www.pudn.com > PlayFlash.rar > PlayFlashDlg.cpp


// PlayFlashDlg.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "PlayFlash.h" 
#include "PlayFlashDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CAboutDlg dialog used for App About 
 
class CAboutDlg : public CDialog 
{ 
public: 
	CAboutDlg(); 
 
// Dialog Data 
	//{{AFX_DATA(CAboutDlg) 
	enum { IDD = IDD_ABOUTBOX }; 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CAboutDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	//{{AFX_MSG(CAboutDlg) 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) 
{ 
	//{{AFX_DATA_INIT(CAboutDlg) 
	//}}AFX_DATA_INIT 
} 
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CAboutDlg) 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) 
	//{{AFX_MSG_MAP(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CPlayFlashDlg dialog 
 
CPlayFlashDlg::CPlayFlashDlg(CWnd* pParent /*=NULL*/) 
	: CDialog(CPlayFlashDlg::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CPlayFlashDlg) 
		// NOTE: the ClassWizard will add member initialization here 
	//}}AFX_DATA_INIT 
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32 
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); 
} 
 
void CPlayFlashDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CPlayFlashDlg) 
	//DDX_Control(pDX, IDC_SHOCKWAVEFLASH1, m_FlashPlayer); 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CPlayFlashDlg, CDialog) 
	//{{AFX_MSG_MAP(CPlayFlashDlg) 
	ON_WM_SYSCOMMAND() 
	ON_WM_PAINT() 
	ON_WM_QUERYDRAGICON() 
	ON_WM_MOUSEMOVE() 
	ON_WM_LBUTTONDOWN() 
	ON_WM_RBUTTONDOWN() 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CPlayFlashDlg message handlers 
 
BOOL CPlayFlashDlg::OnInitDialog() 
{ 
	CDialog::OnInitDialog(); 
 
	// Add "About..." menu item to system menu. 
 
	// IDM_ABOUTBOX must be in the system command range. 
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); 
	ASSERT(IDM_ABOUTBOX < 0xF000); 
	 
	//SetWindowLong(hWnd,GWL_EXSTYLE,GetWindowLong(hWnd,GWL_EXSTYLE)|WS_EX_LAYERED); 
	CMenu* pSysMenu = GetSystemMenu(FALSE); 
	if (pSysMenu != NULL) 
	{ 
		CString strAboutMenu; 
		strAboutMenu.LoadString(IDS_ABOUTBOX); 
		if (!strAboutMenu.IsEmpty()) 
		{ 
			pSysMenu->AppendMenu(MF_SEPARATOR); 
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); 
		} 
	} 
 
	// Set the icon for this dialog.  The framework does this automatically 
	//  when the application's main window is not a dialog 
	SetIcon(m_hIcon, TRUE);			// Set big icon 
	SetIcon(m_hIcon, FALSE);		// Set small icon 
	 
	// TODO: Add extra initialization here 
	 
	m_MicroEnterprise.Create(this); 
	m_MicroEnterprise.ShowWindow(SW_SHOW); 
	m_MicroEnterprise.UpdateWindow(); 
 
	return TRUE;  // return TRUE  unless you set the focus to a control 
} 
 
void CPlayFlashDlg::OnSysCommand(UINT nID, LPARAM lParam) 
{ 
	if ((nID & 0xFFF0) == IDM_ABOUTBOX) 
	{ 
		CAboutDlg dlgAbout; 
		dlgAbout.DoModal(); 
	} 
	else 
	{ 
		CDialog::OnSysCommand(nID, lParam); 
	} 
} 
 
// If you add a minimize button to your dialog, you will need the code below 
//  to draw the icon.  For MFC applications using the document/view model, 
//  this is automatically done for you by the framework. 
 
void CPlayFlashDlg::OnPaint()  
{ 
	if (IsIconic()) 
	{ 
		CPaintDC dc(this); // device context for painting 
 
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); 
 
		// Center icon in client rectangle 
		int cxIcon = GetSystemMetrics(SM_CXICON); 
		int cyIcon = GetSystemMetrics(SM_CYICON); 
		CRect rect; 
		GetClientRect(&rect); 
		int x = (rect.Width() - cxIcon + 1) / 2; 
		int y = (rect.Height() - cyIcon + 1) / 2; 
 
		// Draw the icon 
		dc.DrawIcon(x, y, m_hIcon); 
	} 
	else 
	{ 
		CDialog::OnPaint(); 
	} 
} 
 
// The system calls this to obtain the cursor to display while the user drags 
//  the minimized window. 
HCURSOR CPlayFlashDlg::OnQueryDragIcon() 
{ 
	return (HCURSOR) m_hIcon; 
} 
 
BEGIN_EVENTSINK_MAP(CPlayFlashDlg, CDialog) 
    //{{AFX_EVENTSINK_MAP(CPlayFlashDlg) 
	//}}AFX_EVENTSINK_MAP 
END_EVENTSINK_MAP() 
 
/*void CPlayFlashDlg::OnFSCommandShockwaveflash1(LPCTSTR command, LPCTSTR args)  
{ 
	// TODO: Add your control notification handler code here 
	if( 0 == strcmp(command,"bt") ) 
	{ 
		if( 0 == strcmp(args,"enter") ) 
		{ 
			MessageBox("欢迎进入系统!"); 
		} 
	} 
	else if( 0 == strcmp(command,"quit") ) 
	{ 
		MessageBox("您选择了退出!"); 
		CDialog::OnCancel(); 
	} 
} 
*/ 
void CPlayFlashDlg::OnMouseMove(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	 
	CDialog::OnMouseMove(nFlags, point); 
} 
 
void CPlayFlashDlg::OnLButtonDown(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	PostMessage(WM_NCLBUTTONDOWN,HTCAPTION,MAKELPARAM(point.x,point.y)); 
	CDialog::OnLButtonDown(nFlags, point); 
} 
 
void CPlayFlashDlg::OnRButtonDown(UINT nFlags, CPoint point)  
{ 
	// TODO: Add your message handler code here and/or call default 
	char   szText[256];   
  sprintf(szText,"托盘区图标数:%d",1);   
  MessageBox(szText,"ok",MB_OK);   
	 
	CDialog::OnRButtonDown(nFlags, point); 
} 
 
 
void CPlayFlashDlg::SetupRegion(CDC *pDC) 
{ 
	/*CDC					memDC; 
	CBitmap				cBitmap; 
	CBitmap*			pOldMemBmp = NULL; 
	COLORREF			col,colMask; 
	CRect				cRect; 
	int					x, y; 
	CRgn				wndRgn, rgnTemp; 
 
	//获取窗口的区域 
	GetWindowRect(&cRect); 
	CPoint ptOrg=cRect.TopLeft(); 
 
 
	//获取不透明图像的区域 
	//CRect rcNewWnd=CRect(ptOrg,CSize(bmInfo.bmWidth,bmInfo.bmHeight)); 
 
	CDC *dc=m_FlashPlayer.GetDC(); 
	 
 
	CRect frect; 
	m_FlashPlayer.GetWindowRect(&frect); 
	this->ScreenToClient(frect); 
	int width=frect.Width(); 
	int height=frect.Height(); 
 
	cBitmap.CreateCompatibleBitmap(dc,width,height);*/ 
 
 
	//dc.BitBlt(0,0,width,height,pDC,0,0,SRCCOPY); 
 
	 
} 
 
LRESULT CPlayFlashDlg::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	return CDialog::WindowProc(message, wParam, lParam); 
}