www.pudn.com > DNC.rar > NC.cpp


// NC.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "NC.h" 
#include "NCDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
#include  
///////////////////////////////////////////////////////////////////////////// 
// CNCApp 
 
BEGIN_MESSAGE_MAP(CNCApp, CWinApp) 
	//{{AFX_MSG_MAP(CNCApp) 
	ON_COMMAND(ID_REGISTER, OnRegister) 
	ON_COMMAND(ID_EXIT, OnExit) 
	//}}AFX_MSG_MAP 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CNCApp construction 
 
CNCApp::CNCApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CNCApp object 
 
CNCApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CNCApp initialization 
 
BOOL CNCApp::InitInstance()//¶¯Ì¬¼ÓÔØ 
{ 
	if (!AfxSocketInit()) 
	{ 
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED); 
		return FALSE; 
	} 
	CString sPath; 
	GetModuleFileName(NULL,sPath.GetBufferSetLength(MAX_PATH+1),MAX_PATH); 
	sPath.ReleaseBuffer (); 
	int nPos; 
	nPos=sPath.ReverseFind ('\\'); 
	sPath=sPath.Left (nPos); 
	nPos=sPath.ReverseFind('\\'); 
    sPath=sPath.Left (nPos); 
	CString lpszFile = sPath + "\\machine.mdb"; 
	 
    
    char* szDesc; 
	int mlen; 
	szDesc=new char[256]; 
	sprintf(szDesc,"DSN=%s? DESCRIPTION=TOC support source? DBQ=%s? FIL=MicrosoftAccess? DEFAULTDIR=%s?? ","machine",lpszFile,sPath); 
 
 
 
	mlen = strlen(szDesc); 
    for (int i=0; iReportError(); 
        pE->Delete(); 
        return FALSE; 
    } 
 
 
 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	CNCDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
} 
 
void CNCApp::OnRegister()  
{ 
    HMENU m_hMDIMenu; 
    HINSTANCE hInst = AfxGetResourceHandle(); 
	m_hMDIMenu  = ::LoadMenu(hInst, MAKEINTRESOURCE(IDR_MENU2)); 
//	m_hMenu=::LoadMenu(hInst, MAKEINTRESOURCE(IDR_MENU2)); 
    SetMenu(AfxGetMainWnd()->m_hWnd,m_hMDIMenu); 
//	m_pMainWnd->SetWindowText("ÒѵǼ");	 
} 
 
void CNCApp::OnExit()  
{ 
	// TODO: Add your command handler code here 
    HMENU m_hMDIMenu; 
    HINSTANCE hInst = AfxGetResourceHandle(); 
	m_hMDIMenu  = ::LoadMenu(hInst, MAKEINTRESOURCE(IDR_MENU)); 
//	m_hMenu=::LoadMenu(hInst, MAKEINTRESOURCE(IDR_MENU2)); 
    SetMenu(AfxGetMainWnd()->m_hWnd,m_hMDIMenu); 
//	m_pMainWnd->SetWindowText("ÒѵǼ"); 
	 
}