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// WireCube.h: interface for the CWireCube class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_WIRECUBE_H__E99389A0_A3A5_11D6_9A0D_000102BD8BDA__INCLUDED_) 
#define AFX_WIRECUBE_H__E99389A0_A3A5_11D6_9A0D_000102BD8BDA__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#include "Ogre.h" 
#include  
 
using namespace Ogre; 
 
 
class CWireCube   
{ 
public: 
	bool checkCollision(Real *mymins,Real *mymaxs, Real *extmins,Real *extmaxs); 
	enum EHighlightColor  
	{ 
		ERed, 
		EGreen, 
		EBlue 
	}; 
 
	void SetupColors(long *pCol,long col); 
	void Highlight(bool onoff, EHighlightColor ecolor = ERed); 
	void translate(float x,float y,float z); 
	void SetupBoundingBoxVertices(float *pVArray,AxisAlignedBox &aab); 
	bool m_bInited; 
	void InitCube(AxisAlignedBox aab,char *name,SceneManager *pSceneMgr = NULL); 
	AxisAlignedBox m_AAB; 
	float *m_pvertexData; 
	float *m_pnormalData; 
	long  *m_pDiffuses; 
	long  *m_pSpecular; 
	Real  *m_pTexCoords; 
	Material* m_pMaterial; 
	 
	SceneNode* m_pNode; 
	SceneNode* GetNode()  
	{ 
		return m_pNode; 
	} 
 
	CWireCube(); 
	virtual ~CWireCube(); 
 
}; 
 
#endif // !defined(AFX_WIRECUBE_H__E99389A0_A3A5_11D6_9A0D_000102BD8BDA__INCLUDED_)