www.pudn.com > flash.rar > button.h


///////////////////////////////////////////////////////////// 
// Flash Plugin and Player 
// Copyright (C) 1998 Olivier Debon 
//  
// This program is free software; you can redistribute it and/or 
// modify it under the terms of the GNU General Public License 
// as published by the Free Software Foundation; either version 2 
// of the License, or (at your option) any later version. 
//  
// This program is distributed in the hope that it will be useful, 
// but WITHOUT ANY WARRANTY; without even the implied warranty of 
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
// GNU General Public License for more details. 
//  
// You should have received a copy of the GNU General Public License 
// along with this program; if not, write to the Free Software 
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. 
//  
/////////////////////////////////////////////////////////////// 
#ifndef _BUTTON_H_ 
#define _BUTTON_H_ 
 
struct ButtonRecord { 
	ButtonState		 state; 
	Character		*character; 
	long			 layer; 
	Matrix			 buttonMatrix; 
	Cxform			*cxform; 
 
	struct ButtonRecord	*next; 
}; 
 
struct Condition { 
	long			 transition; 
	ActionRecord		*actions; 
 
	Condition		*next; 
}; 
 
class Button : public Character { 
public: 
	long			 defLevel; 
 
	ButtonRecord		*buttonRecords; 
	ActionRecord		*actionRecords; 
	Condition		*conditionList; 
 
	long			 isMenu; 
 
	Sound			*sound[4]; 
 
	Button(long id, int level = 1); 
	~Button(); 
	void		 addActionRecord( ActionRecord *ar ); 
        void		 addButtonRecord( ButtonRecord *br ); 
	void		 addCondition( long transition ); 
	int		 execute(GraphicDevice *gd, Matrix *matrix,  
                                 Cxform *cxform, ButtonState renderState); 
	ActionRecord	*getActionFromTransition(ButtonState currentState,  
                                                 ButtonState old); 
	void		 getRegion(GraphicDevice *gd, Matrix *matrix,  
                                   void *id, ScanLineFunc scan_line_func); 
	ButtonRecord	*getButtonRecords(); 
	void		 setButtonSound(Sound *, int); 
	void		 setButtonMenu(int); 
 
	ActionRecord	*getActionRecords(); 
	Condition	*getConditionList(); 
	Sound	       **getSounds(); 
 
	void		 getBoundingBox(Rect *bb, DisplayListEntry *); 
 
	void		 updateButtonState(DisplayListEntry *); 
	Character	*getRenderCharacter(ButtonState state); 
 
	// Builtin 
	int	 isButton() { 
		return 1; 
	}; 
 
#ifdef DUMP 
	void		 dump(BitStream *); 
	void		 dumpButtonRecords(BitStream *, int putCxform = 0); 
	void		 dumpButtonConditions(BitStream *); 
#endif 
}; 
 
#endif /* _BUTTON_H_ */