www.pudn.com > udp.rar > UdpSocket.cpp


// UdpSocket.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "remote.h" 
#include "UdpSocket.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CUdpSocket 
 
CUdpSocket::CUdpSocket() 
{ 
	memset(szRecvBuf,0,100); 
} 
 
CUdpSocket::~CUdpSocket() 
{ 
} 
 
 
// Do not edit the following lines, which are needed by ClassWizard. 
#if 0 
BEGIN_MESSAGE_MAP(CUdpSocket, CAsyncSocket) 
	//{{AFX_MSG_MAP(CUdpSocket) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
#endif	// 0 
 
///////////////////////////////////////////////////////////////////////////// 
// CUdpSocket member functions 
 
void CUdpSocket::OnAccept(int nErrorCode)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	CAsyncSocket::OnAccept(nErrorCode); 
} 
 
void CUdpSocket::OnClose(int nErrorCode)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	CAsyncSocket::OnClose(nErrorCode); 
} 
 
void CUdpSocket::OnConnect(int nErrorCode)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	CAsyncSocket::OnConnect(nErrorCode); 
} 
 
void CUdpSocket::OnOutOfBandData(int nErrorCode)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	CAsyncSocket::OnOutOfBandData(nErrorCode); 
} 
 
void CUdpSocket::OnReceive(int nErrorCode)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	CAsyncSocket::OnReceive(nErrorCode); 
} 
 
void CUdpSocket::OnSend(int nErrorCode)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	CAsyncSocket::OnSend(nErrorCode); 
} 
 
int CUdpSocket::Receive(void* lpBuf, int nBufLen, int nFlags)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	return CAsyncSocket::Receive(lpBuf, nBufLen, nFlags); 
} 
 
int CUdpSocket::Send(const void* lpBuf, int nBufLen, int nFlags)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	return CAsyncSocket::Send(lpBuf, nBufLen, nFlags); 
}