www.pudn.com > HGE_game_damo.rar > hgerect.h


/* 
** Haaf's Game Engine 1.5 
** Copyright (C) 2003-2004, Relish Games 
** hge.relishgames.com 
** 
** hgeRect helper class 
*/ 
 
 
#ifndef HGERECT_H 
#define HGERECT_H 
 
 
class hgeRect 
{ 
public: 
	float	x1, y1, x2, y2; 
 
	hgeRect(float _x1, float _y1, float _x2, float _y2) {x1=_x1; y1=_y1; x2=_x2; y2=_y2; bClean=false; } 
	hgeRect() {bClean=true;} 
 
	void    Clear() {bClean=true;} 
	bool    IsClean() const {return bClean;} 
	void	Set(float _x1, float _y1, float _x2, float _y2) { x1=_x1; x2=_x2; y1=_y1; y2=_y2; bClean=false; } 
	void	SetRadius(float x, float y, float r) { x1=x-r; x2=x+r; y1=y-r; y2=y+r; bClean=false; } 
	void	Encapsulate(float x, float y); 
	bool	TestPoint(float x, float y) const; 
	bool	Intersect(const hgeRect *rect) const; 
 
private: 
	bool	bClean; 
}; 
 
 
#endif