www.pudn.com > HeightMap_D3D.zip > cInput.h


//-----------------------------------------------------------------------------
// File: cInput.h
// Desc: Header file for the DirectInput. All the DI class is declared here.
//-----------------------------------------------------------------------------
#ifndef cInput_h
#define cInput_h

#define DIM_LEFT 0
#define DIM_RIGHT 1
#define DIM_MIDDLE 2
#define DIM_4 3
#define DIM_5 4
#define DIM_6 5
#define DIM_7 6
#define DIM_8 7

struct CURSOR_VERTEX
{
int fX, fY;
};

class cInput
{
public:
cInput();
HRESULT InitDI();
HRESULT InitDIKB();
HRESULT InitDIMouse();

HRESULT GetDeviceState();
HRESULT Render();

HRESULT BKeyDown(int Key);
HRESULT MKeyDown(int Key);

int getMPosX() { return MPos.fX; };
int getMPosY() { return MPos.fY; };

long getM_BuffX() { return M_Buffer.lX; };
long getM_BuffY() { return M_Buffer.lY; };
long getM_BuffZ() { return M_Buffer.lZ; };

~cInput();
private:
LPDIRECTINPUT8 m_lpDI;
LPDIRECTINPUTDEVICE8 m_lpDIKB;
LPDIRECTINPUTDEVICE8 m_lpDIMouse;

char chKB_Buffer[256];
DIMOUSESTATE M_Buffer;
CURSOR_VERTEX MPos;
};
#endif