www.pudn.com > message2.rar > message2Dlg.cpp


// message2Dlg.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "message2.h" 
#include "message2Dlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CAboutDlg dialog used for App About 
 
class CAboutDlg : public CDialog 
{ 
public: 
	CAboutDlg(); 
 
// Dialog Data 
	//{{AFX_DATA(CAboutDlg) 
	enum { IDD = IDD_ABOUTBOX }; 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CAboutDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	//{{AFX_MSG(CAboutDlg) 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) 
{ 
	//{{AFX_DATA_INIT(CAboutDlg) 
	//}}AFX_DATA_INIT 
} 
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CAboutDlg) 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) 
	//{{AFX_MSG_MAP(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMessage2Dlg dialog 
 
CMessage2Dlg::CMessage2Dlg(CWnd* pParent /*=NULL*/) 
	: CDialog(CMessage2Dlg::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CMessage2Dlg) 
		// NOTE: the ClassWizard will add member initialization here 
	//}}AFX_DATA_INIT 
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32 
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); 
} 
 
void CMessage2Dlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CMessage2Dlg) 
		// NOTE: the ClassWizard will add DDX and DDV calls here 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CMessage2Dlg, CDialog) 
	//{{AFX_MSG_MAP(CMessage2Dlg) 
	ON_WM_SYSCOMMAND() 
	ON_WM_PAINT() 
	ON_WM_QUERYDRAGICON() 
	ON_WM_KEYDOWN() 
	ON_WM_KEYUP() 
	ON_WM_LBUTTONDOWN() 
	ON_WM_LBUTTONUP() 
	ON_WM_MOUSEMOVE() 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMessage2Dlg message handlers 
 
BOOL CMessage2Dlg::OnInitDialog() 
{ 
	CDialog::OnInitDialog(); 
 
	// Add "About..." menu item to system menu. 
 
	// IDM_ABOUTBOX must be in the system command range. 
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); 
	ASSERT(IDM_ABOUTBOX < 0xF000); 
 
	CMenu* pSysMenu = GetSystemMenu(FALSE); 
	if (pSysMenu != NULL) 
	{ 
		CString strAboutMenu; 
		strAboutMenu.LoadString(IDS_ABOUTBOX); 
		if (!strAboutMenu.IsEmpty()) 
		{ 
			pSysMenu->AppendMenu(MF_SEPARATOR); 
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); 
		} 
	} 
 
	// Set the icon for this dialog.  The framework does this automatically 
	//  when the application's main window is not a dialog 
	SetIcon(m_hIcon, TRUE);			// Set big icon 
	SetIcon(m_hIcon, FALSE);		// Set small icon 
	 
	shape=CRect(100,100,200,200); 
	m_chshape  = 'r'; 
	brushape.CreateSolidBrush(RGB(0,0,0)); 
	m_bstain = false; 
    nflag =0;	 
	return TRUE;  // return TRUE  unless you set the focus to a control 
} 
 
void CMessage2Dlg::OnSysCommand(UINT nID, LPARAM lParam) 
{ 
	if ((nID & 0xFFF0) == IDM_ABOUTBOX) 
	{ 
		CAboutDlg dlgAbout; 
		dlgAbout.DoModal(); 
	} 
	else 
	{ 
		CDialog::OnSysCommand(nID, lParam); 
	} 
} 
 
// If you add a minimize button to your dialog, you will need the code below 
//  to draw the icon.  For MFC applications using the document/view model, 
//  this is automatically done for you by the framework. 
 
void CMessage2Dlg::OnPaint()  
{ 
	if (IsIconic()) 
	{ 
		CPaintDC dc(this); // device context for painting 
 
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); 
 
		// Center icon in client rectangle 
		int cxIcon = GetSystemMetrics(SM_CXICON); 
		int cyIcon = GetSystemMetrics(SM_CYICON); 
		CRect rect; 
		GetClientRect(&rect); 
		int x = (rect.Width() - cxIcon + 1) / 2; 
		int y = (rect.Height() - cyIcon + 1) / 2; 
 
		// Draw the icon 
		dc.DrawIcon(x, y, m_hIcon); 
	} 
	else 
	{ 
		CDialog::OnPaint(); 
	} 
} 
 
// The system calls this to obtain the cursor to display while the user drags 
//  the minimized window. 
HCURSOR CMessage2Dlg::OnQueryDragIcon() 
{ 
	return (HCURSOR) m_hIcon; 
} 
void CMessage2Dlg::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)  
{ 
	// TODO: Add your message handler code here and/or call default 
	Invalidate(); 
	CDialog::OnKeyDown(nChar, nRepCnt, nFlags); 
} 
 
void CMessage2Dlg::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)  
{ 
	CWindowDC dc(this); 
	m_bstain=TRUE; 
	char ischar=char(nChar); 
	dc.SelectObject(brushape); 
	switch(ischar) 
	{ 
		case 'r': 
	    	case 'R': 
			m_chshape='r'; 
			dc.Rectangle(&shape); 
			break; 
		case 'e': 
	    	case 'E': 
		    	m_chshape='e'; 
		    	dc.Ellipse(&shape); 
		    	break; 
	}	 
	CDialog::OnKeyUp(nChar, nRepCnt, nFlags); 
} 
 
void CMessage2Dlg::OnLButtonDown(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	if (m_bstain) 
	{ 
		m_nx=point.x-oldpoint.x; 
		m_ny=point.y-oldpoint.y; 
		m_bmove=FALSE;  
	}//以上几句代码暂时注释掉,在后面图形的移动中,要使用它们。 
	if (Pinside(point)) 
		Invalidate();	 
	CDialog::OnLButtonDown(nFlags, point); 
} 
 
 
 
void CMessage2Dlg::OnLButtonUp(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	if ( Pinside(point) && m_bstain) 
	{ 
		switch(nflag) 
		{ 
		case 0: 
			brushape.Detach(); 
			brushape.CreateSolidBrush(RGB(0,0,0)); 
			nflag++; 
			OnKeyUp(m_chshape, 1, 0); 
			break; 
		case 1: 
			brushape.Detach(); 
			brushape.CreateSolidBrush(RGB(255,0,0)); 
			nflag++; 
			OnKeyUp(m_chshape, 1, 0); 
			break; 
		case 2: 
			brushape.Detach(); 
			brushape.CreateSolidBrush(RGB(0,255,0)); 
			nflag++; 
			OnKeyUp(m_chshape, 1, 0); 
			break; 
		case 3: 
			brushape.Detach(); 
			brushape.CreateSolidBrush(RGB(0,0,255)); 
			nflag++; 
			OnKeyUp(m_chshape, 1, 0); 
			break; 
		case 4: 
			brushape.Detach(); 
			brushape.CreateStockObject(NULL_BRUSH); 
			OnKeyUp(m_chshape, 1, 0); 
			nflag=0; 
			break; 
		} 
	} 
	 
	TRACE("\n%d\n",point.x); 
	TRACE("%d",point.y);	 
	CDialog::OnLButtonUp(nFlags, point); 
} 
 
bool CMessage2Dlg::Pinside(CPoint point) 
{ 
	CRgn rgn; 
	if (m_chshape=='e') 
		rgn.CreateEllipticRgnIndirect(&shape); 
	else if (m_chshape=='r') 
		rgn.CreateRectRgnIndirect(&shape); 
 
	if (rgn.PtInRegion(point)) 
		return TRUE; 
	else  
		return FALSE; 
 
} 
RECT CMessage2Dlg::Rfromp(CPoint point) 
{ 
    RECT shape; 
	shape.bottom=point.y+40; 
	shape.top=point.y-40; 
	shape.left=point.x-40; 
	shape.right=point.x+40; 
	return shape; 
} 
 
 
void CMessage2Dlg::OnMouseMove(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	if ((nFlags & MK_LBUTTON)) 
	{ 
 
	if (Pinside(point)) 
		{ 
			Invalidate(); 
			m_bmove=TRUE; 
			CPoint chpoint; 
			chpoint.x=point.x-m_nx; 
			chpoint.y=point.y-m_ny; 
			shape=Rfromp(chpoint); 
		} 
	} 
	CDialog::OnMouseMove(nFlags, point); 
}