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//  dibapi.cpp 
// 
//  Source file for Device-Independent Bitmap (DIB) API.  Provides 
//  the following functions: 
// 
//  PaintDIB()          - Painting routine for a DIB 
//  CreateDIBPalette()  - Creates a palette from a DIB 
//  FindDIBBits()       - Returns a pointer to the DIB bits 
//  DIBWidth()          - Gets the width of the DIB 
//  DIBHeight()         - Gets the height of the DIB 
//  PaletteSize()       - Gets the size required to store the DIB's palette 
//  DIBNumColors()      - Calculates the number of colors 
//                        in the DIB's color table 
//  CopyHandle()        - Makes a copy of the given global memory block 
// 
// This is a part of the Microsoft Foundation Classes C++ library. 
// Copyright (C) 1992-1998 Microsoft Corporation 
// All rights reserved. 
// 
// This source code is only intended as a supplement to the 
// Microsoft Foundation Classes Reference and related 
// electronic documentation provided with the library. 
// See these sources for detailed information regarding the 
// Microsoft Foundation Classes product. 
 
#include "stdafx.h" 
#include "dibapi.h" 
#include  
#include  
 
/************************************************************************* 
 * 
 * PaintDIB() 
 * 
 * Parameters: 
 * 
 * HDC hDC          - DC to do output to 
 * 
 * LPRECT lpDCRect  - rectangle on DC to do output to 
 * 
 * HDIB hDIB        - handle to global memory with a DIB spec 
 *                    in it followed by the DIB bits 
 * 
 * LPRECT lpDIBRect - rectangle of DIB to output into lpDCRect 
 * 
 * CPalette* pPal   - pointer to CPalette containing DIB's palette 
 * 
 * Return Value: 
 * 
 * BOOL             - TRUE if DIB was drawn, FALSE otherwise 
 * 
 * Description: 
 *   Painting routine for a DIB.  Calls StretchDIBits() or 
 *   SetDIBitsToDevice() to paint the DIB.  The DIB is 
 *   output to the specified DC, at the coordinates given 
 *   in lpDCRect.  The area of the DIB to be output is 
 *   given by lpDIBRect. 
 * 
 ************************************************************************/ 
 
BOOL WINAPI PaintDIB(HDC     hDC, 
					LPRECT  lpDCRect, 
					HDIB    hDIB, 
					LPRECT  lpDIBRect, 
					CPalette* pPal) 
{ 
	LPSTR    lpDIBHdr;            // Pointer to BITMAPINFOHEADER 
	LPSTR    lpDIBBits;           // Pointer to DIB bits 
	BOOL     bSuccess=FALSE;      // Success/fail flag 
	HPALETTE hPal=NULL;           // Our DIB's palette 
	HPALETTE hOldPal=NULL;        // Previous palette 
 
	/* Check for valid DIB handle */ 
	if (hDIB == NULL) 
		return FALSE; 
 
	/* Lock down the DIB, and get a pointer to the beginning of the bit 
	 *  buffer 
	 */ 
	lpDIBHdr  = (LPSTR) ::GlobalLock((HGLOBAL) hDIB); 
	lpDIBBits = ::FindDIBBits(lpDIBHdr); 
 
	// Get the DIB's palette, then select it into DC 
	if (pPal != NULL) 
	{ 
		hPal = (HPALETTE) pPal->m_hObject; 
 
		// Select as background since we have 
		// already realized in forground if needed 
		hOldPal = ::SelectPalette(hDC, hPal, TRUE); 
	} 
 
	/* Make sure to use the stretching mode best for color pictures */ 
	::SetStretchBltMode(hDC, COLORONCOLOR); 
 
	/* Determine whether to call StretchDIBits() or SetDIBitsToDevice() */ 
	if ((RECTWIDTH(lpDCRect)  == RECTWIDTH(lpDIBRect)) && 
	   (RECTHEIGHT(lpDCRect) == RECTHEIGHT(lpDIBRect))) 
		bSuccess = ::SetDIBitsToDevice(hDC,                    // hDC 
								   lpDCRect->left,             // DestX 
								   lpDCRect->top,              // DestY 
								   RECTWIDTH(lpDCRect),        // nDestWidth 
								   RECTHEIGHT(lpDCRect),       // nDestHeight 
								   lpDIBRect->left,            // SrcX 
								   (int)DIBHeight(lpDIBHdr) - 
									  lpDIBRect->top - 
									  RECTHEIGHT(lpDIBRect),   // SrcY 
								   0,                          // nStartScan 
								   (WORD)DIBHeight(lpDIBHdr),  // nNumScans 
								   lpDIBBits,                  // lpBits 
								   (LPBITMAPINFO)lpDIBHdr,     // lpBitsInfo 
								   DIB_RGB_COLORS);            // wUsage 
   else 
	  bSuccess = ::StretchDIBits(hDC,                          // hDC 
							   lpDCRect->left,                 // DestX 
							   lpDCRect->top,                  // DestY 
							   RECTWIDTH(lpDCRect),            // nDestWidth 
							   RECTHEIGHT(lpDCRect),           // nDestHeight 
							   lpDIBRect->left,                // SrcX 
							   lpDIBRect->top,                 // SrcY 
							   RECTWIDTH(lpDIBRect),           // wSrcWidth 
							   RECTHEIGHT(lpDIBRect),          // wSrcHeight 
							   lpDIBBits,                      // lpBits 
							   (LPBITMAPINFO)lpDIBHdr,         // lpBitsInfo 
							   DIB_RGB_COLORS,                 // wUsage 
							   SRCCOPY);                       // dwROP 
 
   ::GlobalUnlock((HGLOBAL) hDIB); 
 
	/* Reselect old palette */ 
	if (hOldPal != NULL) 
	{ 
		::SelectPalette(hDC, hOldPal, TRUE); 
	} 
 
   return bSuccess; 
} 
 
BOOL WINAPI PaintDIB(HDC     hDC, 
					LPRECT  lpDCRect, 
					BYTE*    lpDIBBits, 
					BITMAPINFO*    lpDIBInfo, 
					LPRECT  lpDIBRect, 
					CPalette* pPal) 
{ 
	BOOL     bSuccess=FALSE;      // Success/fail flag 
	HPALETTE hPal=NULL;           // Our DIB's palette 
	HPALETTE hOldPal=NULL;        // Previous palette 
 
 
	// Get the DIB's palette, then select it into DC 
	if (pPal != NULL) 
	{ 
		hPal = (HPALETTE) pPal->m_hObject; 
 
		// Select as background since we have 
		// already realized in forground if needed 
		hOldPal = ::SelectPalette(hDC, hPal, TRUE); 
	} 
 
	/* Make sure to use the stretching mode best for color pictures */ 
	::SetStretchBltMode(hDC, COLORONCOLOR); 
 
	/* Determine whether to call StretchDIBits() or SetDIBitsToDevice() */ 
	if ((RECTWIDTH(lpDCRect)  == RECTWIDTH(lpDIBRect)) && 
	   (RECTHEIGHT(lpDCRect) == RECTHEIGHT(lpDIBRect))) 
		bSuccess = ::SetDIBitsToDevice(hDC,                    // hDC 
								   lpDCRect->left,             // DestX 
								   lpDCRect->top,              // DestY 
								   RECTWIDTH(lpDCRect),        // nDestWidth 
								   RECTHEIGHT(lpDCRect),       // nDestHeight 
								   lpDIBRect->left,            // SrcX 
								   (int)DIBHeight((LPSTR)lpDIBInfo) - 
									  lpDIBRect->top - 
									  RECTHEIGHT(lpDIBRect),   // SrcY 
								   0,                          // nStartScan 
								   (WORD)DIBHeight((LPSTR)lpDIBInfo),  // nNumScans 
								   lpDIBBits,                  // lpBits 
								   lpDIBInfo,     // lpBitsInfo 
								   DIB_RGB_COLORS);            // wUsage 
   else 
	  bSuccess = ::StretchDIBits(hDC,                          // hDC 
							   lpDCRect->left,                 // DestX 
							   lpDCRect->top,                  // DestY 
							   RECTWIDTH(lpDCRect),            // nDestWidth 
							   RECTHEIGHT(lpDCRect),           // nDestHeight 
							   lpDIBRect->left,                // SrcX 
							   lpDIBRect->top,                 // SrcY 
							   RECTWIDTH(lpDIBRect),           // wSrcWidth 
							   RECTHEIGHT(lpDIBRect),          // wSrcHeight 
							   lpDIBBits,                      // lpBits 
							   lpDIBInfo,         // lpBitsInfo 
							   DIB_RGB_COLORS,                 // wUsage 
							   SRCCOPY);                       // dwROP 
 
	/* Reselect old palette */ 
	if (hOldPal != NULL) 
	{ 
		::SelectPalette(hDC, hOldPal, TRUE); 
	} 
 
   return bSuccess; 
} 
 
/************************************************************************* 
 * 
 * CreateDIBPalette() 
 * 
 * Parameter: 
 * 
 * HDIB hDIB        - specifies the DIB 
 * 
 * Return Value: 
 * 
 * HPALETTE         - specifies the palette 
 * 
 * Description: 
 * 
 * This function creates a palette from a DIB by allocating memory for the 
 * logical palette, reading and storing the colors from the DIB's color table 
 * into the logical palette, creating a palette from this logical palette, 
 * and then returning the palette's handle. This allows the DIB to be 
 * displayed using the best possible colors (important for DIBs with 256 or 
 * more colors). 
 * 
 ************************************************************************/ 
 
 
BOOL WINAPI CreateDIBPalette(HDIB hDIB, CPalette* pPal) 
{ 
	LPLOGPALETTE lpPal;      // pointer to a logical palette 
	HANDLE hLogPal;          // handle to a logical palette 
	HPALETTE hPal = NULL;    // handle to a palette 
	int i;                   // loop index 
	WORD wNumColors;         // number of colors in color table 
	LPSTR lpbi;              // pointer to packed-DIB 
	LPBITMAPINFO lpbmi;      // pointer to BITMAPINFO structure (Win3.0) 
	LPBITMAPCOREINFO lpbmc;  // pointer to BITMAPCOREINFO structure (old) 
	BOOL bWinStyleDIB;       // flag which signifies whether this is a Win3.0 DIB 
	BOOL bResult = FALSE; 
 
	/* if handle to DIB is invalid, return FALSE */ 
 
	if (hDIB == NULL) 
	  return FALSE; 
 
   lpbi = (LPSTR) ::GlobalLock((HGLOBAL) hDIB); 
 
   /* get pointer to BITMAPINFO (Win 3.0) */ 
   lpbmi = (LPBITMAPINFO)lpbi; 
 
   /* get pointer to BITMAPCOREINFO (old 1.x) */ 
   lpbmc = (LPBITMAPCOREINFO)lpbi; 
 
   /* get the number of colors in the DIB */ 
   wNumColors = ::DIBNumColors(lpbi); 
 
   if (wNumColors != 0) 
   { 
		/* allocate memory block for logical palette */ 
		hLogPal = ::GlobalAlloc(GHND, sizeof(LOGPALETTE) 
									+ sizeof(PALETTEENTRY) 
									* wNumColors); 
 
		/* if not enough memory, clean up and return NULL */ 
		if (hLogPal == 0) 
		{ 
			::GlobalUnlock((HGLOBAL) hDIB); 
			return FALSE; 
		} 
 
		lpPal = (LPLOGPALETTE) ::GlobalLock((HGLOBAL) hLogPal); 
 
		/* set version and number of palette entries */ 
		lpPal->palVersion = PALVERSION; 
		lpPal->palNumEntries = (WORD)wNumColors; 
 
		/* is this a Win 3.0 DIB? */ 
		bWinStyleDIB = IS_WIN30_DIB(lpbi); 
		for (i = 0; i < (int)wNumColors; i++) 
		{ 
			if (bWinStyleDIB) 
			{ 
				lpPal->palPalEntry[i].peRed = lpbmi->bmiColors[i].rgbRed; 
				lpPal->palPalEntry[i].peGreen = lpbmi->bmiColors[i].rgbGreen; 
				lpPal->palPalEntry[i].peBlue = lpbmi->bmiColors[i].rgbBlue; 
				lpPal->palPalEntry[i].peFlags = 0; 
			} 
			else 
			{ 
				lpPal->palPalEntry[i].peRed = lpbmc->bmciColors[i].rgbtRed; 
				lpPal->palPalEntry[i].peGreen = lpbmc->bmciColors[i].rgbtGreen; 
				lpPal->palPalEntry[i].peBlue = lpbmc->bmciColors[i].rgbtBlue; 
				lpPal->palPalEntry[i].peFlags = 0; 
			} 
		} 
 
		/* create the palette and get handle to it */ 
		bResult = pPal->CreatePalette(lpPal); 
		::GlobalUnlock((HGLOBAL) hLogPal); 
		::GlobalFree((HGLOBAL) hLogPal); 
	} 
 
	::GlobalUnlock((HGLOBAL) hDIB); 
 
	return bResult; 
} 
 
/************************************************************************* 
 * 
 * FindDIBBits() 
 * 
 * Parameter: 
 * 
 * LPSTR lpbi       - pointer to packed-DIB memory block 
 * 
 * Return Value: 
 * 
 * LPSTR            - pointer to the DIB bits 
 * 
 * Description: 
 * 
 * This function calculates the address of the DIB's bits and returns a 
 * pointer to the DIB bits. 
 * 
 ************************************************************************/ 
 
 
LPSTR WINAPI FindDIBBits(LPSTR lpbi) 
{ 
	return (lpbi + *(LPDWORD)lpbi + ::PaletteSize(lpbi)); 
} 
 
 
/************************************************************************* 
 * 
 * DIBWidth() 
 * 
 * Parameter: 
 * 
 * LPSTR lpbi       - pointer to packed-DIB memory block 
 * 
 * Return Value: 
 * 
 * DWORD            - width of the DIB 
 * 
 * Description: 
 * 
 * This function gets the width of the DIB from the BITMAPINFOHEADER 
 * width field if it is a Windows 3.0-style DIB or from the BITMAPCOREHEADER 
 * width field if it is an other-style DIB. 
 * 
 ************************************************************************/ 
 
 
DWORD WINAPI DIBWidth(LPSTR lpDIB) 
{ 
	LPBITMAPINFOHEADER lpbmi;  // pointer to a Win 3.0-style DIB 
	LPBITMAPCOREHEADER lpbmc;  // pointer to an other-style DIB 
 
	/* point to the header (whether Win 3.0 and old) */ 
 
 
	lpbmi = (LPBITMAPINFOHEADER)lpDIB; 
	lpbmc = (LPBITMAPCOREHEADER)lpDIB; 
 
	/* return the DIB width if it is a Win 3.0 DIB */ 
	if (IS_WIN30_DIB(lpDIB)) 
		return lpbmi->biWidth; 
	else  /* it is an other-style DIB, so return its width */ 
		return (DWORD)lpbmc->bcWidth; 
} 
 
 
/************************************************************************* 
 * 
 * DIBHeight() 
 * 
 * Parameter: 
 * 
 * LPSTR lpbi       - pointer to packed-DIB memory block 
 * 
 * Return Value: 
 * 
 * DWORD            - height of the DIB 
 * 
 * Description: 
 * 
 * This function gets the height of the DIB from the BITMAPINFOHEADER 
 * height field if it is a Windows 3.0-style DIB or from the BITMAPCOREHEADER 
 * height field if it is an other-style DIB. 
 * 
 ************************************************************************/ 
 
 
DWORD WINAPI DIBHeight(LPSTR lpDIB) 
{ 
	LPBITMAPINFOHEADER lpbmi;  // pointer to a Win 3.0-style DIB 
	LPBITMAPCOREHEADER lpbmc;  // pointer to an other-style DIB 
 
	/* point to the header (whether old or Win 3.0 */ 
 
	lpbmi = (LPBITMAPINFOHEADER)lpDIB; 
	lpbmc = (LPBITMAPCOREHEADER)lpDIB; 
 
	/* return the DIB height if it is a Win 3.0 DIB */ 
	if (IS_WIN30_DIB(lpDIB)) 
		return lpbmi->biHeight; 
	else  /* it is an other-style DIB, so return its height */ 
		return (DWORD)lpbmc->bcHeight; 
} 
 
 
/************************************************************************* 
 * 
 * PaletteSize() 
 * 
 * Parameter: 
 * 
 * LPSTR lpbi       - pointer to packed-DIB memory block 
 * 
 * Return Value: 
 * 
 * WORD             - size of the color palette of the DIB 
 * 
 * Description: 
 * 
 * This function gets the size required to store the DIB's palette by 
 * multiplying the number of colors by the size of an RGBQUAD (for a 
 * Windows 3.0-style DIB) or by the size of an RGBTRIPLE (for an other- 
 * style DIB). 
 * 
 ************************************************************************/ 
 
 
WORD WINAPI PaletteSize(LPSTR lpbi) 
{ 
   /* calculate the size required by the palette */ 
   if (IS_WIN30_DIB (lpbi)) 
	  return (WORD)(::DIBNumColors(lpbi) * sizeof(RGBQUAD)); 
   else 
	  return (WORD)(::DIBNumColors(lpbi) * sizeof(RGBTRIPLE)); 
} 
 
 
/************************************************************************* 
 * 
 * DIBNumColors() 
 * 
 * Parameter: 
 * 
 * LPSTR lpbi       - pointer to packed-DIB memory block 
 * 
 * Return Value: 
 * 
 * WORD             - number of colors in the color table 
 * 
 * Description: 
 * 
 * This function calculates the number of colors in the DIB's color table 
 * by finding the bits per pixel for the DIB (whether Win3.0 or other-style 
 * DIB). If bits per pixel is 1: colors=2, if 4: colors=16, if 8: colors=256, 
 * if 24, no colors in color table. 
 * 
 ************************************************************************/ 
 
 
WORD WINAPI DIBNumColors(LPSTR lpbi) 
{ 
	WORD wBitCount;  // DIB bit count 
 
	/*  If this is a Windows-style DIB, the number of colors in the 
	 *  color table can be less than the number of bits per pixel 
	 *  allows for (i.e. lpbi->biClrUsed can be set to some value). 
	 *  If this is the case, return the appropriate value. 
	 */ 
 
	if (IS_WIN30_DIB(lpbi)) 
	{ 
		DWORD dwClrUsed; 
 
		dwClrUsed = ((LPBITMAPINFOHEADER)lpbi)->biClrUsed; 
		if (dwClrUsed != 0) 
			return (WORD)dwClrUsed; 
	} 
 
	/*  Calculate the number of colors in the color table based on 
	 *  the number of bits per pixel for the DIB. 
	 */ 
	if (IS_WIN30_DIB(lpbi)) 
		wBitCount = ((LPBITMAPINFOHEADER)lpbi)->biBitCount; 
	else 
		wBitCount = ((LPBITMAPCOREHEADER)lpbi)->bcBitCount; 
 
	/* return number of colors based on bits per pixel */ 
	switch (wBitCount) 
	{ 
		case 1: 
			return 2; 
 
		case 4: 
			return 16; 
 
		case 8: 
			return 256; 
 
		default: 
			return 0; 
	} 
} 
 
 
////////////////////////////////////////////////////////////////////////// 
//// Clipboard support 
 
//--------------------------------------------------------------------- 
// 
// Function:   CopyHandle (from SDK DibView sample clipbrd.c) 
// 
// Purpose:    Makes a copy of the given global memory block.  Returns 
//             a handle to the new memory block (NULL on error). 
// 
//             Routine stolen verbatim out of ShowDIB. 
// 
// Parms:      h == Handle to global memory to duplicate. 
// 
// Returns:    Handle to new global memory block. 
// 
//--------------------------------------------------------------------- 
 
HGLOBAL WINAPI CopyHandle (HGLOBAL h) 
{ 
	if (h == NULL) 
		return NULL; 
 
	DWORD dwLen = ::GlobalSize((HGLOBAL) h); 
	HGLOBAL hCopy = ::GlobalAlloc(GHND, dwLen); 
 
	if (hCopy != NULL) 
	{ 
		void* lpCopy = ::GlobalLock((HGLOBAL) hCopy); 
		void* lp     = ::GlobalLock((HGLOBAL) h); 
		memcpy(lpCopy, lp, dwLen); 
		::GlobalUnlock(hCopy); 
		::GlobalUnlock(h); 
	} 
 
	return hCopy; 
}