www.pudn.com > Terrain.rar > fps.h
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// File: fps.h
//
// Author: Frank Luna (C) All Rights Reserved
//
// System: AMD Athlon 1800+ XP, 512 DDR, Geforce 3, Windows XP, MSVC++ 7.0
//
// Desc: Wraps the code to compute and display the frames rendered per second.
//
//////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef __fpsH__
#define __fpsH__
#include "d3dfont.h"
class FPSCounter
{
public:
FPSCounter(IDirect3DDevice9* device);
~FPSCounter();
bool render(D3DCOLOR color, float timeDelta);
private:
IDirect3DDevice9* _device;
CD3DFont* _font;
DWORD _frameCnt;
float _timeElapsed;
float _fps;
char _fpsString[9];
};
#endif // __fpsH__