www.pudn.com > ParticleEditor_1.2.0.zip > PE_templates_2.particle
PEExamples/flame
{
quota 500
material PE/lensflare
particle_width 2
particle_height 12
cull_each false
renderer billboard
emitter Box
{
angle 2
colour 1 0.189474 0.0631577 1
colour_range_start 1 0.189474 0.0631577 1
colour_range_end 1 0.189474 0.0631577 1
direction 0 -1 0
emission_rate 10
position 0 20 0
velocity 6
velocity_min 6
velocity_max 6
time_to_live 6
time_to_live_min 6
time_to_live_max 6
duration 0
duration_min 0
duration_max 0
repeat_delay 0
repeat_delay_min 0
repeat_delay_max 0
width 2
height 2
depth 2
}
affector Scaler
{
rate 2
}
affector ColourFader2
{
red1 0
green1 0.05
blue1 0.01
alpha1 0
red2 0
green2 1
blue2 1
alpha2 0
state_change 0.8
}
}
PEExamples/ringOfFire
{
quota 2000
material PE/explosion
particle_width 10
particle_height 10
cull_each false
renderer billboard
emitter Ring
{
angle 10.31
colour 1 1 1 1
colour_range_start 1 1 1 1
colour_range_end 1 1 1 1
direction 0 1 0
emission_rate 250
position 0 0 0
velocity 3
velocity_min 3
velocity_max 11
time_to_live 3
time_to_live_min 3
time_to_live_max 3
duration 0
duration_min 0
duration_max 0
repeat_delay 0
repeat_delay_min 0
repeat_delay_max 0
width 30
height 30
depth 2
inner_width 0.5
inner_height 0.5
}
affector ColourFader
{
red -0.5
green -0.5
blue -0.25
alpha 0
}
}
PEExamples/space
{
quota 1000
material PE/Flare
particle_width 22
particle_height 55.05
cull_each true
renderer billboard
billboard_type oriented_self
emitter Point
{
angle 90
colour 0.1 0.1 0.1 1
colour_range_start 0.1 0.1 0.1 1
colour_range_end 1 1 1 1
direction 0 0 -1
emission_rate 400
position 0 0 0
velocity 30.65
velocity_min 30.65
velocity_max 259.3
time_to_live 2
time_to_live_min 2
time_to_live_max 3
duration 0
duration_min 0
duration_max 0
repeat_delay 0
repeat_delay_min 0
repeat_delay_max 0
}
affector ColourFader
{
red -0.5
green -0.5
blue -0.5
alpha 0
}
}
PEExamples/snow
{
quota 2000
material PE/lensflare
particle_width 4
particle_height 4
cull_each true
renderer billboard
sorted true
local_space false
billboard_type point
billboard_origin center
billboard_rotation_type texcoord
common_up_vector 0 1 0
point_rendering false
accurate_facing false
emitter Box
{
angle 0
colour 1 1 1 1
colour_range_start 1 1 1 1
colour_range_end 1 1 1 1
direction 0 -1 0
emission_rate 100
position 0 100 0
velocity 10
velocity_min 10
velocity_max 15
time_to_live 20
time_to_live_min 20
time_to_live_max 20
duration 0
duration_min 0
duration_max 0
repeat_delay 0
repeat_delay_min 0
repeat_delay_max 0
width 200
height 200
depth 1
}
affector DeflectorPlane
{
plane_point 0 0 0
plane_normal 0 1 0
bounce 0
}
affector DirectionRandomiser
{
randomness 7
scope 1
keep_velocity true
}
}
PEExamples/point_rendering
{
quota 9001
material PE/point_lensflare
particle_width 1
particle_height 1
cull_each false
renderer billboard
sorted false
local_space false
billboard_type point
billboard_origin center
billboard_rotation_type texcoord
common_up_vector 0 1 0
point_rendering true
accurate_facing false
emitter Point
{
angle 99
colour 1 1 0 1
colour_range_start 1 1 0 1
colour_range_end 0.3 1 0.3 1
direction 0 1 0
emission_rate 2000
position 0 0 0
velocity 7
velocity_min 7
velocity_max 12
time_to_live 2.766
time_to_live_min 2.766
time_to_live_max 5
duration 0
duration_min 0
duration_max 0
repeat_delay 0
repeat_delay_min 0
repeat_delay_max 0
}
affector ColourFader
{
red -0.4
green -0.4
blue -0.1
alpha -0.5
}
}
PEExamples/bounce
{
quota 5000
material PE/Flare
particle_width 4
particle_height 5
cull_each false
renderer billboard
sorted false
local_space false
billboard_type oriented_self
billboard_origin center
billboard_rotation_type texcoord
common_up_vector 0 1 0
point_rendering false
accurate_facing false
emitter Point
{
angle 90
colour 1 1 0 1
colour_range_start 1 1 0 1
colour_range_end 0.3 1 0.3 1
direction 0 1 0
emission_rate 2000
position 0 0 0
velocity 15
velocity_min 15
velocity_max 15
time_to_live 7
time_to_live_min 7
time_to_live_max 7
duration 0.5
duration_min 0.5
duration_max 0.5
repeat_delay 7
repeat_delay_min 7
repeat_delay_max 7
}
affector LinearForce
{
force_vector 0 -10 0
force_application add
}
affector DeflectorPlane
{
plane_point 0 -10 0
plane_normal 0 1 0
bounce 0.8989
}
affector ColourFader
{
red -0.1
green -0.1
blue -0.1
alpha 0
}
}