www.pudn.com > DdeComm.rar > DdeServerDlg.cpp


// DdeServerDlg.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "DdeServer.h" 
#include "DdeServerDlg.h" 
#include "..\\DdeClass\\Dde.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
CMyDde theDDEObj; 
 
///////////////////////////////////////////////////////////////////////////// 
// CDdeServerDlg dialog 
 
CDdeServerDlg::CDdeServerDlg(CWnd* pParent /*=NULL*/) 
	: CDialog(CDdeServerDlg::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CDdeServerDlg) 
	m_strText = _T(""); 
	//}}AFX_DATA_INIT 
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32 
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); 
} 
 
void CDdeServerDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CDdeServerDlg) 
	DDX_Text(pDX, IDC_TEXT, m_strText); 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CDdeServerDlg, CDialog) 
	//{{AFX_MSG_MAP(CDdeServerDlg) 
	ON_WM_TIMER() 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CDdeServerDlg message handlers 
 
BOOL CDdeServerDlg::OnInitDialog() 
{ 
	CDialog::OnInitDialog(); 
 
	// Set the icon for this dialog.  The framework does this automatically 
	//  when the application's main window is not a dialog 
	SetIcon(m_hIcon, TRUE);			// Set big icon 
	SetIcon(m_hIcon, FALSE);		// Set small icon 
 
	SetTimer(1,900,NULL); 
	theDDEObj.DdeServer("data received!"); 
	 
	return TRUE;  // return TRUE  unless you set the focus to a control 
} 
 
void CDdeServerDlg::OnTimer(UINT nIDEvent)  
{ 
	m_strText=theDDEObj.GetRequest(); 
 
	UpdateData(FALSE); 
	CDialog::OnTimer(nIDEvent); 
	 
	CDialog::OnTimer(nIDEvent); 
}