www.pudn.com > vc++6.0screen.rar > Screen.cpp
// Screen.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Screen.h"
#include "ScreenDlg.h"
#include "ScreenWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CScreenApp
BEGIN_MESSAGE_MAP(CScreenApp, CWinApp)
//{{AFX_MSG_MAP(CScreenApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CScreenApp construction
CScreenApp::CScreenApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CScreenApp object
CScreenApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CScreenApp initialization
BOOL CScreenApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CScreenWnd *pWnd=new CScreenWnd;
pWnd->Create();
m_pMainWnd=pWnd;
return TRUE;
}