www.pudn.com > vc++6.0screen.rar > Screen.cpp


// Screen.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Screen.h"
#include "ScreenDlg.h"
#include "ScreenWnd.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CScreenApp

BEGIN_MESSAGE_MAP(CScreenApp, CWinApp)
	//{{AFX_MSG_MAP(CScreenApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CScreenApp construction

CScreenApp::CScreenApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CScreenApp object

CScreenApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CScreenApp initialization

BOOL CScreenApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

    CScreenWnd *pWnd=new CScreenWnd;
	pWnd->Create();
	m_pMainWnd=pWnd;
	return TRUE;

}