www.pudn.com > gpsCE080506.rar > PlayDlg.h


//{{AFX_INCLUDES() 
//#include "mediaplayer2.h" 
 
#include     
#include     
 
 
//}}AFX_INCLUDES 
#if !defined(AFX_PLAYDLG_H__CF37CF6F_6EE0_447F_B1F4_93EFCA37009B__INCLUDED_) 
#define AFX_PLAYDLG_H__CF37CF6F_6EE0_447F_B1F4_93EFCA37009B__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// PlayDlg.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// CPlayDlg dialog 
 
class CPlayDlg : public CDialog 
{ 
// Construction 
public: 
	int songNum; 
	BOOL pauseStatus; 
	BOOL isActiveVol; 
	BOOL isPlay; 
	CString wavlist; 
	WIN32_FIND_DATA lpFileData; 
	HANDLE file; 
	HANDLE firstFile; 
 
	CString directory; 
	CString Wavpath; 
	DWORD volumeValue; 
 
 
	IGraphBuilder *m_pGraph;  
	// IGraphBuilder 接口提供了生成Filter Graph相关的方法 
	IMediaControl *m_pMediaControl;  
	// IMediaControl 接口提供了控制流经Filter Graph数据流的相关方法 
	IMediaSeeking *m_pMediaSeeking;  
	// IMediaSeeking 提供了控制流的播放位置和播放速度的方法  
/*	IMediaEventEx *m_pEvent;   
	// IMediaEventEx 继承自IMediaEvent,提供了从Filter Graph 管理器获取事件消息的方法 
	IBasicAudio * m_pBasicAudio;  
	// IBasicAudio接口提供了声音和声道的部分处理,如音量大小和音量均衡等 
	IBaseFilter * m_pMpegAFilter;  
	// 在用新的过滤器(Filter)控制声道的时候用到的接口 
	IVideoWindow * m_pVideoWindow; 	 
*/	IMediaPosition *g_pMediaPosition;//用这个来取得/设置媒体播放的位置等。 
 
	LONGLONG	m_curpos,m_stoppos,m_filelength; 
	LONGLONG curTime,totalTime; 
	double g_Len; 
 
	int cursel; 
//	int time; 
	BOOL isActiveRe; 
	BOOL isActiveKj; 
	BOOL isActiveKt; 
	BOOL isActiveTz; 
	BOOL isActiveBf; 
	CPlayDlg(CWnd* pParent = NULL);   // standard constructor 
    BOOL SetVolume(); 
    BOOL GetVolume(); 
 
// Dialog Data 
	//{{AFX_DATA(CPlayDlg) 
	enum { IDD = IDD_PLAY }; 
	CListBox	m_musicList; 
//	CMediaPlayer2	m_thePlayer; 
	//}}AFX_DATA 
 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CPlayDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
 
	// Generated message map functions 
	//{{AFX_MSG(CPlayDlg) 
	afx_msg void OnPaint(); 
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point); 
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point); 
	virtual BOOL OnInitDialog(); 
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor); 
	afx_msg BOOL OnEraseBkgnd(CDC* pDC); 
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 
	afx_msg void OnTimer(UINT nIDEvent); 
 
	afx_msg void OnDblclkList(); 
	afx_msg void OnSelchangeList1(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_PLAYDLG_H__CF37CF6F_6EE0_447F_B1F4_93EFCA37009B__INCLUDED_)