www.pudn.com > wuziqi.rar > NameDlg.cpp


// NameDlg.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "five.h" 
#include "Table.h" 
#include "NameDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CNameDlg dialog 
 
 
CNameDlg::CNameDlg(CWnd* pParent /*=NULL*/) 
	: CDialog(CNameDlg::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CNameDlg) 
		// NOTE: the ClassWizard will add member initialization here 
	//}}AFX_DATA_INIT 
} 
 
 
void CNameDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CNameDlg) 
		// NOTE: the ClassWizard will add DDX and DDV calls here 
	//}}AFX_DATA_MAP 
} 
 
 
BEGIN_MESSAGE_MAP(CNameDlg, CDialog) 
	//{{AFX_MSG_MAP(CNameDlg) 
	ON_EN_UPDATE(IDC_EDIT_NAME, OnUpdateEditName) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CNameDlg message handlers 
 
void CNameDlg::OnUpdateEditName()  
{ 
	// TODO: If this is a RICHEDIT control, the control will not 
	// send this notification unless you override the CDialog::OnInitDialog() 
	// function to send the EM_SETEVENTMASK message to the control 
	// with the ENM_UPDATE flag ORed into the lParam mask. 
	 
	// TODO: Add your control notification handler code here 
	CString str; 
    GetDlgItemText( IDC_EDIT_NAME, str ); 
    GetDlgItem( IDOK )->EnableWindow( !str.IsEmpty() ); 
} 
 
BOOL CNameDlg::OnInitDialog()  
{ 
	CDialog::OnInitDialog(); 
	 
	// TODO: Add extra initialization here 
	CEdit *pEdit = (CEdit *)GetDlgItem( IDC_EDIT_NAME ); 
    // 读取玩家姓名 
    CFiveApp *pApp = (CFiveApp *)AfxGetApp(); 
    ::GetPrivateProfileString( _T("Options"), _T("Name"), _T("Renjiu"), m_strName, 15, pApp->m_szIni ); 
    // 设置文本及其它杂项 
    pEdit->LimitText( 15 ); 
    pEdit->SetWindowText( m_strName ); 
    pEdit->SetSel( 0, -1 ); 
    pEdit->SetFocus(); 
	return FALSE;  // return TRUE unless you set the focus to a control 
	              // EXCEPTION: OCX Property Pages should return FALSE 
} 
 
void CNameDlg::OnOK()  
{ 
	// TODO: Add extra validation here 
    // 写入玩家姓名 
    CFiveApp *pApp = (CFiveApp *)AfxGetApp(); 
    GetDlgItemText( IDC_EDIT_NAME, m_strName, 10 ); 
    ::WritePrivateProfileString( _T("Options"), _T("Name"), m_strName, pApp->m_szIni ); 
    // 设置玩家姓名 
    CTable *pTable = (CTable *)GetParent()->GetDlgItem( IDC_TABLE ); 
    pTable->m_strMe = m_strName; 
	CDialog::OnOK(); 
}