www.pudn.com > cximage602_full.rar > ximaint.cpp


// xImaInt.cpp : interpolation functions 
/* 02/2004 - Branko Brevensek  
 * CxImage version 6.0.0 02/Feb/2008 - Davide Pizzolato - www.xdp.it 
 */ 
 
#include "ximage.h" 
#include "ximath.h" 
 
#if CXIMAGE_SUPPORT_INTERPOLATION 
 
//////////////////////////////////////////////////////////////////////////////// 
/** 
 * Recalculates coordinates according to specified overflow method. 
 * If pixel (x,y) lies within image, nothing changes. 
 * 
 *  \param x, y - coordinates of pixel 
 *  \param ofMethod - overflow method 
 *  
 *  \return x, y - new coordinates (pixel (x,y) now lies inside image) 
 * 
 *  \author ***bd*** 2.2004 
 */ 
void CxImage::OverflowCoordinates(long &x, long &y, OverflowMethod const ofMethod) 
{ 
  if (IsInside(x,y)) return;  //if pixel is within bounds, no change 
  switch (ofMethod) { 
    case OM_REPEAT: 
      //clip coordinates 
      x=max(x,0); x=min(x, head.biWidth-1); 
      y=max(y,0); y=min(y, head.biHeight-1); 
      break; 
    case OM_WRAP: 
      //wrap coordinates 
      x = x % head.biWidth; 
      y = y % head.biHeight; 
      if (x<0) x = head.biWidth + x; 
      if (y<0) y = head.biHeight + y; 
      break; 
    case OM_MIRROR: 
      //mirror pixels near border 
      if (x<0) x=((-x) % head.biWidth); 
      else if (x>=head.biWidth) x=head.biWidth-(x % head.biWidth + 1); 
      if (y<0) y=((-y) % head.biHeight); 
      else if (y>=head.biHeight) y=head.biHeight-(y % head.biHeight + 1); 
      break; 
    default: 
      return; 
  }//switch 
} 
 
//////////////////////////////////////////////////////////////////////////////// 
/** 
 * See OverflowCoordinates for integer version  
 * \author ***bd*** 2.2004 
 */ 
void CxImage::OverflowCoordinates(float &x, float &y, OverflowMethod const ofMethod) 
{ 
  if (x>=0 && x=0 && y=head.biWidth) x=head.biWidth-((float)fmod(x, (float) head.biWidth) + 1); 
      if (y<0) y=(float)fmod(-y, (float) head.biHeight); 
      else if (y>=head.biHeight) y=head.biHeight-((float)fmod(y, (float) head.biHeight) + 1); 
      break; 
    default: 
      return; 
  }//switch 
} 
 
//////////////////////////////////////////////////////////////////////////////// 
/** 
 * Method return pixel color. Different methods are implemented for out of bounds pixels. 
 * If an image has alpha channel, alpha value is returned in .RGBReserved. 
 * 
 *  \param x,y : pixel coordinates 
 *  \param ofMethod : out-of-bounds method: 
 *    - OF_WRAP - wrap over to pixels on other side of the image 
 *    - OF_REPEAT - repeat last pixel on the edge 
 *    - OF_COLOR - return input value of color 
 *    - OF_BACKGROUND - return background color (if not set, return input color) 
 *    - OF_TRANSPARENT - return transparent pixel 
 * 
 *  \param rplColor : input color (returned for out-of-bound coordinates in OF_COLOR mode and if other mode is not applicable) 
 * 
 * \return color : color of pixel 
 * \author ***bd*** 2.2004 
 */ 
RGBQUAD CxImage::GetPixelColorWithOverflow(long x, long y, OverflowMethod const ofMethod, RGBQUAD* const rplColor) 
{ 
  RGBQUAD color;          //color to return 
  if ((!IsInside(x,y)) || pDib==NULL) {     //is pixel within bouns?: 
    //pixel is out of bounds or no DIB 
    if (rplColor!=NULL) 
      color=*rplColor; 
    else { 
      color.rgbRed=color.rgbGreen=color.rgbBlue=255; color.rgbReserved=0; //default replacement colour: white transparent 
    }//if 
    if (pDib==NULL) return color; 
    //pixel is out of bounds: 
    switch (ofMethod) { 
      case OM_TRANSPARENT: 
#if CXIMAGE_SUPPORT_ALPHA 
        if (AlphaIsValid()) { 
          //alpha transparency is supported and image has alpha layer 
          color.rgbReserved=0; 
        } else { 
#endif //CXIMAGE_SUPPORT_ALPHA 
          //no alpha transparency 
          if (GetTransIndex()>=0) { 
            color=GetTransColor();    //single color transparency enabled (return transparent color) 
          }//if 
#if CXIMAGE_SUPPORT_ALPHA 
        }//if 
#endif //CXIMAGE_SUPPORT_ALPHA 
        return color; 
      case OM_BACKGROUND: 
		  //return background color (if it exists, otherwise input value) 
		  if (info.nBkgndIndex >= 0) { 
			  if (head.biBitCount<24) color = GetPaletteColor((BYTE)info.nBkgndIndex); 
			  else color = info.nBkgndColor; 
		  }//if 
		  return color; 
      case OM_REPEAT: 
      case OM_WRAP: 
      case OM_MIRROR: 
        OverflowCoordinates(x,y,ofMethod); 
        break; 
      default: 
        //simply return replacement color (OM_COLOR and others) 
        return color; 
    }//switch 
  }//if 
  //just return specified pixel (it's within bounds) 
  return BlindGetPixelColor(x,y); 
} 
 
//////////////////////////////////////////////////////////////////////////////// 
/** 
 * This method reconstructs image according to chosen interpolation method and then returns pixel (x,y). 
 * (x,y) can lie between actual image pixels. If (x,y) lies outside of image, method returns value 
 * according to overflow method. 
 * This method is very useful for geometrical image transformations, where destination pixel 
 * can often assume color value lying between source pixels. 
 * 
 *  \param (x,y) - coordinates of pixel to return 
 *           GPCI method recreates "analogue" image back from digital data, so x and y 
 *           are float values and color value of point (1.1,1) will generally not be same 
 *           as (1,1). Center of first pixel is at (0,0) and center of pixel right to it is (1,0). 
 *           (0.5,0) is half way between these two pixels. 
 *  \param inMethod - interpolation (reconstruction) method (kernel) to use: 
 *    - IM_NEAREST_NEIGHBOUR - returns colour of nearest lying pixel (causes stairy look of  
 *                            processed images) 
 *    - IM_BILINEAR - interpolates colour from four neighbouring pixels (softens image a bit) 
 *    - IM_BICUBIC - interpolates from 16 neighbouring pixels (can produce "halo" artifacts) 
 *    - IM_BICUBIC2 - interpolates from 16 neighbouring pixels (perhaps a bit less halo artifacts  
                     than IM_BICUBIC) 
 *    - IM_BSPLINE - interpolates from 16 neighbouring pixels (softens image, washes colours) 
 *                  (As far as I know, image should be prefiltered for this method to give  
 *                   good results... some other time :) ) 
 *                  This method uses bicubic interpolation kernel from CXImage 5.99a and older 
 *                  versions. 
 *    - IM_LANCZOS - interpolates from 12*12 pixels (slow, ringing artifacts) 
 * 
 *  \param ofMethod - overflow method (see comments at GetPixelColorWithOverflow) 
 *  \param rplColor - pointer to color used for out of borders pixels in OM_COLOR mode 
 *              (and other modes if colour can't calculated in a specified way) 
 * 
 *  \return interpolated color value (including interpolated alpha value, if image has alpha layer) 
 *  
 *  \author ***bd*** 2.2004 
 */ 
RGBQUAD CxImage::GetPixelColorInterpolated( 
  float x,float y,  
  InterpolationMethod const inMethod,  
  OverflowMethod const ofMethod,  
  RGBQUAD* const rplColor) 
{ 
  //calculate nearest pixel 
  int xi=(int)(x); if (x<0) xi--;   //these replace (incredibly slow) floor (Visual c++ 2003, AMD Athlon) 
  int yi=(int)(y); if (y<0) yi--; 
  RGBQUAD color;                    //calculated colour 
 
  switch (inMethod) { 
    case IM_NEAREST_NEIGHBOUR: 
      return GetPixelColorWithOverflow((long)(x+0.5f), (long)(y+0.5f), ofMethod, rplColor); 
    default: { 
      //IM_BILINEAR: bilinear interpolation 
      if (xi<-1 || xi>=head.biWidth || yi<-1 || yi>=head.biHeight) {  //all 4 points are outside bounds?: 
        switch (ofMethod) { 
          case OM_COLOR: case OM_TRANSPARENT: case OM_BACKGROUND: 
            //we don't need to interpolate anything with all points outside in this case 
            return GetPixelColorWithOverflow(-999, -999, ofMethod, rplColor); 
          default: 
            //recalculate coordinates and use faster method later on 
            OverflowCoordinates(x,y,ofMethod); 
            xi=(int)(x); if (x<0) xi--;   //x and/or y have changed ... recalculate xi and yi 
            yi=(int)(y); if (y<0) yi--; 
        }//switch 
      }//if 
      //get four neighbouring pixels 
      if ((xi+1)=0 && (yi+1)=0 && head.biClrUsed==0) { 
        //all pixels are inside RGB24 image... optimize reading (and use fixed point arithmetic) 
        WORD wt1=(WORD)((x-xi)*256.0f), wt2=(WORD)((y-yi)*256.0f); 
        WORD wd=wt1*wt2>>8; 
        WORD wb=wt1-wd; 
        WORD wc=wt2-wd; 
        WORD wa=256-wt1-wc; 
        WORD wrr,wgg,wbb; 
        BYTE *pxptr=(BYTE*)info.pImage+yi*info.dwEffWidth+xi*3; 
        wbb=wa*(*pxptr++); wgg=wa*(*pxptr++); wrr=wa*(*pxptr++); 
        wbb+=wb*(*pxptr++); wgg+=wb*(*pxptr++); wrr+=wb*(*pxptr); 
        pxptr+=(info.dwEffWidth-5); //move to next row 
        wbb+=wc*(*pxptr++); wgg+=wc*(*pxptr++); wrr+=wc*(*pxptr++);  
        wbb+=wd*(*pxptr++); wgg+=wd*(*pxptr++); wrr+=wd*(*pxptr);  
        color.rgbRed=(BYTE) (wrr>>8); color.rgbGreen=(BYTE) (wgg>>8); color.rgbBlue=(BYTE) (wbb>>8); 
#if CXIMAGE_SUPPORT_ALPHA 
        if (pAlpha) { 
          WORD waa; 
          //image has alpha layer... we have to do the same for alpha data 
          pxptr=AlphaGetPointer(xi,yi);                           //pointer to first byte 
          waa=wa*(*pxptr++); waa+=wb*(*pxptr);   //first two pixels 
          pxptr+=(head.biWidth-1);                                //move to next row 
          waa+=wc*(*pxptr++); waa+=wd*(*pxptr);   //and second row pixels 
          color.rgbReserved=(BYTE) (waa>>8); 
        } else 
#endif 
		{ //Alpha not supported or no alpha at all 
			color.rgbReserved = 0; 
		} 
        return color; 
      } else { 
        //default (slower) way to get pixels (not RGB24 or some pixels out of borders) 
        float t1=x-xi, t2=y-yi; 
        float d=t1*t2; 
        float b=t1-d; 
        float c=t2-d; 
        float a=1-t1-c; 
        RGBQUAD rgb11,rgb21,rgb12,rgb22; 
        rgb11=GetPixelColorWithOverflow(xi, yi, ofMethod, rplColor); 
        rgb21=GetPixelColorWithOverflow(xi+1, yi, ofMethod, rplColor); 
        rgb12=GetPixelColorWithOverflow(xi, yi+1, ofMethod, rplColor); 
        rgb22=GetPixelColorWithOverflow(xi+1, yi+1, ofMethod, rplColor); 
        //calculate linear interpolation 
        color.rgbRed=(BYTE) (a*rgb11.rgbRed+b*rgb21.rgbRed+c*rgb12.rgbRed+d*rgb22.rgbRed); 
        color.rgbGreen=(BYTE) (a*rgb11.rgbGreen+b*rgb21.rgbGreen+c*rgb12.rgbGreen+d*rgb22.rgbGreen); 
        color.rgbBlue=(BYTE) (a*rgb11.rgbBlue+b*rgb21.rgbBlue+c*rgb12.rgbBlue+d*rgb22.rgbBlue); 
#if CXIMAGE_SUPPORT_ALPHA 
        if (AlphaIsValid()) 
			color.rgbReserved=(BYTE) (a*rgb11.rgbReserved+b*rgb21.rgbReserved+c*rgb12.rgbReserved+d*rgb22.rgbReserved); 
		else 
#endif 
		{ //Alpha not supported or no alpha at all 
			color.rgbReserved = 0; 
		} 
        return color; 
      }//if 
    }//default 
    case IM_BICUBIC:  
    case IM_BICUBIC2: 
    case IM_BSPLINE: 
	case IM_BOX: 
	case IM_HERMITE: 
	case IM_HAMMING: 
	case IM_SINC: 
	case IM_BLACKMAN: 
	case IM_BESSEL: 
	case IM_GAUSSIAN: 
	case IM_QUADRATIC: 
	case IM_MITCHELL: 
	case IM_CATROM: 
	case IM_HANNING: 
	case IM_POWER: 
      //bicubic interpolation(s) 
      if (((xi+2)<0) || ((xi-1)>=head.biWidth) || ((yi+2)<0) || ((yi-1)>=head.biHeight)) { //all points are outside bounds?: 
        switch (ofMethod) { 
          case OM_COLOR: case OM_TRANSPARENT: case OM_BACKGROUND: 
            //we don't need to interpolate anything with all points outside in this case 
            return GetPixelColorWithOverflow(-999, -999, ofMethod, rplColor); 
            break; 
          default: 
            //recalculate coordinates and use faster method later on 
            OverflowCoordinates(x,y,ofMethod); 
            xi=(int)(x); if (x<0) xi--;   //x and/or y have changed ... recalculate xi and yi 
            yi=(int)(y); if (y<0) yi--; 
        }//switch 
      }//if 
 
      //some variables needed from here on 
      int xii,yii;                      //x any y integer indexes for loops 
      float kernel, kernelyc;           //kernel cache 
      float kernelx[12], kernely[4];    //precalculated kernel values 
      float rr,gg,bb,aa;                //accumulated color values 
      //calculate multiplication factors for all pixels 
	  int i; 
      switch (inMethod) { 
        case IM_BICUBIC: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelCubic((float)(xi+i-1-x)); 
            kernely[i]=KernelCubic((float)(yi+i-1-y)); 
          }//for i 
          break; 
        case IM_BICUBIC2: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelGeneralizedCubic((float)(xi+i-1-x), -0.5); 
            kernely[i]=KernelGeneralizedCubic((float)(yi+i-1-y), -0.5); 
          }//for i 
          break; 
        case IM_BSPLINE: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelBSpline((float)(xi+i-1-x)); 
            kernely[i]=KernelBSpline((float)(yi+i-1-y)); 
          }//for i 
          break; 
        case IM_BOX: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelBox((float)(xi+i-1-x)); 
            kernely[i]=KernelBox((float)(yi+i-1-y)); 
          }//for i 
          break; 
        case IM_HERMITE: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelHermite((float)(xi+i-1-x)); 
            kernely[i]=KernelHermite((float)(yi+i-1-y)); 
          }//for i 
          break; 
        case IM_HAMMING: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelHamming((float)(xi+i-1-x)); 
            kernely[i]=KernelHamming((float)(yi+i-1-y)); 
          }//for i 
          break; 
        case IM_SINC: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelSinc((float)(xi+i-1-x)); 
            kernely[i]=KernelSinc((float)(yi+i-1-y)); 
          }//for i 
          break; 
        case IM_BLACKMAN: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelBlackman((float)(xi+i-1-x)); 
            kernely[i]=KernelBlackman((float)(yi+i-1-y)); 
          }//for i 
          break; 
        case IM_BESSEL: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelBessel((float)(xi+i-1-x)); 
            kernely[i]=KernelBessel((float)(yi+i-1-y)); 
          }//for i 
          break; 
        case IM_GAUSSIAN: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelGaussian((float)(xi+i-1-x)); 
            kernely[i]=KernelGaussian((float)(yi+i-1-y)); 
          }//for i 
          break; 
        case IM_QUADRATIC: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelQuadratic((float)(xi+i-1-x)); 
            kernely[i]=KernelQuadratic((float)(yi+i-1-y)); 
          }//for i 
          break; 
        case IM_MITCHELL: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelMitchell((float)(xi+i-1-x)); 
            kernely[i]=KernelMitchell((float)(yi+i-1-y)); 
          }//for i 
          break; 
        case IM_CATROM: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelCatrom((float)(xi+i-1-x)); 
            kernely[i]=KernelCatrom((float)(yi+i-1-y)); 
          }//for i 
          break; 
        case IM_HANNING: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelHanning((float)(xi+i-1-x)); 
            kernely[i]=KernelHanning((float)(yi+i-1-y)); 
          }//for i 
          break; 
        case IM_POWER: 
          for (i=0; i<4; i++) { 
            kernelx[i]=KernelPower((float)(xi+i-1-x)); 
            kernely[i]=KernelPower((float)(yi+i-1-y)); 
          }//for i 
          break; 
      }//switch 
      rr=gg=bb=aa=0; 
      if (((xi+2)=1 && ((yi+2)=1) && !IsIndexed()) { 
        //optimized interpolation (faster pixel reads) for RGB24 images with all pixels inside bounds 
        BYTE *pxptr, *pxptra; 
        for (yii=yi-1; yii255) rr=255; if (rr<0) rr=0; color.rgbRed=(BYTE) rr; 
      if (gg>255) gg=255; if (gg<0) gg=0; color.rgbGreen=(BYTE) gg; 
      if (bb>255) bb=255; if (bb<0) bb=0; color.rgbBlue=(BYTE) bb; 
#if CXIMAGE_SUPPORT_ALPHA 
      if (AlphaIsValid()) { 
        if (aa>255) aa=255; if (aa<0) aa=0; color.rgbReserved=(BYTE) aa; 
      } else 
#endif 
		{ //Alpha not supported or no alpha at all 
			color.rgbReserved = 0; 
		} 
      return color; 
    case IM_LANCZOS: 
      //lanczos window (16*16) sinc interpolation 
      if (((xi+6)<0) || ((xi-5)>=head.biWidth) || ((yi+6)<0) || ((yi-5)>=head.biHeight)) { 
        //all points are outside bounds 
        switch (ofMethod) { 
          case OM_COLOR: case OM_TRANSPARENT: case OM_BACKGROUND: 
            //we don't need to interpolate anything with all points outside in this case 
            return GetPixelColorWithOverflow(-999, -999, ofMethod, rplColor); 
            break; 
          default: 
            //recalculate coordinates and use faster method later on 
            OverflowCoordinates(x,y,ofMethod); 
            xi=(int)(x); if (x<0) xi--;   //x and/or y have changed ... recalculate xi and yi 
            yi=(int)(y); if (y<0) yi--; 
        }//switch 
      }//if 
 
      for (xii=xi-5; xii=0) && ((yi+6)=0) && !IsIndexed()) { 
        //optimized interpolation (faster pixel reads) for RGB24 images with all pixels inside bounds 
        BYTE *pxptr, *pxptra; 
        for (yii=yi-5; yii255) rr=255; if (rr<0) rr=0; color.rgbRed=(BYTE) rr; 
      if (gg>255) gg=255; if (gg<0) gg=0; color.rgbGreen=(BYTE) gg; 
      if (bb>255) bb=255; if (bb<0) bb=0; color.rgbBlue=(BYTE) bb; 
#if CXIMAGE_SUPPORT_ALPHA 
      if (AlphaIsValid()) { 
        if (aa>255) aa=255; if (aa<0) aa=0; color.rgbReserved=(BYTE) aa;    
      } else 
#endif 
		{ //Alpha not supported or no alpha at all 
			color.rgbReserved = 0; 
		} 
      return color; 
  }//switch 
} 
//////////////////////////////////////////////////////////////////////////////// 
/** 
 * Helper function for GetAreaColorInterpolated. 
 * Adds 'surf' portion of image pixel with color 'color' to (rr,gg,bb,aa). 
 */ 
void CxImage::AddAveragingCont(RGBQUAD const &color, float const surf, float &rr, float &gg, float &bb, float &aa) 
{ 
  rr+=color.rgbRed*surf; 
  gg+=color.rgbGreen*surf; 
  bb+=color.rgbBlue*surf; 
#if CXIMAGE_SUPPORT_ALPHA 
  aa+=color.rgbReserved*surf; 
#endif 
} 
//////////////////////////////////////////////////////////////////////////////// 
/** 
 * This method is similar to GetPixelColorInterpolated, but this method also properly handles  
 * subsampling. 
 * If you need to sample original image with interval of more than 1 pixel (as when shrinking an image),  
 * you should use this method instead of GetPixelColorInterpolated or aliasing will occur. 
 * When area width and height are both less than pixel, this method gets pixel color by interpolating 
 * color of frame center with selected (inMethod) interpolation by calling GetPixelColorInterpolated.  
 * If width and height are more than 1, method calculates color by averaging color of pixels within area. 
 * Interpolation method is not used in this case. Pixel color is interpolated by averaging instead. 
 * If only one of both is more than 1, method uses combination of interpolation and averaging. 
 * Chosen interpolation method is used, but since it is averaged later on, there is little difference 
 * between IM_BILINEAR (perhaps best for this case) and better methods. IM_NEAREST_NEIGHBOUR again 
 * leads to aliasing artifacts. 
 * This method is a bit slower than GetPixelColorInterpolated and when aliasing is not a problem, you should 
 * simply use the later.  
 * 
 * \param  xc, yc - center of (rectangular) area 
 * \param  w, h - width and height of area 
 * \param  inMethod - interpolation method that is used, when interpolation is used (see above) 
 * \param  ofMethod - overflow method used when retrieving individual pixel colors 
 * \param  rplColor - replacement colour to use, in OM_COLOR 
 * 
 * \author ***bd*** 2.2004 
 */ 
RGBQUAD CxImage::GetAreaColorInterpolated( 
  float const xc, float const yc, float const w, float const h,  
  InterpolationMethod const inMethod,  
  OverflowMethod const ofMethod,  
  RGBQUAD* const rplColor) 
{ 
	RGBQUAD color;      //calculated colour 
	 
	if (h<=1 && w<=1) { 
		//both width and height are less than one... we will use interpolation of center point 
		return GetPixelColorInterpolated(xc, yc, inMethod, ofMethod, rplColor); 
	} else { 
		//area is wider and/or taller than one pixel: 
		CxRect2 area(xc-w/2.0f, yc-h/2.0f, xc+w/2.0f, yc+h/2.0f);   //area 
		int xi1=(int)(area.botLeft.x+0.49999999f);                //low x 
		int yi1=(int)(area.botLeft.y+0.49999999f);                //low y 
		 
		 
		int xi2=(int)(area.topRight.x+0.5f);                      //top x 
		int yi2=(int)(area.topRight.y+0.5f);                      //top y (for loops) 
		 
		float rr,gg,bb,aa;                                        //red, green, blue and alpha components 
		rr=gg=bb=aa=0; 
		int x,y;                                                  //loop counters 
		float s=0;                                                //surface of all pixels 
		float cps;                                                //surface of current crosssection 
		if (h>1 && w>1) { 
			//width and height of area are greater than one pixel, so we can employ "ordinary" averaging 
			CxRect2 intBL, intTR;     //bottom left and top right intersection 
			intBL=area.CrossSection(CxRect2(((float)xi1)-0.5f, ((float)yi1)-0.5f, ((float)xi1)+0.5f, ((float)yi1)+0.5f)); 
			intTR=area.CrossSection(CxRect2(((float)xi2)-0.5f, ((float)yi2)-0.5f, ((float)xi2)+0.5f, ((float)yi2)+0.5f)); 
			float wBL, wTR, hBL, hTR; 
			wBL=intBL.Width();            //width of bottom left pixel-area intersection 
			hBL=intBL.Height();           //height of bottom left... 
			wTR=intTR.Width();            //width of top right... 
			hTR=intTR.Height();           //height of top right... 
			 
			AddAveragingCont(GetPixelColorWithOverflow(xi1,yi1,ofMethod,rplColor), wBL*hBL, rr, gg, bb, aa);    //bottom left pixel 
			AddAveragingCont(GetPixelColorWithOverflow(xi2,yi1,ofMethod,rplColor), wTR*hBL, rr, gg, bb, aa);    //bottom right pixel 
			AddAveragingCont(GetPixelColorWithOverflow(xi1,yi2,ofMethod,rplColor), wBL*hTR, rr, gg, bb, aa);    //top left pixel 
			AddAveragingCont(GetPixelColorWithOverflow(xi2,yi2,ofMethod,rplColor), wTR*hTR, rr, gg, bb, aa);    //top right pixel 
			//bottom and top row 
			for (x=xi1+1; x255) rr=255; if (rr<0) rr=0; color.rgbRed=(BYTE) rr; 
		if (gg>255) gg=255; if (gg<0) gg=0; color.rgbGreen=(BYTE) gg; 
		if (bb>255) bb=255; if (bb<0) bb=0; color.rgbBlue=(BYTE) bb; 
#if CXIMAGE_SUPPORT_ALPHA 
		if (AlphaIsValid()) { 
			if (aa>255) aa=255; if (aa<0) aa=0; color.rgbReserved=(BYTE) aa; 
		}//if 
#endif 
	}//if 
	return color; 
} 
 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelBSpline(const float x) 
{ 
	if (x>2.0f) return 0.0f; 
	// thanks to Kristian Kratzenstein 
	float a, b, c, d; 
	float xm1 = x - 1.0f; // Was calculatet anyway cause the "if((x-1.0f) < 0)" 
	float xp1 = x + 1.0f; 
	float xp2 = x + 2.0f; 
 
	if ((xp2) <= 0.0f) a = 0.0f; else a = xp2*xp2*xp2; // Only float, not float -> double -> float 
	if ((xp1) <= 0.0f) b = 0.0f; else b = xp1*xp1*xp1; 
	if (x <= 0) c = 0.0f; else c = x*x*x;   
	if ((xm1) <= 0.0f) d = 0.0f; else d = xm1*xm1*xm1; 
 
	return (0.16666666666666666667f * (a - (4.0f * b) + (6.0f * c) - (4.0f * d))); 
 
	/* equivalent  
	if (x < -2.0) 
		return(0.0f); 
	if (x < -1.0) 
		return((2.0f+x)*(2.0f+x)*(2.0f+x)*0.16666666666666666667f); 
	if (x < 0.0) 
		return((4.0f+x*x*(-6.0f-3.0f*x))*0.16666666666666666667f); 
	if (x < 1.0) 
		return((4.0f+x*x*(-6.0f+3.0f*x))*0.16666666666666666667f); 
	if (x < 2.0) 
		return((2.0f-x)*(2.0f-x)*(2.0f-x)*0.16666666666666666667f); 
	return(0.0f); 
	*/ 
} 
 
//////////////////////////////////////////////////////////////////////////////// 
/** 
 * Bilinear interpolation kernel: 
  \verbatim 
          / 
         | 1-t           , if  0 <= t <= 1 
  h(t) = | t+1           , if -1 <= t <  0 
         | 0             , otherwise 
          \ 
  \endverbatim 
 * ***bd*** 2.2004 
 */ 
float CxImage::KernelLinear(const float t) 
{ 
//  if (0<=t && t<=1) return 1-t; 
//  if (-1<=t && t<0) return 1+t; 
//  return 0; 
	 
	// 
	if (t < -1.0f) 
		return 0.0f; 
	if (t < 0.0f) 
		return 1.0f+t; 
	if (t < 1.0f) 
		return 1.0f-t; 
	return 0.0f; 
} 
 
//////////////////////////////////////////////////////////////////////////////// 
/** 
 * Bicubic interpolation kernel (a=-1): 
  \verbatim 
          / 
         | 1-2|t|**2+|t|**3          , if |t| < 1 
  h(t) = | 4-8|t|+5|t|**2-|t|**3     , if 1<=|t|<2 
         | 0                         , otherwise 
          \ 
  \endverbatim 
 * ***bd*** 2.2004 
 */ 
float CxImage::KernelCubic(const float t) 
{ 
  float abs_t = (float)fabs(t); 
  float abs_t_sq = abs_t * abs_t; 
  if (abs_t<1) return 1-2*abs_t_sq+abs_t_sq*abs_t; 
  if (abs_t<2) return 4 - 8*abs_t +5*abs_t_sq - abs_t_sq*abs_t; 
  return 0; 
} 
 
//////////////////////////////////////////////////////////////////////////////// 
/** 
 * Bicubic kernel (for a=-1 it is the same as BicubicKernel): 
  \verbatim 
          / 
         | (a+2)|t|**3 - (a+3)|t|**2 + 1     , |t| <= 1 
  h(t) = | a|t|**3 - 5a|t|**2 + 8a|t| - 4a   , 1 < |t| <= 2 
         | 0                                 , otherwise 
          \ 
  \endverbatim 
 * Often used values for a are -1 and -1/2. 
 */ 
float CxImage::KernelGeneralizedCubic(const float t, const float a) 
{ 
  float abs_t = (float)fabs(t); 
  float abs_t_sq = abs_t * abs_t; 
  if (abs_t<1) return (a+2)*abs_t_sq*abs_t - (a+3)*abs_t_sq + 1; 
  if (abs_t<2) return a*abs_t_sq*abs_t - 5*a*abs_t_sq + 8*a*abs_t - 4*a; 
  return 0; 
} 
 
//////////////////////////////////////////////////////////////////////////////// 
/** 
 * Lanczos windowed sinc interpolation kernel with radius r. 
  \verbatim 
          / 
  h(t) = | sinc(t)*sinc(t/r)       , if |t| r) return 0; 
  if (t==0) return 1; 
  float pit=PI*t; 
  float pitd=pit/r; 
  return (float)((sin(pit)/pit) * (sin(pitd)/pitd)); 
} 
 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelBox(const float x) 
{ 
	if (x < -0.5f) 
		return 0.0f; 
	if (x < 0.5f) 
		return 1.0f; 
	return 0.0f; 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelHermite(const float x) 
{ 
	if (x < -1.0f) 
		return 0.0f; 
	if (x < 0.0f) 
		return (-2.0f*x-3.0f)*x*x+1.0f; 
	if (x < 1.0f) 
		return (2.0f*x-3.0f)*x*x+1.0f; 
	return 0.0f; 
//	if (fabs(x)>1) return 0.0f; 
//	return(0.5f+0.5f*(float)cos(PI*x)); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelHanning(const float x) 
{ 
	if (fabs(x)>1) return 0.0f; 
	return (0.5f+0.5f*(float)cos(PI*x))*((float)sin(PI*x)/(PI*x)); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelHamming(const float x) 
{ 
	if (x < -1.0f) 
		return 0.0f; 
	if (x < 0.0f) 
		return 0.92f*(-2.0f*x-3.0f)*x*x+1.0f; 
	if (x < 1.0f) 
		return 0.92f*(2.0f*x-3.0f)*x*x+1.0f; 
	return 0.0f; 
//	if (fabs(x)>1) return 0.0f; 
//	return(0.54f+0.46f*(float)cos(PI*x)); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelSinc(const float x) 
{ 
	if (x == 0.0) 
		return(1.0); 
	return((float)sin(PI*x)/(PI*x)); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelBlackman(const float x) 
{ 
	//if (fabs(x)>1) return 0.0f; 
	return (0.42f+0.5f*(float)cos(PI*x)+0.08f*(float)cos(2.0f*PI*x)); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelBessel_J1(const float x) 
{ 
	double p, q; 
	 
	register long i; 
	 
	static const double 
	Pone[] = 
	{ 
		0.581199354001606143928050809e+21, 
		-0.6672106568924916298020941484e+20, 
		0.2316433580634002297931815435e+19, 
		-0.3588817569910106050743641413e+17, 
		0.2908795263834775409737601689e+15, 
		-0.1322983480332126453125473247e+13, 
		0.3413234182301700539091292655e+10, 
		-0.4695753530642995859767162166e+7, 
		0.270112271089232341485679099e+4 
	}, 
	Qone[] = 
	{ 
		0.11623987080032122878585294e+22, 
		0.1185770712190320999837113348e+20, 
		0.6092061398917521746105196863e+17, 
		0.2081661221307607351240184229e+15, 
		0.5243710262167649715406728642e+12, 
		0.1013863514358673989967045588e+10, 
		0.1501793594998585505921097578e+7, 
		0.1606931573481487801970916749e+4, 
		0.1e+1 
	}; 
		 
	p = Pone[8]; 
	q = Qone[8]; 
	for (i=7; i >= 0; i--) 
	{ 
		p = p*x*x+Pone[i]; 
		q = q*x*x+Qone[i]; 
	} 
	return (float)(p/q); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelBessel_P1(const float x) 
{ 
	double p, q; 
	 
	register long i; 
	 
	static const double 
	Pone[] = 
	{ 
		0.352246649133679798341724373e+5, 
		0.62758845247161281269005675e+5, 
		0.313539631109159574238669888e+5, 
		0.49854832060594338434500455e+4, 
		0.2111529182853962382105718e+3, 
		0.12571716929145341558495e+1 
	}, 
	Qone[] = 
	{ 
		0.352246649133679798068390431e+5, 
		0.626943469593560511888833731e+5, 
		0.312404063819041039923015703e+5, 
		0.4930396490181088979386097e+4, 
		0.2030775189134759322293574e+3, 
		0.1e+1 
	}; 
		 
	p = Pone[5]; 
	q = Qone[5]; 
	for (i=4; i >= 0; i--) 
	{ 
		p = p*(8.0/x)*(8.0/x)+Pone[i]; 
		q = q*(8.0/x)*(8.0/x)+Qone[i]; 
	} 
	return (float)(p/q); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelBessel_Q1(const float x) 
{ 
	double p, q; 
	 
	register long i; 
	 
	static const double 
	Pone[] = 
	{ 
		0.3511751914303552822533318e+3, 
		0.7210391804904475039280863e+3, 
		0.4259873011654442389886993e+3, 
		0.831898957673850827325226e+2, 
		0.45681716295512267064405e+1, 
		0.3532840052740123642735e-1 
	}, 
	Qone[] = 
	{ 
		0.74917374171809127714519505e+4, 
		0.154141773392650970499848051e+5, 
		0.91522317015169922705904727e+4, 
		0.18111867005523513506724158e+4, 
		0.1038187585462133728776636e+3, 
		0.1e+1 
	}; 
		 
	p = Pone[5]; 
	q = Qone[5]; 
	for (i=4; i >= 0; i--) 
	{ 
		p = p*(8.0/x)*(8.0/x)+Pone[i]; 
		q = q*(8.0/x)*(8.0/x)+Qone[i]; 
	} 
	return (float)(p/q); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelBessel_Order1(float x) 
{ 
	float p, q; 
	 
	if (x == 0.0) 
		return (0.0f); 
	p = x; 
	if (x < 0.0) 
		x=(-x); 
	if (x < 8.0) 
		return(p*KernelBessel_J1(x)); 
	q = (float)sqrt(2.0f/(PI*x))*(float)(KernelBessel_P1(x)*(1.0f/sqrt(2.0f)*(sin(x)-cos(x)))-8.0f/x*KernelBessel_Q1(x)* 
		(-1.0f/sqrt(2.0f)*(sin(x)+cos(x)))); 
	if (p < 0.0f) 
		q = (-q); 
	return (q); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelBessel(const float x) 
{ 
	if (x == 0.0f) 
		return(PI/4.0f); 
	return(KernelBessel_Order1(PI*x)/(2.0f*x)); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelGaussian(const float x) 
{ 
	return (float)(exp(-2.0f*x*x)*0.79788456080287f/*sqrt(2.0f/PI)*/); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelQuadratic(const float x) 
{ 
	if (x < -1.5f) 
		return(0.0f); 
	if (x < -0.5f) 
		return(0.5f*(x+1.5f)*(x+1.5f)); 
	if (x < 0.5f) 
		return(0.75f-x*x); 
	if (x < 1.5f) 
		return(0.5f*(x-1.5f)*(x-1.5f)); 
	return(0.0f); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelMitchell(const float x) 
{ 
#define KM_B (1.0f/3.0f) 
#define KM_C (1.0f/3.0f) 
#define KM_P0 ((  6.0f - 2.0f * KM_B ) / 6.0f) 
#define KM_P2 ((-18.0f + 12.0f * KM_B + 6.0f * KM_C) / 6.0f) 
#define KM_P3 (( 12.0f - 9.0f  * KM_B - 6.0f * KM_C) / 6.0f) 
#define KM_Q0 ((  8.0f * KM_B + 24.0f * KM_C) / 6.0f) 
#define KM_Q1 ((-12.0f * KM_B - 48.0f * KM_C) / 6.0f) 
#define KM_Q2 ((  6.0f * KM_B + 30.0f * KM_C) / 6.0f) 
#define KM_Q3 (( -1.0f * KM_B -  6.0f * KM_C) / 6.0f) 
	 
	if (x < -2.0) 
		return(0.0f); 
	if (x < -1.0) 
		return(KM_Q0-x*(KM_Q1-x*(KM_Q2-x*KM_Q3))); 
	if (x < 0.0f) 
		return(KM_P0+x*x*(KM_P2-x*KM_P3)); 
	if (x < 1.0f) 
		return(KM_P0+x*x*(KM_P2+x*KM_P3)); 
	if (x < 2.0f) 
		return(KM_Q0+x*(KM_Q1+x*(KM_Q2+x*KM_Q3))); 
	return(0.0f); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelCatrom(const float x) 
{ 
	if (x < -2.0) 
		return(0.0f); 
	if (x < -1.0) 
		return(0.5f*(4.0f+x*(8.0f+x*(5.0f+x)))); 
	if (x < 0.0) 
		return(0.5f*(2.0f+x*x*(-5.0f-3.0f*x))); 
	if (x < 1.0) 
		return(0.5f*(2.0f+x*x*(-5.0f+3.0f*x))); 
	if (x < 2.0) 
		return(0.5f*(4.0f+x*(-8.0f+x*(5.0f-x)))); 
	return(0.0f); 
} 
//////////////////////////////////////////////////////////////////////////////// 
float CxImage::KernelPower(const float x, const float a) 
{ 
	if (fabs(x)>1) return 0.0f; 
	return (1.0f - (float)fabs(pow(x,a))); 
} 
//////////////////////////////////////////////////////////////////////////////// 
 
#endif