www.pudn.com > PlayFlash.rar > PlayFlash.cpp


// PlayFlash.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "PlayFlash.h" 
#include "PlayFlashDlg.h" 
#include "windows.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CPlayFlashApp 
 
BEGIN_MESSAGE_MAP(CPlayFlashApp, CWinApp) 
	//{{AFX_MSG_MAP(CPlayFlashApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CPlayFlashApp construction 
 
CPlayFlashApp::CPlayFlashApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CPlayFlashApp object 
 
CPlayFlashApp theApp; 
HINSTANCE hInst; 
typedef int (__stdcall * REGISTERFUNC)(void); 
 
///////////////////////////////////////////////////////////////////////////// 
// CPlayFlashApp initialization 
 
LRESULT CALLBACK  mWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	return DefWindowProc (hwnd, message, wParam, lParam) ; 
} 
 
BOOL CPlayFlashApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
/*注册shockwave flash object控件,控件不能放在有中文的路径下 
	TCHAR strCurDrt[500]; 
	int nLen = ::GetCurrentDirectory(500,strCurDrt); 
	if( strCurDrt[nLen]!='\\' ) 
	{ 
		strCurDrt[nLen++] = '\\'; 
		strCurDrt[nLen] = '\0'; 
	} 
 
	CString strFileName = strCurDrt; 
	strFileName +="flash.ocx"; 
	AfxMessageBox(strFileName); 
	hInst = NULL; 
	hInst = LoadLibrary( strFileName ); 
	if( !hInst ) 
	{ 
		AfxMessageBox("加载flash.ocx失败,请检查flash.ocx是否和程序在同一目录下"); 
	} 
	else 
	{ 
		 
		REGISTERFUNC pRegister; 
		pRegister = GetProcAddress((HMODULE)hInst,"DllRegisterServer" ); 
		(*pRegister)(); 
	} 
 
	*/ 
	 
	 
 
 
	/*static TCHAR szAppName[] = TEXT ("HelloWin") ; 
     HWND         hwnd ; 
     MSG          msg ; 
     WNDCLASS     wndclass ; 
 
     wndclass.style         = CS_HREDRAW | CS_VREDRAW ; 
     wndclass.lpfnWndProc   = mWndProc ; 
     wndclass.cbClsExtra    = 0 ; 
     wndclass.cbWndExtra    = 0 ; 
     wndclass.hInstance     = m_hInstance ; 
     wndclass.hIcon         = NULL ; 
     wndclass.hCursor       = NULL ; 
     wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; 
     wndclass.lpszMenuName  = NULL ; 
     wndclass.lpszClassName = szAppName ; 
 
     if (!RegisterClass (&wndclass)) 
     { 
          MessageBox (NULL, TEXT ("This program requires Windows NT!"),  
                      szAppName, MB_ICONERROR) ; 
          return 0 ; 
     } 
	hwnd = CreateWindow (szAppName,                  // window class name 
                          TEXT ("The Hello Program"), // window caption 
                          WS_OVERLAPPEDWINDOW,        // window style 
                          CW_USEDEFAULT,              // initial x position 
                          CW_USEDEFAULT,              // initial y position 
                          CW_USEDEFAULT,              // initial x size 
                          CW_USEDEFAULT,              // initial y size 
                          NULL,                       // parent window handle 
                          NULL,                       // window menu handle 
                          m_hInstance,                  // program instance handle 
                          NULL) ;                     // creation parameters 
      
     ShowWindow(hwnd,1) ; 
     UpdateWindow (hwnd) ;*/ 
      
 
	 	CPlayFlashDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	 
	 
	return FALSE; 
}