www.pudn.com > chap08.rar > tetrahedron.cpp


#include  
#include  
 
#include "tetrahedron.h" 
 
Tetrahedron::Tetrahedron(QWidget *parent) 
    : QGLWidget(parent) 
{ 
    setFormat(QGLFormat(QGL::DoubleBuffer | QGL::DepthBuffer)); 
    rotationX = -21.0; 
    rotationY = -57.0; 
    rotationZ = 0.0; 
    faceColors[0] = Qt::red; 
    faceColors[1] = Qt::green; 
    faceColors[2] = Qt::blue; 
    faceColors[3] = Qt::yellow; 
} 
 
void Tetrahedron::initializeGL() 
{ 
    qglClearColor(Qt::black); 
    glShadeModel(GL_FLAT); 
    glEnable(GL_DEPTH_TEST); 
    glEnable(GL_CULL_FACE); 
} 
 
void Tetrahedron::resizeGL(int width, int height) 
{ 
    glViewport(0, 0, width, height); 
    glMatrixMode(GL_PROJECTION); 
    glLoadIdentity(); 
    GLfloat x = GLfloat(width) / height; 
    glFrustum(-x, x, -1.0, 1.0, 4.0, 15.0); 
    glMatrixMode(GL_MODELVIEW); 
} 
 
void Tetrahedron::paintGL() 
{ 
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
    draw(); 
} 
 
void Tetrahedron::mousePressEvent(QMouseEvent *event) 
{ 
    lastPos = event->pos(); 
} 
 
void Tetrahedron::mouseMoveEvent(QMouseEvent *event) 
{ 
    GLfloat dx = GLfloat(event->x() - lastPos.x()) / width(); 
    GLfloat dy = GLfloat(event->y() - lastPos.y()) / height(); 
 
    if (event->buttons() & Qt::LeftButton) { 
        rotationX += 180 * dy; 
        rotationY += 180 * dx; 
        updateGL(); 
    } else if (event->buttons() & Qt::RightButton) { 
        rotationX += 180 * dy; 
        rotationZ += 180 * dx; 
        updateGL(); 
    } 
    lastPos = event->pos(); 
} 
 
void Tetrahedron::mouseDoubleClickEvent(QMouseEvent *event) 
{ 
    int face = faceAtPosition(event->pos()); 
    if (face != -1) { 
        QColor color = QColorDialog::getColor(faceColors[face], this); 
        if (color.isValid()) { 
            faceColors[face] = color; 
            updateGL(); 
        } 
    } 
} 
 
void Tetrahedron::draw() 
{ 
    static const GLfloat P1[3] = { 0.0, -1.0, +2.0 }; 
    static const GLfloat P2[3] = { +1.73205081, -1.0, -1.0 }; 
    static const GLfloat P3[3] = { -1.73205081, -1.0, -1.0 }; 
    static const GLfloat P4[3] = { 0.0, +2.0, 0.0 }; 
 
    static const GLfloat * const coords[4][3] = { 
        { P1, P2, P3 }, { P1, P3, P4 }, { P1, P4, P2 }, { P2, P4, P3 } 
    }; 
 
    glMatrixMode(GL_MODELVIEW); 
    glLoadIdentity(); 
    glTranslatef(0.0, 0.0, -10.0); 
    glRotatef(rotationX, 1.0, 0.0, 0.0); 
    glRotatef(rotationY, 0.0, 1.0, 0.0); 
    glRotatef(rotationZ, 0.0, 0.0, 1.0); 
 
    for (int i = 0; i < 4; ++i) { 
        glLoadName(i); 
        glBegin(GL_TRIANGLES); 
        qglColor(faceColors[i]); 
        for (int j = 0; j < 3; ++j) { 
            glVertex3f(coords[i][j][0], coords[i][j][1], 
                       coords[i][j][2]); 
        } 
        glEnd(); 
    } 
} 
 
int Tetrahedron::faceAtPosition(const QPoint &pos) 
{ 
    const int MaxSize = 512; 
    GLuint buffer[MaxSize]; 
    GLint viewport[4]; 
 
    glGetIntegerv(GL_VIEWPORT, viewport); 
    glSelectBuffer(MaxSize, buffer); 
    glRenderMode(GL_SELECT); 
 
    glInitNames(); 
    glPushName(0); 
 
    glMatrixMode(GL_PROJECTION); 
    glPushMatrix(); 
    glLoadIdentity(); 
    gluPickMatrix(GLdouble(pos.x()), GLdouble(viewport[3] - pos.y()), 
                  5.0, 5.0, viewport); 
    GLfloat x = GLfloat(width()) / height(); 
    glFrustum(-x, x, -1.0, 1.0, 4.0, 15.0); 
    draw(); 
    glMatrixMode(GL_PROJECTION); 
    glPopMatrix(); 
 
    if (!glRenderMode(GL_RENDER)) 
        return -1; 
    return buffer[3]; 
}