www.pudn.com > MissileTest.rar > Texture.h


// Texture.h: interface for the Texture class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_TEXTURE_H__E6521308_11A2_4EC7_A551_A46DC70C1958__INCLUDED_) 
#define AFX_TEXTURE_H__E6521308_11A2_4EC7_A551_A46DC70C1958__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
class Texture   
{ 
public: 
	Texture(); 
	virtual ~Texture(); 
 
	AUX_RGBImageRec *LoadBMP(const char *Filename); 
	GLuint LoadGLTexture( const char *filename ); 
	int LoadTextures(); 
}; 
 
#endif // !defined(AFX_TEXTURE_H__E6521308_11A2_4EC7_A551_A46DC70C1958__INCLUDED_)