www.pudn.com > Gesture[20040824].rar > GestureDoc.h


// GestureDoc.h : interface of the CGestureDoc class 
// 
///////////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_GESTUREDOC_H__9A42BE48_D4CC_46B2_806A_D4A8F7EE54CE__INCLUDED_) 
#define AFX_GESTUREDOC_H__9A42BE48_D4CC_46B2_806A_D4A8F7EE54CE__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
//#include "gestureview.h" 
 
#include "camavi.h" 
#include "background.h" 
#include "skincolor.h" 
#include "handgesture.h" 
 
class CGestureDoc : public CDocument 
{ 
private: 
	CBackground *m_background; 
	CSkinColor *m_skin; 
	CHandGesture *m_gesture; 
 
	//CImage *m_image; 
	CCamAvi *m_currAvi; 
	CCamAvi *m_BkgAvi; 
	CCamAvi *m_HandAvi; 
 
	bool showflag; 
 
public: 
	CBackground *GetCBackground() { return m_background; } 
	CSkinColor *GetCSkinColor() { return m_skin; } 
	CCamAvi *GetCurrAVI() { return m_currAvi; } 
	CCamAvi *GetBkgAVI() { return m_BkgAvi; } 
	CCamAvi *GetHandAVI() { return m_HandAvi; } 
	void SetCurrAvi(CCamAvi *avi) { m_currAvi = avi; } 
	CHandGesture *GetCGesture() { return m_gesture; } 
	bool Getshowflag() {return showflag;} 
protected: // create from serialization only 
	CGestureDoc(); 
	DECLARE_DYNCREATE(CGestureDoc) 
 
// Attributes 
public: 
	CView *GetGestureView(); 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CGestureDoc) 
	public: 
	virtual BOOL OnNewDocument(); 
	virtual void Serialize(CArchive& ar); 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	virtual ~CGestureDoc(); 
#ifdef _DEBUG 
	virtual void AssertValid() const; 
	virtual void Dump(CDumpContext& dc) const; 
#endif 
 
protected: 
 
// Generated message map functions 
protected: 
	//{{AFX_MSG(CGestureDoc) 
	afx_msg void OnOpenHandVideo(); 
	afx_msg void OnOpenBkgVideo(); 
	afx_msg void OnOpenBkgImage(); 
	afx_msg void OnGestureThresholding(); 
	afx_msg void OnGestureFeaturedetection(); 
	afx_msg void OnOpenSkinImage(); 
	afx_msg void OnBackgroundTrainbackground(); 
	afx_msg void OnBackgroundTest(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_GESTUREDOC_H__9A42BE48_D4CC_46B2_806A_D4A8F7EE54CE__INCLUDED_)