www.pudn.com > ParticleEditor_1.2.0.zip > PE_materials.material


material PE/point_lensflare 
{ 
	technique 
	{ 
		pass 
		{ 
			lighting off 
			depth_write off 
			scene_blend add 
 
			point_sprites on 
			point_size 0.1 
			point_size_attenuation on 
 
			texture_unit 
			{ 
				texture flare.png 
			} 
		} 
	} 
} 
 
material PE/lensflare 
{ 
	technique 
	{ 
		pass 
		{ 
			lighting off 
			depth_write off 
			scene_blend add 
 
			texture_unit 
			{ 
				texture flare.png 
			} 
		} 
	} 
} 
 
material PE/bigFlame 
{ 
	technique 
	{ 
		pass 
		{ 
			lighting off 
			depth_write off 
			scene_blend add 
 
			texture_unit 
			{ 
				texture bigflame.png 
			} 
		} 
	} 
} 
 
material PE/smoke 
{ 
	technique 
	{ 
		pass 
		{ 
			lighting off 
			depth_write off 
			scene_blend alpha_blend 
 
			texture_unit 
			{ 
				texture smoke.png 
			} 
		} 
	} 
} 
 
material PE/explosion 
{ 
	technique 
	{ 
		pass 
		{ 
			lighting off 
			depth_write off 
			scene_blend add 
 
			texture_unit 
			{ 
				texture explosion.png 
			} 
		} 
	} 
} 
 
material PE/ringflare 
{ 
	technique 
	{ 
		pass 
		{ 
			lighting off 
			depth_write off 
			scene_blend add 
 
			texture_unit 
			{ 
				texture ring_flare.png 
			} 
		} 
	} 
} 
 
material PE/ringflare2 
{ 
	technique 
	{ 
		pass 
		{ 
			lighting off 
			depth_write off 
			scene_blend add 
 
			texture_unit 
			{ 
				texture ring_flare2.png 
			} 
		} 
	} 
} 
 
material PE/Flare 
{ 
	technique 
	{ 
		pass 
		{ 
			lighting off 
			scene_blend add 
			depth_write off 
 
			texture_unit 
			{ 
				texture flaretrail.png 
			} 
		} 
	} 
} 
 
material PE/Streak 
{ 
	technique 
	{ 
		pass 
		{ 
			lighting off 
			depth_write off 
			scene_blend add 
 
			texture_unit 
			{ 
				texture streak.png 
			} 
		} 
	} 
}