www.pudn.com > wuziqi.rar > Five.cpp


// Five.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "Five.h" 
#include "FiveDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CFiveApp 
 
BEGIN_MESSAGE_MAP(CFiveApp, CWinApp) 
	//{{AFX_MSG_MAP(CFiveApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CFiveApp construction 
 
CFiveApp::CFiveApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CFiveApp object 
 
CFiveApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CFiveApp initialization 
 
BOOL CFiveApp::InitInstance() 
{ 
	if (!AfxSocketInit()) 
	{ 
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED); 
		return FALSE; 
	} 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
    // 获得配置文件位置 
    ::GetModuleFileName( NULL, m_szIni, MAX_PATH ); 
    lstrcpy( &m_szIni[lstrlen( m_szIni ) - 3], _T("ini") ); 
    // 读取战绩统计 
    m_nWin = ::GetPrivateProfileInt( _T("Stats"), _T("Win"), 0, m_szIni ); 
    m_nDraw = ::GetPrivateProfileInt( _T("Stats"), _T("Draw"), 0, m_szIni ); 
    m_nLost = ::GetPrivateProfileInt( _T("Stats"), _T("Lost"), 0, m_szIni ); 
    // 注册棋盘窗口类 
    WNDCLASS wc; 
    wc.cbClsExtra = 0; 
    wc.cbWndExtra = 0; 
    wc.hbrBackground = (HBRUSH)GetStockObject( WHITE_BRUSH ); 
    wc.hCursor = LoadCursor( IDC_ARROW ); 
    wc.hIcon = NULL; 
    wc.hInstance = AfxGetInstanceHandle(); 
    wc.lpfnWndProc = ::DefWindowProc; 
    wc.lpszClassName = _T("ChessTable"); 
    wc.lpszMenuName = NULL; 
    wc.style = 0; 
    AfxRegisterClass( &wc ); 
	CFiveDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
}