www.pudn.com > StaticTreeControl.rar > DLG_TreeNodeText.cpp
// DLG_TreeNodeText.cpp : implementation file
//
#include "stdafx.h"
#include "customtreecontrol.h"
#include "DLG_TreeNodeText.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDLG_TreeNodeText dialog
CDLG_TreeNodeText::CDLG_TreeNodeText(CWnd* pParent /*=NULL*/)
: CDialog(CDLG_TreeNodeText::IDD, pParent)
{
//{{AFX_DATA_INIT(CDLG_TreeNodeText)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDLG_TreeNodeText::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDLG_TreeNodeText)
DDX_Control(pDX, IDC_EF_TEXT, m_EF_Text);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDLG_TreeNodeText, CDialog)
//{{AFX_MSG_MAP(CDLG_TreeNodeText)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDLG_TreeNodeText message handlers
BOOL CDLG_TreeNodeText::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_EF_Text.SetWindowText( m_csItemText );
m_EF_Text.SetFocus();
return FALSE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDLG_TreeNodeText::OnOK()
{
m_EF_Text.GetWindowText( m_csItemText );
CDialog::OnOK();
}