dappi.lpBackBuffer);
RELEASE(d3dappi.lpFrontBuffer);
if (!b) {
D3DAppIRestoreDispMode();
D3DAppISetCoopLevel(d3dappi.hwnd, FALSE);
}
return FALSE;
}
BOOL D3DAppWindow(int w, int h)
{
BOOL b;
if (!d3dappi.bIsPrimary){
D3DAppISetErrorString("It is not possible to create a D3D window with a hardware DirectDraw device. Check the bIsPrimary flag before calling D3DAppWindow.");
return FALSE;
}
b = d3dappi.bFullscreen;
if (w == D3DAPP_YOUDECIDE){
w = b ? szLastClient.cx : D3DAPP_DEFAULTWINDOWDIM;
}
if (h == D3DAPP_YOUDECIDE){
h = b ? szLastClient.cy : D3DAPP_DEFAULTWINDOWDIM;
}
d3dappi.bRenderingIsOK = FALSE;
ATTEMPT(D3DAppICallDeviceDestroyCallback());
if (b) {
ATTEMPT(D3DAppIClearBuffers());
}
D3DAppIReleaseAllTextures();
RELEASE(d3dappi.lpD3DDevice);
RELEASE(d3dappi.lpZBuffer);
RELEASE(lpPalette);
RELEASE(lpClipper);
RELEASE(d3dappi.lpBackBuffer);
RELEASE(d3dappi.lpFrontBuffer);
if (b)
D3DAppIRestoreDispMode();
D3DAppISetCoopLevel(d3dappi.hwnd, FALSE);
D3DAppISetClientSize(d3dappi.hwnd, w, h, b);
ATTEMPT(D3DAppICreateBuffers(d3dappi.hwnd, w, h, D3DAPP_BOGUS, FALSE,
d3dappi.Driver[d3dappi.CurrDriver].bIsHardware));
ATTEMPT(D3DAppICheckForPalettized());
ATTEMPT(D3DAppICreateZBuffer(szBuffers.cx, szBuffers.cy, d3dappi.CurrDriver));
ATTEMPT(D3DAppICreateDevice(d3dappi.CurrDriver));
ATTEMPT(D3DAppILoadAllTextures());
ATTEMPT(D3DAppICallDeviceCreateCallback(szBuffers.cx, szBuffers.cy));
ATTEMPT(D3DAppISetRenderState());
D3DAppIValidateDirtyRects();
d3dappi.bRenderingIsOK = TRUE;
return TRUE;
exit_with_error:
D3DAppICallDeviceDestroyCallback();
RELEASE(d3dappi.lpD3DDevice);
RELEASE(d3dappi.lpZBuffer);
RELEASE(lpPalette);
RELEASE(lpClipper);
RELEASE(d3dappi.lpBackBuffer);
RELEASE(d3dappi.lpFrontBuffer);
return FALSE;
}
BOOL D3DAppChangeDriver(int driver, DWORD flags)
{
int mode;
d3dappi.bRenderingIsOK = FALSE;
if (d3dappi.bFullscreen)
mode = d3dappi.CurrMode;
else
mode = D3DAPP_USEWINDOW;
ATTEMPT(D3DAppIVerifyDriverAndMode(&driver, &mode));
if (driver == D3DAPP_BOGUS || mode == D3DAPP_BOGUS)
goto exit_with_error;
d3dappi.CurrDriver = driver;
ATTEMPT(D3DAppIFilterDisplayModes(driver));
if (mode == D3DAPP_USEWINDOW){
if (d3dappi.bFullscreen){
ATTEMPT(D3DAppWindow(D3DAPP_YOUDECIDE, D3DAPP_YOUDECIDE));
}else {
ATTEMPT(D3DAppWindow(d3dappi.szClient.cx, d3dappi.szClient.cy));
}
if (!(d3dappi.Driver[driver].Desc.dwDeviceRenderBitDepth &
D3DAppIBPPToDDBD(d3dappi.Mode[d3dappi.CurrMode].bpp))){
ATTEMPT(D3DAppIPickDisplayMode(&d3dappi.CurrMode,
d3dappi.Driver[driver].Desc.dwDeviceRenderBitDepth));
}
d3dappi.bRenderingIsOK = TRUE;
return TRUE;
}else {
ATTEMPT(D3DAppFullscreen(mode));
d3dappi.bRenderingIsOK = TRUE;
return TRUE;
}
exit_with_error:
return FALSE;
}
BOOL D3DAppWindowProc(BOOL* bStopProcessing, LRESULT* lresult, HWND hwnd,
UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
*bStopProcessing = FALSE;
if (!bD3DAppInitialized)
return TRUE;
switch(message){
case WM_SIZE:
if (!bIgnoreWM_SIZE && d3dappi.bRenderingIsOK && d3dappi.lpD3DDevice){
d3dappi.bRenderingIsOK = FALSE;
ATTEMPT(D3DAppIHandleWM_SIZE(lresult, d3dappi.hwnd, message,
wParam, lParam));
*bStopProcessing = TRUE;
d3dappi.bRenderingIsOK = TRUE;
}
break;
case WM_MOVE:
d3dappi.pClientOnPrimary.x = d3dappi.pClientOnPrimary.y = 0;
ClientToScreen(hwnd, &d3dappi.pClientOnPrimary);
break;
case WM_ACTIVATE:
if (bPaletteActivate && bPrimaryPalettized &&
d3dappi.lpFrontBuffer){
d3dappi.lpFrontBuffer->SetPalette(lpPalette);
}
break;
case WM_ACTIVATEAPP:
d3dappi.bAppActive = (BOOL)wParam;
break;
case WM_SETCURSOR:
if (d3dappi.bFullscreen && !d3dappi.bPaused){
SetCursor(NULL);
*lresult = 1;
*bStopProcessing = TRUE;
return TRUE;
}
break;
case WM_MOVING:
if (d3dappi.bFullscreen){
GetWindowRect(hwnd, (LPRECT)lParam);
*lresult = 1;
*bStopProcessing = TRUE;
return TRUE;
}
break;
case WM_GETMINMAXINFO:
if (d3dappi.bFullscreen){
((LPMINMAXINFO)lParam)->ptMaxTrackSize.x= d3dappi.ThisMode.w;
((LPMINMAXINFO)lParam)->ptMaxTrackSize.y= d3dappi.ThisMode.h;
((LPMINMAXINFO)lParam)->ptMinTrackSize.x= d3dappi.ThisMode.w;
((LPMINMAXINFO)lParam)->ptMinTrackSize.y= d3dappi.ThisMode.h;
*lresult = 0;
*bStopProcessing = TRUE;
return TRUE;
}else{
((LPMINMAXINFO)lParam)->ptMaxTrackSize.x = d3dappi.WindowsDisplay.w;
((LPMINMAXINFO)lParam)->ptMaxTrackSize.y = d3dappi.WindowsDisplay.h;
*lresult = 0;
*bStopProcessing = TRUE;
return TRUE;
}
break;
case WM_PAINT:
BeginPaint(hwnd, &ps);
if (d3dappi.bRenderingIsOK && !d3dappi.bFullscreen){
D3DAppShowBackBuffer(D3DAPP_SHOWALL);
}
D3DAppIValidateDirtyRects();
EndPaint(hwnd, &ps);
*lresult = 1;
*bStopProcessing = TRUE;
return TRUE;
case WM_NCPAINT:
if (d3dappi.bFullscreen && !d3dappi.bPaused){
*lresult = 0;
*bStopProcessing = TRUE;
return TRUE;
}
break;
}
return TRUE;
exit_with_error:
return FALSE;
}
BOOL D3DAppAddTexture(const char* imagefile)
{
if (d3dappi.NumTextures == D3DAPP_MAXTEXTURES - 1){
D3DAppISetErrorString("Can only load %i textures.", D3DAPP_MAXTEXTURES);
return FALSE;
}
lstrcpy(d3dappi.ImageFile[d3dappi.NumTextures], imagefile);
if (d3dappi.ThisDriver.bDoesTextures && d3dappi.NumUsableTextures == d3dappi.NumTextures)
{
BOOL bInVideo;
ATTEMPT(D3DAppILoadTextureSurf(d3dappi.NumTextures, &bInVideo));
if (!bInVideo && d3dappi.ThisDriver.bIsHardware){
D3DAppIReleaseTexture(d3dappi.NumTextures);
}else{
ATTEMPT(D3DAppIGetTextureHandle(d3dappi.NumTextures));
++d3dappi.NumUsableTextures;
}
}
d3dappi.NumTextures++;
return TRUE;
exit_with_error:
d3dappi.ImageFile[d3dappi.NumTextures][0] = 0;
return FALSE;
}
BOOL D3DAppChangeTextureFormat(int format)
{
d3dappi.bRenderingIsOK = FALSE;
D3DAppIReleaseAllTextures();
d3dappi.CurrTextureFormat = format;
memcpy(&d3dappi.ThisTextureFormat, &d3dappi.TextureFormat[format],
sizeof(D3DAppTextureFormat));
ATTEMPT(D3DAppILoadAllTextures());
d3dappi.bRenderingIsOK = TRUE;
return TRUE;
exit_with_error:
D3DAppIReleaseAllTextures();
return FALSE;
}
BOOL D3DAppDisableTextures(BOOL flag)
{
int i;
if (flag == d3dappi.bTexturesDisabled)
return TRUE;
if (flag){
d3dappi.bTexturesDisabled = TRUE;
for (i = 0; i < d3dappi.NumTextures; i++)
d3dappi.TextureHandle[i] = 0;
}else{
d3dappi.bTexturesDisabled = FALSE;
memcpy(d3dappi.TextureHandle, MasterTextureHandle,
sizeof(D3DTEXTUREHANDLE) * D3DAPP_MAXTEXTURES);
}
return TRUE;
}
BOOL D3DAppSwapTextures()
{
int i;
char tempfile[30];
LPDIRECT3DTEXTURE2 lptempTexture;
LPDIRECTDRAWSURFACE lptempSurface;
if (d3dappi.bTexturesDisabled || d3dappi.NumTextures == 0){
D3DAppISetErrorString("Cannot swap textures which are disable or not loaded.\n");
goto exit_with_error;
}
if (!d3dappi.ThisDriver.bDoesTextures)
return TRUE;
for (i = 0; i < d3dappi.NumUsableTextures - 1; i++){
lstrcpy(tempfile, d3dappi.ImageFile[i]);
lstrcpy(d3dappi.ImageFile[i], d3dappi.ImageFile[i+1]);
lstrcpy(d3dappi.ImageFile[i+1], tempfile);
d3dappi.lpD3DDevice->SwapTextureHandles(d3dappi.lpTexture[i],
d3dappi.lpTexture[i+1]);
lptempTexture = d3dappi.lpTexture[i];
d3dappi.lpTexture[i] = d3dappi.lpTexture[i+1];
d3dappi.lpTexture[i+1] = lptempTexture;
lptempSurface = d3dappi.lpTextureSurf[i];
d3dappi.lpTextureSurf[i] = d3dappi.lpTextureSurf[i+1];
d3dappi.lpTextureSurf[i+1] = lptempSurface;
}
return TRUE;
exit_with_error:
return FALSE;
}
#include
BOOL bAnimationOK=FALSE;
PAVISTREAM lpaviStream=NULL;
PGETFRAME lpgfFrame=NULL;
AVISTREAMINFO lpsiStreamInfo;
HRESULT CreateEmptyTexture(LPDIRECT3DRM3 lpD3DRM,DWORD dwWidth,DWORD dwHeight,LPDIRECT3DRMTEXTURE3 *lpD3DRMTexture3)
{
HRESULT hr;
DDSURFACEDESC ddsd;
LPDIRECTDRAWSURFACE lpDDS;
ddsd.dwSize=sizeof(ddsd);
ddsd.dwFlags =DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS;
ddsd.dwWidth =dwWidth;
ddsd.dwHeight=dwHeight;
ddsd.ddsCaps.dwCaps=DDSCAPS_3DDEVICE|DDSCAPS_TEXTURE|DDSCAPS_SYSTEMMEMORY;
hr=d3dappi.lpDD->CreateSurface(&ddsd,&lpDDS,NULL);
if(FAILED(hr)) return hr;
hr=lpD3DRM->CreateTextureFromSurface(lpDDS,lpD3DRMTexture3);
if(FAILED(hr)) return hr;
return S_OK;
}
HRESULT AVITextureInit(char *AVIFileName)
{
HRESULT hr;
AVIFileInit();
if(FAILED(hr=AVIStreamOpenFromFile(&lpaviStream,AVIFileName,streamtypeVIDEO,0,OF_READ,NULL)))
{
return E_FAIL;
}
if(NULL==(lpgfFrame=AVIStreamGetFrameOpen(lpaviStream,NULL))) return E_FAIL;
if(FAILED(hr=AVIStreamInfo(lpaviStream,&lpsiStreamInfo,sizeof(AVISTREAMINFO)))) return E_FAIL;
return S_OK;
}
static DWORD dwOldFrame=-1;
static DWORD dwCurrFrame=-1;
BOOL CheckFrameChanged(void)
{
static FLOAT fAVIStartTime=((FLOAT)clock())/CLOCKS_PER_SEC;
FLOAT fCurrTime =((FLOAT)clock())/CLOCKS_PER_SEC;
FLOAT fElapsedTime =fCurrTime-fAVIStartTime;
FLOAT fAVITimeScale=((FLOAT)lpsiStreamInfo.dwRate)/lpsiStreamInfo.dwScale;
dwCurrFrame =(DWORD)(fElapsedTime*fAVITimeScale);
if(dwCurrFrame>=lpsiStreamInfo.dwLength){
fAVIStartTime=((FLOAT)clock())/CLOCKS_PER_SEC;
dwCurrFrame =lpsiStreamInfo.dwStart+1;
}
if(dwCurrFrame!=dwOldFrame){
dwOldFrame=dwCurrFrame;
return TRUE;
}else{
return FALSE;
}
}
HRESULT AVIUpdateTexture(LPDIRECT3DRM3 lpD3DRM,LPDIRECT3DRMTEXTURE3 *lpD3DRMTexture3)
{
BITMAPINFO* lpbmi;
if(!lpgfFrame) return E_FAIL;
if(FAILED(lpbmi=(BITMAPINFO*)AVIStreamGetFrame(lpgfFrame,dwCurrFrame))) return E_FAIL;
LPBITMAPINFOHEADER lpMapInfoHeader=(LPBITMAPINFOHEADER)&lpbmi->bmiHeader;
HRESULT hr;
hr=CreateEmptyTexture(lpD3DRM,lpMapInfoHeader->biWidth,lpMapInfoHeader->biHeight,lpD3DRMTexture3);
if(FAILED(hr)) return hr;
LPDIRECTDRAWSURFACE lpddsTexture;
hr=(*lpD3DRMTexture3)->GetSurface(0,&lpddsTexture);
if(FAILED(hr)) return hr;
DDSURFACEDESC ddsd;
ddsd.dwSize=sizeof(ddsd);
hr=lpddsTexture->Lock(NULL,&ddsd,DDLOCK_WAIT|DDLOCK_WRITEONLY,NULL);
if(FAILED(hr)) return hr;
BOOL bTextureIs565=(ddsd.ddpfPixelFormat.dwGBitMask==0x7E0)?TRUE:FALSE;
WORD* lpwSrc =(WORD*)((BYTE*)lpbmi+lpMapInfoHeader->biSize);
WORD* lpDest=(WORD*)ddsd.lpSurface;
if(lpMapInfoHeader->biBitCount==24){
if(ddsd.ddpfPixelFormat.dwRGBBitCount==16){
long i,j,d;
WORD R,G,B;
d=lpMapInfoHeader->biWidth*lpMapInfoHeader->biBitCount/8;
BYTE *lpbSrc=(BYTE*)lpwSrc+d*(lpMapInfoHeader->biHeight-1);
if(bTextureIs565){
for(i=0;ibiHeight;i++){
for(j=0;jbiWidth;j++){
B=((*lpbSrc++&0xF8)>>3);
G=((*lpbSrc++&0xFC)<<3);
R=((*lpbSrc++&0xF8)<<8);
*lpDest++=R|G|B;
}
lpbSrc-=d*2;
}
}else{
for(i=0;ibiHeight;i++){
for(j=0;jbiWidth;j++){
B=((*lpbSrc++&0xF8)>>3);
G=((*lpbSrc++&0xF8)<<2);
R=((*lpbSrc++&0xF8)<<7);
*lpDest++=R|G|B;
}
lpbSrc-=d*2;
}
}
}
}else if(lpMapInfoHeader->biBitCount==16){
if(bTextureIs565){
for(DWORD i=0;i<128*128;i++){
WORD color=*lpwSrc++;
*lpDest++=((color&0x1F)|((color&0xFFE0)<<1));
}
}else{
memcpy(lpDest,lpwSrc,128*128*2);
}
}
lpddsTexture->Unlock(NULL);
bAnimationOK=TRUE;
return S_OK;
}
HRESULT AVITextureQuit(void)
{
if(lpaviStream) AVIStreamRelease(lpaviStream);
AVIFileExit();
bAnimationOK=FALSE;
return S_OK;
}
extern rmfullglobals myglobs;
extern LPDIRECT3DRM3 g_lpD3DRM;
extern char g_tszPathName[256];
LPDIRECT3DRMTEXTURE3 g_TreeDecalTex=NULL;
LPDIRECT3DRMFRAME3 g_TreeDecal=NULL;
BOOL CreateTreeDecal(LPDIRECT3DRM3 pD3DRM,LPDIRECT3DRMFRAME3 pScene,D3DVALUE x,D3DVALUE y,D3DVALUE z)
{
LPDIRECT3DRMTEXTURE3 TreeDecalTex=NULL;
LPDIRECT3DRMFRAME3 TreeDecal=NULL;
TCHAR strPath[MAX_PATH];
lstrcpy( strPath, g_tszPathName );
lstrcat( strPath, "\\Media" );
lstrcat( strPath, "\\Fire.avi" );
if (FAILED(AVITextureInit(strPath)))
goto generic_error;
if (FAILED(pD3DRM->CreateFrame(pScene,&TreeDecal)))
goto generic_error;
CheckFrameChanged();
if (FAILED(AVIUpdateTexture(pD3DRM,&TreeDecalTex)))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalScale(TRUE)))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalSize(D3DVAL(2.0),D3DVAL(2.0))))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalOrigin(128,0)))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalTransparentColor(RGB_MAKE(255,0,0))))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalTransparency(TRUE)))
goto generic_error;
if (FAILED(TreeDecal->SetPosition(pScene,x,y,z)))
goto generic_error;
if (FAILED(TreeDecal->AddVisual((LPDIRECT3DRMVISUAL)TreeDecalTex)))
goto generic_error;
g_TreeDecalTex=TreeDecalTex;
g_TreeDecal=TreeDecal;
SAFE_RELEASE( TreeDecalTex );
SAFE_RELEASE( TreeDecal );
return TRUE;
generic_error:
Msg("A failure has occurred while building the scene.\n");
SAFE_RELEASE( TreeDecalTex );
SAFE_RELEASE( TreeDecal );
return FALSE;
}
BOOL AVIUpdateDecal(void)
{
LPDIRECT3DRMTEXTURE3 TreeDecalTex;
if(!bAnimationOK) return FALSE;
if(!CheckFrameChanged()) return FALSE;
if (FAILED(g_TreeDecal->DeleteVisual(g_TreeDecalTex)))
goto generic_error;
if (FAILED(AVIUpdateTexture(g_lpD3DRM,&TreeDecalTex)))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalScale(TRUE)))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalSize(D3DVAL(2.0),D3DVAL(2.0))))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalOrigin(128,0)))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalTransparentColor(RGB_MAKE(255,0,0))))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalTransparency(TRUE)))
goto generic_error;
if (FAILED(g_TreeDecal->AddVisual((LPDIRECT3DRMVISUAL)TreeDecalTex)))
goto generic_error;
g_TreeDecalTex=TreeDecalTex;
SAFE_RELEASE( TreeDecalTex );
return TRUE;
generic_error:
SAFE_RELEASE( TreeDecalTex );
return FALSE;
}
typedef struct _TEXTURESEARCHINFO
{
DWORD dwDesiredBPP;
BOOL bUseAlpha;
BOOL bUsePalette;
BOOL bFoundGoodFormat;
DDPIXELFORMAT *lpddpf;
} TEXTURESEARCHINFO, *LPTEXTURESEARCHINFO, **LPPTEXTURESEARCHINFO;
static HRESULT CALLBACK TextureSearchCallback(DDSURFACEDESC *lpddsd,VOID *param)
{
DDPIXELFORMAT *lpddpf=&(lpddsd->ddpfPixelFormat);
if(NULL==lpddpf||NULL==param) return DDENUMRET_OK;
TEXTURESEARCHINFO *lptsi=(TEXTURESEARCHINFO *)param;
if(lpddpf->dwFlags&(DDPF_LUMINANCE|DDPF_BUMPLUMINANCE|DDPF_BUMPDUDV)) return DDENUMRET_OK;
if(lptsi->bUsePalette){
if(!(lpddpf->dwFlags&DDPF_PALETTEINDEXED8)) return DDENUMRET_OK;
memcpy(lptsi->lpddpf,lpddpf,sizeof(DDPIXELFORMAT));
lptsi->bFoundGoodFormat=TRUE;
return DDENUMRET_CANCEL;
}
if(lpddpf->dwRGBBitCount<16) return DDENUMRET_OK;
if(lpddpf->dwFourCC!=0) return DDENUMRET_OK;
if(lpddpf->dwRGBAlphaBitMask==0x00008000) return DDENUMRET_OK;
if((lptsi->bUseAlpha==TRUE)&&!(lpddpf->dwFlags&DDPF_ALPHAPIXELS)) return DDENUMRET_OK;
if((lptsi->bUseAlpha==FALSE)&&(lpddpf->dwFlags&DDPF_ALPHAPIXELS)) return DDENUMRET_OK;
if(lpddpf->dwRGBBitCount==lptsi->dwDesiredBPP){
memcpy(lptsi->lpddpf,lpddpf,sizeof(DDPIXELFORMAT));
lptsi->bFoundGoodFormat=TRUE;
return DDENUMRET_CANCEL;
}
return DDENUMRET_OK;
}
HRESULT CreateRGBASurface(LPDIRECT3DRM3 lpD3DRM,LPDIRECT3DRMTEXTURE3 *lpD3DRMTexture3)
{
HRESULT hr;
LPDIRECTDRAWSURFACE lpddsTexture;
DDSURFACEDESC ddsd;
TEXTURESEARCHINFO tsi;
tsi.bFoundGoodFormat = FALSE;
tsi.dwDesiredBPP = 16;
tsi.bUsePalette = FALSE;
tsi.bUseAlpha = TRUE;
tsi.lpddpf = &ddsd.ddpfPixelFormat;
d3dappi.lpD3DDevice->EnumTextureFormats(TextureSearchCallback,&tsi);
if(!tsi.bFoundGoodFormat) return E_FAIL;
ddsd.dwSize=sizeof(ddsd);
ddsd.dwFlags =DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|DDSD_PIXELFORMAT;
ddsd.dwWidth =256;
ddsd.dwHeight=256;
ddsd.ddsCaps.dwCaps=DDSCAPS_3DDEVICE|DDSCAPS_TEXTURE|DDSCAPS_SYSTEMMEMORY;
hr=d3dappi.lpDD->CreateSurface(&ddsd,&lpddsTexture,NULL);
if(FAILED(hr)) return hr;
hr=lpD3DRM->CreateTextureFromSurface(lpddsTexture,lpD3DRMTexture3);
if(FAILED(hr)) return hr;
while(lpddsTexture->Lock(NULL,&ddsd,0,0)==DDERR_WASSTILLDRAWING);
DWORD lPitch=ddsd.lPitch;
BYTE* pBytes=(BYTE*)ddsd.lpSurface;
DWORD dwRMask=ddsd.ddpfPixelFormat.dwRBitMask;
DWORD dwGMask=ddsd.ddpfPixelFormat.dwGBitMask;
DWORD dwBMask=ddsd.ddpfPixelFormat.dwBBitMask;
DWORD dwAMask=ddsd.ddpfPixelFormat.dwRGBAlphaBitMask;
DWORD dwRShiftL=8,dwRShiftR=0;
DWORD dwGShiftL=8,dwGShiftR=0;
DWORD dwBShiftL=8,dwBShiftR=0;
DWORD dwAShiftL=8,dwAShiftR=0;
DWORD dwMask;
for(dwMask=dwRMask;dwMask&&!(dwMask&0x1);dwMask>>=1) dwRShiftR++;
for(;dwMask;dwMask>>=1)dwRShiftL--;
for(dwMask=dwGMask;dwMask&&!(dwMask&0x1);dwMask>>=1) dwGShiftR++;
for(;dwMask;dwMask>>=1)dwGShiftL--;
for(dwMask=dwBMask;dwMask&&!(dwMask&0x1);dwMask>>=1) dwBShiftR++;
for(;dwMask;dwMask>>=1)dwBShiftL--;
for(dwMask=dwAMask;dwMask&&!(dwMask&0x1);dwMask>>=1) dwAShiftR++;
for(;dwMask;dwMask>>=1)dwAShiftL--;
for(DWORD y=0;y>24)&0x000000ff);
BYTE g=(BYTE)((dwPixel>>16)&0x000000ff);
BYTE b=(BYTE)((dwPixel>> 8)&0x000000ff);
BYTE a=(BYTE)((dwPixel>> 0)&0x000000ff);
DWORD dr=((r>>(dwRShiftL))<>(dwGShiftL))<>(dwBShiftL))<>(dwAShiftL))<Unlock(0);
return DD_OK;
}
BOOL CreateTreeDecalAlpha(LPDIRECT3DRM3 pD3DRM,LPDIRECT3DRMFRAME3 pScene,D3DVALUE x,D3DVALUE y,D3DVALUE z)
{
LPDIRECT3DRMTEXTURE3 TreeDecalTex=NULL;
LPDIRECT3DRMFRAME3 TreeDecal=NULL;
if (FAILED(pD3DRM->CreateFrame(pScene,&TreeDecal)))
goto generic_error;
if (FAILED(CreateRGBASurface(pD3DRM,&TreeDecalTex)))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalScale(TRUE)))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalSize(D3DVAL(2.0),D3DVAL(2.0))))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalOrigin(128,0)))
goto generic_error;
if (FAILED(TreeDecalTex->SetDecalTransparency(TRUE)))
goto generic_error;
if (FAILED(TreeDecal->SetPosition(pScene,x,y,z)))
goto generic_error;
if (FAILED(TreeDecal->AddVisual((LPDIRECT3DRMVISUAL)TreeDecalTex)))
goto generic_error;
g_TreeDecalTex=TreeDecalTex;
g_TreeDecal=TreeDecal;
SAFE_RELEASE( TreeDecalTex );
SAFE_RELEASE( TreeDecal );
return TRUE;
generic_error:
Msg("A failure has occurred while building the scene.\n");
SAFE_RELEASE( TreeDecalTex );
SAFE_RELEASE( TreeDecal );
return FALSE;
}
BOOL D3DAppSetRenderState(D3DAppRenderState* lpState)
{
if (!lpState)
lpState = &d3dapprs;
if (lpState != &d3dapprs)
memcpy(&d3dapprs, lpState, sizeof(D3DAppRenderState));
if (d3dappi.bRenderingIsOK){
ATTEMPT(D3DAppISetRenderState());
}
return TRUE;
exit_with_error:
return FALSE;
}
BOOL D3DAppGetRenderState(D3DAppRenderState* lpState)
{
memcpy(lpState, &d3dapprs, sizeof(D3DAppRenderState));
return TRUE;
}
BOOL D3DAppShowBackBuffer(DWORD flags)
{
if (!d3dappi.bRenderingIsOK){
D3DAppISetErrorString("Cannot call D3DAppShowBackBuffer while bRenderingIsOK is FALSE.\n");
return FALSE;
}
if (d3dappi.bPaused)
return TRUE;
if (d3dappi.bFullscreen){
int numtemp;
D3DRECT temp[D3DAPP_MAXCLEARRECTS];
LastError = d3dappi.lpFrontBuffer->Flip(d3dappi.lpBackBuffer,1);
if (LastError == DDERR_SURFACELOST){
d3dappi.lpFrontBuffer->Restore( );
d3dappi.lpBackBuffer->Restore( );
D3DAppIClearBuffers();
}else if (LastError != DD_OK){
D3DAppISetErrorString("Flipping complex display surface failed.\n%s", D3DAppErrorToString(LastError));
return FALSE;
}
if (d3dappi.bBackBufferInVideo){
D3DAppICopyRectList(&numtemp, temp, NumDirtyClientRects,
DirtyClient);
D3DAppICopyRectList(&NumDirtyClientRects, DirtyClient,
NumDirtyBackRects, DirtyBack);
D3DAppICopyRectList(&NumDirtyBackRects, DirtyBack, numtemp, temp);
}else{
D3DAppICopyRectList(&NumDirtyClientRects, DirtyClient,
NumDirtyBackRects, DirtyBack);
}
}
else{
int NumFrontRects, NumBufferRects, i;
RECT front[D3DAPP_MAXCLEARRECTS];
RECT buffer[D3DAPP_MAXCLEARRECTS];
if (flags & D3DAPP_SHOWALL){
NumBufferRects = 1;
SetRect(&buffer[0], 0, 0, d3dappi.szClient.cx,
d3dappi.szClient.cy);
SetRect(&front[0],
d3dappi.pClientOnPrimary.x, d3dappi.pClientOnPrimary.y,
d3dappi.szClient.cx + d3dappi.pClientOnPrimary.x,
d3dappi.szClient.cy + d3dappi.pClientOnPrimary.y);
}else{
D3DAppIMergeRectLists(&NumBufferRects, (LPD3DRECT)buffer,
NumDirtyClientRects, DirtyClient,
NumDirtyBackRects, DirtyBack);
D3DAppICopyRectList(&NumFrontRects, (LPD3DRECT)front,
NumBufferRects, (LPD3DRECT)buffer);
for (i = 0; i < NumFrontRects; i++){
front[i].top += d3dappi.pClientOnPrimary.y;
front[i].left += d3dappi.pClientOnPrimary.x;
front[i].bottom += d3dappi.pClientOnPrimary.y;
front[i].right += d3dappi.pClientOnPrimary.x;
}
}
for (i = 0; i < NumBufferRects; i++){
LastError = d3dappi.lpFrontBuffer->Blt(&front[i], d3dappi.lpBackBuffer, &buffer[i], DDBLT_WAIT, NULL);
if (LastError == DDERR_SURFACELOST){
d3dappi.lpFrontBuffer->Restore( );
d3dappi.lpBackBuffer->Restore( );
D3DAppIClearBuffers();
}else if (LastError != DD_OK){
D3DAppISetErrorString("Blt of back buffer to front buffer failed.\n%s", D3DAppErrorToString(LastError));
return FALSE;
}
}
D3DAppICopyRectList(&NumDirtyClientRects, DirtyClient,
NumDirtyBackRects, DirtyBack);
}
return TRUE;
}
BOOL D3DAppRenderExtents(DWORD dwCount, LPD3DRECT extent, DWORD flags)
{
if (dwCount > D3DAPP_MAXCLEARRECTS){
D3DAppISetErrorString("The number of clear rectangles exceeded D3DAPP_MAXCLEARRECTS.");
return FALSE;
}
if (flags & D3DAPP_CLEARALL){
D3DRECT dummy;
dummy.x1 = dummy.y1 = 0;
dummy.x2 = d3dappi.szClient.cx;
dummy.y2 = d3dappi.szClient.cy;
D3DAppICopyRectList(&NumDirtyBackRects, DirtyBack, 1, &dummy);
D3DAppICopyRectList(&NumDirtyClientRects, DirtyClient, 1, &dummy);
D3DAppICopyRectList(&NumDirtyZRects, DirtyZ, 1, &dummy);
}else{
D3DAppICopyRectList(&NumDirtyBackRects, DirtyBack, dwCount, extent);
D3DAppICopyRectList(&NumDirtyZRects, DirtyZ, dwCount, extent);
}
return TRUE;
}
BOOL D3DAppClearBackBuffer(DWORD flags)
{
if (!d3dappi.bRenderingIsOK){
D3DAppISetErrorString("Cannot call D3DAppClearBackBuffer while bRenderingIsOK is FALSE.\n");
return FALSE;
}
if (flags & D3DAPP_CLEARALL){
int clearflags;
D3DRECT dummy;
clearflags = D3DCLEAR_TARGET;
if (d3dapprs.bZBufferOn)
clearflags |= D3DCLEAR_ZBUFFER;
dummy.x1 = dummy.y1 = 0;
dummy.x2 = d3dappi.szClient.cx;
dummy.y2 = d3dappi.szClient.cy;
LastError =
d3dappi.lpD3DViewport->Clear(1, &dummy,
clearflags);
if (LastError != D3D_OK){
D3DAppISetErrorString("Viewport clear failed.\n%s",
D3DAppErrorToString(LastError));
return FALSE;
}
}else{
LastError =
d3dappi.lpD3DViewport->Clear(NumDirtyBackRects,
DirtyBack, D3DCLEAR_TARGET);
if (LastError != D3D_OK){
D3DAppISetErrorString("Viewport clear of back buffer failed.\n%s",
D3DAppErrorToString(LastError));
return FALSE;
}
LastError =d3dappi.lpD3DViewport->Clear(NumDirtyZRects,
DirtyZ, D3DCLEAR_ZBUFFER);
if (LastError != D3D_OK){
D3DAppISetErrorString("Viewport clear of Z buffer failed.\n%s",
D3DAppErrorToString(LastError));
return FALSE;
}
}
return TRUE;
}
#define CHECKSURF(x) if (x) { \
if (x->IsLost( ) == DDERR_SURFACELOST) { \
LastError = x->Restore( ); \
if (LastError != DD_OK) goto exit_with_error; \
b = TRUE; \
} \
}
BOOL D3DAppCheckForLostSurfaces(void)
{
int i;
BOOL b = FALSE;
CHECKSURF(d3dappi.lpFrontBuffer);
CHECKSURF(d3dappi.lpBackBuffer);
CHECKSURF(d3dappi.lpZBuffer);
if (b){
D3DAppIClearBuffers();
}
for (i = 0; i < d3dappi.NumUsableTextures; i++){
b = FALSE;
CHECKSURF(d3dappi.lpTextureSurf[i]);
if (b){
ATTEMPT(D3DAppIReloadTextureSurf(i));
}
}
return TRUE;
exit_with_error:
D3DAppISetErrorString("Restoring of a lost surface failed.\n%s",
D3DAppErrorToString(LastError));
return FALSE;
}
BOOL D3DAppPause(BOOL flag)
{
static int pausecount;
if (pausecount != 0){
if (flag){
++pausecount;
return TRUE;
}else{
--pausecount;
if (pausecount != 0)
return TRUE;
}
}
d3dappi.bPaused = flag;
if (!flag) {
if (d3dappi.bFullscreen && bPrimaryPalettized && lpPalette){
LastError = lpPalette->SetEntries(0, 0, 256,&ppe[0]);
if (LastError != DD_OK){
D3DAppISetErrorString("Setting palette entries during unpause failed.\n%s", D3DAppErrorToString(LastError));
goto exit_with_error;
}
}
D3DAppIValidateDirtyRects();
}
if (flag && d3dappi.bFullscreen) {
if (bPrimaryPalettized && lpPalette){
int i;
LastError = lpPalette->GetEntries(0, 0, 256,&ppe[0]);
if (LastError != DD_OK)
{
D3DAppISetErrorString("Getting palette entries before a pause failed.\n%s", D3DAppErrorToString(LastError));
goto exit_with_error;
}
for (i = 10; i < 246; i++)
Originalppe[i] = ppe[i];
LastError = lpPalette->SetEntries(0, 0, 256,&Originalppe[0]);
if (LastError != DD_OK){
D3DAppISetErrorString("Returning palette entries to defaults failed.\n%s", D3DAppErrorToString(LastError));
goto exit_with_error;
}
}
if (d3dappi.lpDD){
LastError = d3dappi.lpDD->FlipToGDISurface( );
if (LastError != DD_OK){
D3DAppISetErrorString("Flipping to GDI surface failed.\n%s", D3DAppErrorToString(LastError));
goto exit_with_error;
}
}
DrawMenuBar(d3dappi.hwnd);
RedrawWindow(d3dappi.hwnd, NULL, NULL, RDW_FRAME);
}
return TRUE;
exit_with_error:
return FALSE;
}
BOOL D3DAppCreateSurface(DDSURFACEDESC *ddsd, LPDIRECTDRAWSURFACE *lplpSurf)
{
return D3DAppICreateSurface(ddsd, lplpSurf);
}
HRESULT D3DAppLastError(void)
{
return LastError;
}
char*
D3DAppLastErrorString(void)
{
return LastErrorString;
}
BOOL D3DAppDestroy(void)
{
bD3DAppInitialized = FALSE;
d3dappi.bRenderingIsOK = FALSE;
d3dappi.hwnd = NULL;
ATTEMPT(D3DAppICallDeviceDestroyCallback());
D3DAppIReleaseAllTextures();
RELEASE(d3dappi.lpD3DDevice);
RELEASE(d3dappi.lpZBuffer);
RELEASE(lpPalette);
RELEASE(lpClipper);
RELEASE(d3dappi.lpBackBuffer);
RELEASE(d3dappi.lpFrontBuffer);
if (d3dappi.bFullscreen) {
D3DAppIRestoreDispMode();
D3DAppISetCoopLevel(d3dappi.hwnd, FALSE);
}
D3DAppIReleasePathList();
RELEASE(d3dappi.lpD3D);
RELEASE(d3dappi.lpDD);
memset(&d3dappi, 0, sizeof(d3dappi));
return TRUE;
exit_with_error:
return FALSE;
}
char* D3DAppErrorToString(HRESULT error)
{
switch(error){
case DD_OK:
return "No error.\0";
case DDERR_ALREADYINITIALIZED:
return "This object is already initialized.\0";
case DDERR_BLTFASTCANTCLIP:
return "Return if a clipper object is attached to the source surface passed into a BltFast call.\0";
case DDERR_CANNOTATTACHSURFACE:
return "This surface can not be attached to the requested surface.\0";
case DDERR_CANNOTDETACHSURFACE:
return "This surface can not be detached from the requested surface.\0";
case DDERR_CANTCREATEDC:
return "Windows can not create any more DCs.\0";
case DDERR_CANTDUPLICATE:
return "Can't duplicate primary & 3D surfaces, or surfaces that are implicitly created.\0";
case DDERR_CLIPPERISUSINGHWND:
return "An attempt was made to set a cliplist for a clipper object that is already monitoring an hwnd.\0";
case DDERR_COLORKEYNOTSET:
return "No src color key specified for this operation.\0";
case DDERR_CURRENTLYNOTAVAIL:
return "Support is currently not available.\0";
case DDERR_DIRECTDRAWALREADYCREATED:
return "A DirectDraw object representing this driver has already been created for this process.\0";
case DDERR_EXCEPTION:
return "An exception was encountered while performing the requested operation.\0";
case DDERR_EXCLUSIVEMODEALREADYSET:
return "An attempt was made to set the cooperative level when it was already set to exclusive.\0";
case DDERR_GENERIC:
return "Generic failure.\0";
case DDERR_HEIGHTALIGN:
return "Height of rectangle provided is not a multiple of reqd alignment.\0";
case DDERR_HWNDALREADYSET:
return "The CooperativeLevel HWND has already been set. It can not be reset while the process has surfaces or palettes created.\0";
case DDERR_HWNDSUBCLASSED:
return "HWND used by DirectDraw CooperativeLevel has been subclassed, this prevents DirectDraw from restoring state.\0";
case DDERR_IMPLICITLYCREATED:
return "This surface can not be restored because it is an implicitly created surface.\0";
case DDERR_INCOMPATIBLEPRIMARY:
return "Unable to match primary surface creation request with existing primary surface.\0";
case DDERR_INVALIDCAPS:
return "One or more of the caps bits passed to the callback are incorrect.\0";
case DDERR_INVALIDCLIPLIST:
return "DirectDraw does not support the provided cliplist.\0";
case DDERR_INVALIDDIRECTDRAWGUID:
return "The GUID passed to DirectDrawCreate is not a valid DirectDraw driver identifier.\0";
case DDERR_INVALIDMODE:
return "DirectDraw does not support the requested mode.\0";
case DDERR_INVALIDOBJECT:
return "DirectDraw received a pointer that was an invalid DIRECTDRAW object.\0";
case DDERR_INVALIDPARAMS:
return "One or more of the parameters passed to the function are incorrect.\0";
case DDERR_INVALIDPIXELFORMAT:
return "The pixel format was invalid as specified.\0";
case DDERR_INVALIDPOSITION:
return "Returned when the position of the overlay on the destination is no longer legal for that destination.\0";
case DDERR_INVALIDRECT:
return "Rectangle provided was invalid.\0";
case DDERR_LOCKEDSURFACES:
return "Operation could not be carried out because one or more surfaces are locked.\0";
case DDERR_NO3D:
return "There is no 3D present.\0";
case DDERR_NOALPHAHW:
return "Operation could not be carried out because there is no alpha accleration hardware present or available.\0";
case DDERR_NOBLTHW:
return "No blitter hardware present.\0";
case DDERR_NOCLIPLIST:
return "No cliplist available.\0";
case DDERR_NOCLIPPERATTACHED:
return "No clipper object attached to surface object.\0";
case DDERR_NOCOLORCONVHW:
return "Operation could not be carried out because there is no color conversion hardware present or available.\0";
case DDERR_NOCOLORKEY:
return "Surface doesn't currently have a color key\0";
case DDERR_NOCOLORKEYHW:
return "Operation could not be carried out because there is no hardware support of the destination color key.\0";
case DDERR_NOCOOPERATIVELEVELSET:
return "Create function called without DirectDraw object method SetCooperativeLevel being called.\0";
case DDERR_NODC:
return "No DC was ever created for this surface.\0";
case DDERR_NODDROPSHW:
return "No DirectDraw ROP hardware.\0";
case DDERR_NODIRECTDRAWHW:
return "A hardware-only DirectDraw object creation was attempted but the driver did not support any hardware.\0";
case DDERR_NOEMULATION:
return "Software emulation not available.\0";
case DDERR_NOEXCLUSIVEMODE:
return "Operation requires the application to have exclusive mode but the applic.hation does not have exclusive mode.\0";
case DDERR_NOFLIPHW:
return "Flipping visible surfaces is not supported.\0";
case DDERR_NOGDI:
return "There is no GDI present.\0";
case DDERR_NOHWND:
return "Clipper notification requires an HWND or no HWND has previously been set as the CooperativeLevel HWND.\0";
case DDERR_NOMIRRORHW:
return "Operation could not be carried out because there is no hardware present or available.\0";
case DDERR_NOOVERLAYDEST:
return "Returned when GetOverlayPosition is called on an overlay that UpdateOverlay has never been called on to establish a destination.\0";
case DDERR_NOOVERLAYHW:
return "Operation could not be carried out because there is no overlay hardware present or available.\0";
case DDERR_NOPALETTEATTACHED:
return "No palette object attached to this surface.\0";
case DDERR_NOPALETTEHW:
return "No hardware support for 16 or 256 col palettes.\0";
case DDERR_NORASTEROPHW:
return "Operation could not be carried out because there is no appropriate raster op hardware present or available.\0";
case DDERR_NOROTATIONHW:
return "Operation could not be carried out because there is no rotation hardware present or available.\0";
case DDERR_NOSTRETCHHW:
return "Operation could not be carried out because there is no hardware support for stretching.\0";
case DDERR_NOT4BITCOLOR:
return "DirectDrawSurface is not in 4 bit color palette and the requested operation requires 4 bit color palette.\0";
case DDERR_NOT4BITCOLORINDEX:
return "DirectDrawSurface is not in 4 bit color index palette and the requested operation requires 4 bit color index palette.\0";
case DDERR_NOT8BITCOLOR:
return "DirectDrawSurface is not in 8 bit color mode and the requested operation requires 8 bit color.\0";
case DDERR_NOTAOVERLAYSURFACE:
return "Returned when an overlay member is called for a non-overlay surface.\0";
case DDERR_NOTEXTUREHW:
return "Operation could not be carried out because there is no texture mapping hardware present or available.\0";
case DDERR_NOTFLIPPABLE:
return "An attempt has been made to flip a surface that is not flippable.\0";
case DDERR_NOTFOUND:
return "Requested item was not found.\0";
case DDERR_NOTLOCKED:
return "Surface was not locked. An attempt to unlock a surface that was not locked at all, or by this process, has been attempted.\0";
case DDERR_NOTPALETTIZED:
return "The surface being used is not a palette-based surface.\0";
case DDERR_NOVSYNCHW:
return "Operation could not be carried out because there is no hardware support for vertical blank synchronized operations.\0";
case DDERR_NOZBUFFERHW:
return "Operation could not be carried out because there is no hardware support for zbuffer blitting.\0";
case DDERR_NOZOVERLAYHW:
return "Overlay surfaces could not be z layered based on their BltOrder because the hardware does not support z layering of overlays.\0";
case DDERR_OUTOFCAPS:
return "The hardware needed for the requested operation has already been allocated.\0";
case DDERR_OUTOFMEMORY:
return "DirectDraw does not have enough memory to perform the operation.\0";
case DDERR_OUTOFVIDEOMEMORY:
return "DirectDraw does not have enough memory to perform the operation.\0";
case DDERR_OVERLAYCANTCLIP:
return "The hardware does not support clipped overlays.\0";
case DDERR_OVERLAYCOLORKEYONLYONEACTIVE:
return "Can only have ony color key active at one time for overlays.\0";
case DDERR_OVERLAYNOTVISIBLE:
return "Returned when GetOverlayPosition is called on a hidden overlay.\0";
case DDERR_PALETTEBUSY:
return "Access to this palette is being refused because the palette is already locked by another thread.\0";
case DDERR_PRIMARYSURFACEALREADYEXISTS:
return "This process already has created a primary surface.\0";
case DDERR_REGIONTOOSMALL:
return "Region passed to Clipper::GetClipList is too small.\0";
case DDERR_SURFACEALREADYATTACHED:
return "This surface is already attached to the surface it is being attached to.\0";
case DDERR_SURFACEALREADYDEPENDENT:
return "This surface is already a dependency of the surface it is being made a dependency of.\0";
case DDERR_SURFACEBUSY:
return "Access to this surface is being refused because the surface is already locked by another thread.\0";
case DDERR_SURFACEISOBSCURED:
return "Access to surface refused because the surface is obscured.\0";
case DDERR_SURFACELOST:
return "Access to this surface is being refused because the surface memory is gone. The DirectDrawSurface object representing this surface should have Restore called on it.\0";
case DDERR_SURFACENOTATTACHED:
return "The requested surface is not attached.\0";
case DDERR_TOOBIGHEIGHT:
return "Height requested by DirectDraw is too large.\0";
case DDERR_TOOBIGSIZE:
return "Size requested by DirectDraw is too large, but the individual height and width are OK.\0";
case DDERR_TOOBIGWIDTH:
return "Width requested by DirectDraw is too large.\0";
case DDERR_UNSUPPORTED:
return "Action not supported.\0";
case DDERR_UNSUPPORTEDFORMAT:
return "FOURCC format requested is unsupported by DirectDraw.\0";
case DDERR_UNSUPPORTEDMASK:
return "Bitmask in the pixel format requested is unsupported by DirectDraw.\0";
case DDERR_VERTICALBLANKINPROGRESS:
return "Vertical blank is in progress.\0";
case DDERR_WASSTILLDRAWING:
return "Informs DirectDraw that the previous Blt which is transfering information to or from this Surface is incomplete.\0";
case DDERR_WRONGMODE:
return "This surface can not be restored because it was created in a different mode.\0";
case DDERR_XALIGN:
return "Rectangle provided was not horizontally aligned on required boundary.\0";
case D3DERR_BADMAJORVERSION:
return "D3DERR_BADMAJORVERSION\0";
case D3DERR_BADMINORVERSION:
return "D3DERR_BADMINORVERSION\0";
case D3DERR_EXECUTE_LOCKED:
return "D3DERR_EXECUTE_LOCKED\0";
case D3DERR_EXECUTE_NOT_LOCKED:
return "D3DERR_EXECUTE_NOT_LOCKED\0";
case D3DERR_EXECUTE_CREATE_FAILED:
return "D3DERR_EXECUTE_CREATE_FAILED\0";
case D3DERR_EXECUTE_DESTROY_FAILED:
return "D3DERR_EXECUTE_DESTROY_FAILED\0";
case D3DERR_EXECUTE_LOCK_FAILED:
return "D3DERR_EXECUTE_LOCK_FAILED\0";
case D3DERR_EXECUTE_UNLOCK_FAILED:
return "D3DERR_EXECUTE_UNLOCK_FAILED\0";
case D3DERR_EXECUTE_FAILED:
return "D3DERR_EXECUTE_FAILED\0";
case D3DERR_EXECUTE_CLIPPED_FAILED:
return "D3DERR_EXECUTE_CLIPPED_FAILED\0";
case D3DERR_TEXTURE_NO_SUPPORT:
return "D3DERR_TEXTURE_NO_SUPPORT\0";
case D3DERR_TEXTURE_NOT_LOCKED:
return "D3DERR_TEXTURE_NOT_LOCKED\0";
case D3DERR_TEXTURE_LOCKED:
return "D3DERR_TEXTURELOCKED\0";
case D3DERR_TEXTURE_CREATE_FAILED:
return "D3DERR_TEXTURE_CREATE_FAILED\0";
case D3DERR_TEXTURE_DESTROY_FAILED:
return "D3DERR_TEXTURE_DESTROY_FAILED\0";
case D3DERR_TEXTURE_LOCK_FAILED:
return "D3DERR_TEXTURE_LOCK_FAILED\0";
case D3DERR_TEXTURE_UNLOCK_FAILED:
return "D3DERR_TEXTURE_UNLOCK_FAILED\0";
case D3DERR_TEXTURE_LOAD_FAILED:
return "D3DERR_TEXTURE_LOAD_FAILED\0";
case D3DERR_MATRIX_CREATE_FAILED:
return "D3DERR_MATRIX_CREATE_FAILED\0";
case D3DERR_MATRIX_DESTROY_FAILED:
return "D3DERR_MATRIX_DESTROY_FAILED\0";
case D3DERR_MATRIX_SETDATA_FAILED:
return "D3DERR_MATRIX_SETDATA_FAILED\0";
case D3DERR_SETVIEWPORTDATA_FAILED:
return "D3DERR_SETVIEWPORTDATA_FAILED\0";
case D3DERR_MATERIAL_CREATE_FAILED:
return "D3DERR_MATERIAL_CREATE_FAILED\0";
case D3DERR_MATERIAL_DESTROY_FAILED:
return "D3DERR_MATERIAL_DESTROY_FAILED\0";
case D3DERR_MATERIAL_SETDATA_FAILED:
return "D3DERR_MATERIAL_SETDATA_FAILED\0";
case D3DERR_LIGHT_SET_FAILED:
return "D3DERR_LIGHT_SET_FAILED\0";
case D3DRMERR_BADOBJECT:
return "D3DRMERR_BADOBJECT\0";
case D3DRMERR_BADTYPE:
return "D3DRMERR_BADTYPE\0";
case D3DRMERR_BADALLOC:
return "D3DRMERR_BADALLOC\0";
case D3DRMERR_FACEUSED:
return "D3DRMERR_FACEUSED\0";
case D3DRMERR_NOTFOUND:
return "D3DRMERR_NOTFOUND\0";
case D3DRMERR_NOTDONEYET:
return "D3DRMERR_NOTDONEYET\0";
case D3DRMERR_FILENOTFOUND:
return "The file was not found.\0";
case D3DRMERR_BADFILE:
return "D3DRMERR_BADFILE\0";
case D3DRMERR_BADDEVICE:
return "D3DRMERR_BADDEVICE\0";
case D3DRMERR_BADVALUE:
return "D3DRMERR_BADVALUE\0";
case D3DRMERR_BADMAJORVERSION:
return "D3DRMERR_BADMAJORVERSION\0";
case D3DRMERR_BADMINORVERSION:
return "D3DRMERR_BADMINORVERSION\0";
case D3DRMERR_UNABLETOEXECUTE:
return "D3DRMERR_UNABLETOEXECUTE\0";
default:
return "Unrecognized error value.\0";
}
}