www.pudn.com > SurfaceConstructor-1.1.rar > dataset.h
/***************************************************************************** * dataset.h is the header file containing function declarations for * utility functions for handling datasets in the surfCon application * Oliver Hinds2004-06-22 * * * *****************************************************************************/ #ifndef DATASET_H #define DATASET_H #define DATASET_VERSION_H "$Id: dataset.h,v 1.11 2007/05/22 19:18:00 oph Exp $" #include"surfConTypes.h" #include"surfConUtil.h" #include"imageUtil.h" #include"volumeUtil.h" #include"imageIO.h" #include"volumeIO.h" #include"list.h" #include"libsrUtil.h" #include /** * load slice contours from a file and view them with a black background */ dataset *newDatasetContourFile(char *filename, char *sliceFilename); /** * creates a dataset from an MGH volume */ dataset *newDatasetVolume(char *confFilename, char *volumeFilename); /** * creates a dataset from a set of images */ dataset *newDatasetImages(char *confFilename, char *directory, int imageFormat, char **sliceFilenames, int numSlices, double xDist, double yDist, double sliceDist); /** * reads a dataset from a dataset file */ dataset *readDataset(char *filename); /** * reads the volume specific dataset params */ int readDatasetVolume(FILE *fp, dataset *ds); /** * reads the image specific dataset params */ int readDatasetImage(FILE *fp, dataset *ds); /** * reads the no images specific dataset params */ int readDatasetNoImages(FILE *fp, dataset *ds); /** * prepares the dataset structure for saving, updates the * hasLables, hasMarkers, hasAdjacent flags are set */ void prepareDatasetForSave(dataset *ds); /** * saves a dataset from a dataset struct to the file specified in the dataset */ int saveDataset(dataset *ds); /** * load the images from the desired locations */ int loadImages(dataset *ds); /** * loads the nth image from a dataset */ image *loadImage(dataset *ds, int n); /** * image the texture with opengl */ GLuint imageTexture(dataset *ds, image *im); /** * loads an image and makes a texture for it * either the image is read from a file into memory, or * retreived if already loaded */ GLuint loadTexture(dataset *ds, char *filename, int format, image *im); /** * unloads a texture to free up memory */ void unloadTexture(int i); /** * gets a slice number's filename */ int getSliceFilename(dataset *ds, int sliceNum, char *imgFilename); /** * writess a dataset from a dataset file */ int writeDataset(dataset *ds, FILE *fp); /** * dumps the align actions for a dataset to a file stream */ void dumpAlign(dataset *ds, FILE *fp); /** * dumps the tacks for a dataset to a file stream */ void dumpContours(dataset *ds, FILE *fp); /** * dumps the contour adjacency information */ void dumpContourAdjacency(dataset *ds, FILE *fp); /** * dumps the labels for the vertices */ void dumpLabel(dataset *ds, FILE *fp); /** * dumps the markers for a dataset to a file stream */ void dumpMarker(dataset *ds, FILE *fp); /** * dumps the surface info for a dataset to a file stream */ void dumpSurface(dataset *ds, FILE *fp); /** * assign the boundary vertices */ void assignBoundaries(dataset *ds); /** * assigns the z coordinates to the contour vertices */ void assignZCoords(dataset *ds); /** * checks the version string for compatibility with this version */ int checkVersionString(char *otherVersion); /** * makes an id string not an id string by replacing ID with Id */ char *unCVS(char * str); #endif