www.pudn.com > DNC.rar > NC.cpp
// NC.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "NC.h" #include "NCDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #include///////////////////////////////////////////////////////////////////////////// // CNCApp BEGIN_MESSAGE_MAP(CNCApp, CWinApp) //{{AFX_MSG_MAP(CNCApp) ON_COMMAND(ID_REGISTER, OnRegister) ON_COMMAND(ID_EXIT, OnExit) //}}AFX_MSG_MAP ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CNCApp construction CNCApp::CNCApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CNCApp object CNCApp theApp; ///////////////////////////////////////////////////////////////////////////// // CNCApp initialization BOOL CNCApp::InitInstance()//¶¯Ì¬¼ÓÔØ { if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return FALSE; } CString sPath; GetModuleFileName(NULL,sPath.GetBufferSetLength(MAX_PATH+1),MAX_PATH); sPath.ReleaseBuffer (); int nPos; nPos=sPath.ReverseFind ('\\'); sPath=sPath.Left (nPos); nPos=sPath.ReverseFind('\\'); sPath=sPath.Left (nPos); CString lpszFile = sPath + "\\machine.mdb"; char* szDesc; int mlen; szDesc=new char[256]; sprintf(szDesc,"DSN=%s? DESCRIPTION=TOC support source? DBQ=%s? FIL=MicrosoftAccess? DEFAULTDIR=%s?? ","machine",lpszFile,sPath); mlen = strlen(szDesc); for (int i=0; i ReportError(); pE->Delete(); return FALSE; } AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CNCDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } void CNCApp::OnRegister() { HMENU m_hMDIMenu; HINSTANCE hInst = AfxGetResourceHandle(); m_hMDIMenu = ::LoadMenu(hInst, MAKEINTRESOURCE(IDR_MENU2)); // m_hMenu=::LoadMenu(hInst, MAKEINTRESOURCE(IDR_MENU2)); SetMenu(AfxGetMainWnd()->m_hWnd,m_hMDIMenu); // m_pMainWnd->SetWindowText("ÒѵǼ"); } void CNCApp::OnExit() { // TODO: Add your command handler code here HMENU m_hMDIMenu; HINSTANCE hInst = AfxGetResourceHandle(); m_hMDIMenu = ::LoadMenu(hInst, MAKEINTRESOURCE(IDR_MENU)); // m_hMenu=::LoadMenu(hInst, MAKEINTRESOURCE(IDR_MENU2)); SetMenu(AfxGetMainWnd()->m_hWnd,m_hMDIMenu); // m_pMainWnd->SetWindowText("ÒѵǼ"); }