www.pudn.com > vc++6.0screen.rar > ScreenDlg.h
// ScreenDlg.h : header file
//
#if !defined(AFX_SCREENDLG_H__D4E35CB4_3C93_4A58_8FBF_485F4E2716F8__INCLUDED_)
#define AFX_SCREENDLG_H__D4E35CB4_3C93_4A58_8FBF_485F4E2716F8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CScreenDlg dialog
class CScreenDlg : public CDialog
{
// Construction
public:
CScreenDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CScreenDlg)
enum { IDD = IDD_SCREEN_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScreenDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CScreenDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCREENDLG_H__D4E35CB4_3C93_4A58_8FBF_485F4E2716F8__INCLUDED_)