www.pudn.com > PlayFlash.rar > PlayFlashDlg.cpp
// PlayFlashDlg.cpp : implementation file
//
#include "stdafx.h"
#include "PlayFlash.h"
#include "PlayFlashDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPlayFlashDlg dialog
CPlayFlashDlg::CPlayFlashDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPlayFlashDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPlayFlashDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CPlayFlashDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPlayFlashDlg)
//DDX_Control(pDX, IDC_SHOCKWAVEFLASH1, m_FlashPlayer);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPlayFlashDlg, CDialog)
//{{AFX_MSG_MAP(CPlayFlashDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_WM_RBUTTONDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPlayFlashDlg message handlers
BOOL CPlayFlashDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
//SetWindowLong(hWnd,GWL_EXSTYLE,GetWindowLong(hWnd,GWL_EXSTYLE)|WS_EX_LAYERED);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_MicroEnterprise.Create(this);
m_MicroEnterprise.ShowWindow(SW_SHOW);
m_MicroEnterprise.UpdateWindow();
return TRUE; // return TRUE unless you set the focus to a control
}
void CPlayFlashDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CPlayFlashDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CPlayFlashDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
BEGIN_EVENTSINK_MAP(CPlayFlashDlg, CDialog)
//{{AFX_EVENTSINK_MAP(CPlayFlashDlg)
//}}AFX_EVENTSINK_MAP
END_EVENTSINK_MAP()
/*void CPlayFlashDlg::OnFSCommandShockwaveflash1(LPCTSTR command, LPCTSTR args)
{
// TODO: Add your control notification handler code here
if( 0 == strcmp(command,"bt") )
{
if( 0 == strcmp(args,"enter") )
{
MessageBox("欢迎进入系统!");
}
}
else if( 0 == strcmp(command,"quit") )
{
MessageBox("您选择了退出!");
CDialog::OnCancel();
}
}
*/
void CPlayFlashDlg::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CDialog::OnMouseMove(nFlags, point);
}
void CPlayFlashDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
PostMessage(WM_NCLBUTTONDOWN,HTCAPTION,MAKELPARAM(point.x,point.y));
CDialog::OnLButtonDown(nFlags, point);
}
void CPlayFlashDlg::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
char szText[256];
sprintf(szText,"托盘区图标数:%d",1);
MessageBox(szText,"ok",MB_OK);
CDialog::OnRButtonDown(nFlags, point);
}
void CPlayFlashDlg::SetupRegion(CDC *pDC)
{
/*CDC memDC;
CBitmap cBitmap;
CBitmap* pOldMemBmp = NULL;
COLORREF col,colMask;
CRect cRect;
int x, y;
CRgn wndRgn, rgnTemp;
//获取窗口的区域
GetWindowRect(&cRect);
CPoint ptOrg=cRect.TopLeft();
//获取不透明图像的区域
//CRect rcNewWnd=CRect(ptOrg,CSize(bmInfo.bmWidth,bmInfo.bmHeight));
CDC *dc=m_FlashPlayer.GetDC();
CRect frect;
m_FlashPlayer.GetWindowRect(&frect);
this->ScreenToClient(frect);
int width=frect.Width();
int height=frect.Height();
cBitmap.CreateCompatibleBitmap(dc,width,height);*/
//dc.BitBlt(0,0,width,height,pDC,0,0,SRCCOPY);
}
LRESULT CPlayFlashDlg::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// TODO: Add your specialized code here and/or call the base class
return CDialog::WindowProc(message, wParam, lParam);
}