www.pudn.com > ParticleEditor_1.2.0.zip > PE_materials.material
material PE/point_lensflare
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
point_sprites on
point_size 0.1
point_size_attenuation on
texture_unit
{
texture flare.png
}
}
}
}
material PE/lensflare
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture flare.png
}
}
}
}
material PE/bigFlame
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture bigflame.png
}
}
}
}
material PE/smoke
{
technique
{
pass
{
lighting off
depth_write off
scene_blend alpha_blend
texture_unit
{
texture smoke.png
}
}
}
}
material PE/explosion
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture explosion.png
}
}
}
}
material PE/ringflare
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture ring_flare.png
}
}
}
}
material PE/ringflare2
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture ring_flare2.png
}
}
}
}
material PE/Flare
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture flaretrail.png
}
}
}
}
material PE/Streak
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture streak.png
}
}
}
}