www.pudn.com > etree_src.zip > Leaf.cpp
//**************************************************************************** // Leaf.cpp: implementation of the CLeaf class. // // Copyright (c) Boris J. Wang (e_boris2002@hotmail.com) 2002 - 2003 // From Institute of Computing Technology, Chinese Academy of Sciences // Beijing 100871, China // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. //**************************************************************************** #include "stdafx.h" #include "opengl.h" #include "Leaf.h" #include#include "tree.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif CglTexture CLeaf::Tex(_T("leaf.bmp"),GL_Tex_BMP_RGA_RG0B,8); CglMaterial CLeaf::Material; float CLeaf::A_M = 0.10; bool CLeaf::IsRenderShadow = false; int CLeaf::LastSizeNoiseSeqIndex = 0; float* CLeaf::SizeNoiseSeq = NULL; void CLeaf::InitLeafSizeNoiseSeq(BOOL UnInit) { if(UnInit) { if(SizeNoiseSeq) { delete [] SizeNoiseSeq; SizeNoiseSeq = NULL; } } else { if(!SizeNoiseSeq) { SizeNoiseSeq = new float[LF_SIZENOISESEQLEN]; ASSERT(SizeNoiseSeq); srand((unsigned)time(NULL)); for(int i=0;i