www.pudn.com > nanjingdaxue.rar > moveadd.c
/* We include the following header files,
define some character arrays and a pointer to those arrays
and then initialize the curses structures. */
#include
#include
#include
#include
int main()
{
const char witch_one[] = " First Witch ";
const char witch_two[] = " Second Witch ";
const char *scan_ptr;
initscr();
/* Now for the three initial sets of text that appear at intervals on the screen.
Note the on and off flagging of text attributes. */
move(5, 15);
attron(A_BOLD);
printw("%s", "Macbeth");
attroff(A_BOLD);
refresh();
sleep(1);
move(8, 15);
attron(A_DIM);
printw("%s", "Thunder and Lightning");
attroff(A_DIM);
refresh();
sleep(1);
move(10, 10);
printw("%s", "When shall we three meet again");
move(11, 23);
printw("%s", "In thunder, lightning, or in rain ?");
move(13, 10);
printw("%s", "When the hurlyburly's done,");
move(14,23);
printw("%s", "When the battle's lost and won.");
refresh();
sleep(1);
/* Lastly, the actors are identified and their names are inserted a character
at the time. We also add the reset function at the end of the main function. */
attron(A_DIM);
scan_ptr = witch_one + strlen(witch_one);
while(scan_ptr != witch_one) {
move(10,10);
insch(*scan_ptr--);
}
scan_ptr = witch_two + strlen(witch_two);
while (scan_ptr != witch_two) {
move(13, 10);
insch(*scan_ptr--);
}
attroff(A_DIM);
refresh();
sleep(1);
endwin();
exit(EXIT_SUCCESS);
}