www.pudn.com > airhockey.rar > ball.h
#ifndef __BALL_H #define __BALL_H #include#include #include #include #include "vector.h" #include "object.h" class CBall : public CObject { private: scalar_t radius; public: CBall() { radius = 2.0; position = CVector(-5.0, 3.0, -50.0); size = radius; velocity = CVector(6.0, 0.0, 0.0); } CBall(scalar_t r) { radius = r; } void Draw(); void Animate(scalar_t deltaTime); }; #endif