www.pudn.com > airhockey.rar > object.h
#ifndef __OBJECT_H
#define __OBJECT_H
#include "vector.h"
class CObject
{
public:
CVector position; // position of object
CVector velocity; // velocity of object
CVector acceleration; // acceleration of object
scalar_t size; // size of bounding sphere
public:
CObject() {}; // constructor
~CObject() {}; // destructor
virtual void Load() = 0; // load into memory
virtual void Unload() = 0; // unload from memory
virtual void Draw() = 0; // draw object
// animate object (physics calculations)
virtual void Animate(scalar_t deltaTime) = 0;
};
#endif