www.pudn.com > Chap16.rar > Groundball.x


xof 0303txt 0032

Header {
 1;
 0;
 1;
}
 
Frame Groundball { 
  Frame Ball01 { 
    FrameTransformMatrix { 
      1.000000,0.000000,0.000000,0.000000, 
      0.000000,1.000000,0.000000,0.000000, 
      0.000000,0.000000,1.000000,0.000000, 
      0.000000,0.000000,20.000000,1.000000;; 
    } 
    Mesh SphereMesh { 
     27; 
     0.001000;22.361679;0.001000;, 
     0.000999;15.812388;15.812389;, 
     -11.179340;15.812388;11.181340;, 
     -15.810389;15.812388;0.000999;, 
     -11.179338;15.812388;-11.179341;, 
     0.001002;15.812388;-15.810389;, 
     11.181342;15.812388;-11.179338;, 
     15.812389;15.812388;0.001003;, 
     11.181338;15.812388;11.181343;, 
     0.000999;0.000999;22.361679;, 
     -15.810389;0.000999;15.812387;, 
     -22.359680;0.000999;0.000998;, 
     -15.810386;0.000999;-15.810390;, 
     0.001003;0.000999;-22.359680;, 
     15.812391;0.000999;-15.810386;, 
     22.361679;0.000999;0.001004;, 
     15.812386;0.000999;15.812391;, 
     0.000999;0.000999;22.361679;, 
     -15.810389;0.000999;15.812387;, 
     -22.359680;0.000999;0.000998;, 
     -15.810386;0.000999;-15.810390;, 
     0.001003;0.000999;-22.359680;, 
     15.812391;0.000999;-15.810386;, 
     22.361679;0.000999;0.001004;, 
     15.812386;0.000999;15.812391;, 
     0.001000;0.000999;0.001000;, 
     0.000000;0.000000;130.000000;; 
     48; 
     3;0,2,1;, 
     3;0,3,2;, 
     3;0,4,3;, 
     3;0,5,4;, 
     3;0,6,5;, 
     3;0,7,6;, 
     3;0,8,7;, 
     3;0,1,8;, 
     3;1,10,9;, 
     3;1,2,10;, 
     3;2,11,10;, 
     3;2,3,11;, 
     3;3,12,11;, 
     3;3,4,12;, 
     3;4,13,12;, 
     3;4,5,13;, 
     3;5,14,13;, 
     3;5,6,14;, 
     3;6,15,14;, 
     3;6,7,15;, 
     3;7,16,15;, 
     3;7,8,16;, 
     3;8,9,16;, 
     3;8,1,9;, 
     3;9,18,17;, 
     3;9,10,18;, 
     3;10,19,18;, 
     3;10,11,19;, 
     3;11,20,19;, 
     3;11,12,20;, 
     3;12,21,20;, 
     3;12,13,21;, 
     3;13,22,21;, 
     3;13,14,22;, 
     3;14,23,22;, 
     3;14,15,23;, 
     3;15,24,23;, 
     3;15,16,24;, 
     3;16,17,24;, 
     3;16,9,17;, 
     3;25,17,18;, 
     3;25,18,19;, 
     3;25,19,20;, 
     3;25,20,21;, 
     3;25,21,22;, 
     3;25,22,23;, 
     3;25,23,24;, 
     3;25,24,17;; 
 
     MeshMaterialList { 
      1; 
      1; 
      0; 
 
      Material { 
       1.000000;1.000000;1.000000;1.000000;; 
       15.000000; 
       1.000000;1.000000;1.000000;; 
       0.000000;0.000000;0.000000;; 
 
       TextureFilename { 
        "dirt.bmp"; 
       } 
      } 
     } 
 
     MeshNormals { 
      34; 
      0.000000;1.000000;0.000000;, 
      -0.000000;0.715247;0.698872;, 
      -0.494177;0.715247;0.494177;, 
      -0.698872;0.715247;-0.000000;, 
      -0.494177;0.715247;-0.494177;, 
      0.000000;0.715247;-0.698872;, 
      0.494177;0.715247;-0.494177;, 
      0.698872;0.715247;0.000000;, 
      0.494177;0.715247;0.494177;, 
      0.380179;0.651937;0.656081;, 
      -0.104086;0.810341;0.576640;, 
      -0.389738;0.920926;-0.000000;, 
      -0.104086;0.810341;-0.576640;, 
      0.496328;-0.141546;-0.856518;, 
      0.870863;-0.111860;-0.478629;, 
      0.994571;-0.104060;0.000000;, 
      0.870863;-0.111860;0.478629;, 
      1.000000;0.000000;0.000000;, 
      0.000000;-1.000000;0.000000;, 
      0.707107;0.707107;0.000000;, 
      0.000000;-1.000000;0.000000;, 
      0.707107;0.707107;0.000000;, 
      0.000000;-1.000000;0.000000;, 
      0.707107;0.707107;0.000000;, 
      0.000000;-1.000000;0.000000;, 
      1.000000;0.000000;0.000000;, 
      0.000000;-1.000000;0.000000;, 
      0.707107;-0.707107;0.000000;, 
      0.000000;-1.000000;0.000000;, 
      0.707107;-0.707107;0.000000;, 
      0.000000;-1.000000;0.000000;, 
      0.707107;-0.707107;0.000000;, 
      0.000000;-1.000000;0.000000;, 
      0.000000;-1.000000;0.000000;; 
      48; 
      3;0,2,1;, 
      3;0,3,2;, 
      3;0,4,3;, 
      3;0,5,4;, 
      3;0,6,5;, 
      3;0,7,6;, 
      3;0,8,7;, 
      3;0,1,8;, 
      3;1,10,9;, 
      3;1,2,10;, 
      3;2,11,10;, 
      3;2,3,11;, 
      3;3,12,11;, 
      3;3,4,12;, 
      3;4,13,12;, 
      3;4,5,13;, 
      3;5,14,13;, 
      3;5,6,14;, 
      3;6,15,14;, 
      3;6,7,15;, 
      3;7,16,15;, 
      3;7,8,16;, 
      3;8,9,16;, 
      3;8,1,9;, 
      3;9,19,17;, 
      3;9,10,19;, 
      3;10,21,19;, 
      3;10,11,21;, 
      3;11,23,21;, 
      3;11,12,23;, 
      3;12,25,23;, 
      3;12,13,25;, 
      3;13,27,25;, 
      3;13,14,27;, 
      3;14,29,27;, 
      3;14,15,29;, 
      3;15,31,29;, 
      3;15,16,31;, 
      3;16,17,31;, 
      3;16,9,17;, 
      3;33,18,20;, 
      3;33,20,22;, 
      3;33,22,24;, 
      3;33,24,26;, 
      3;33,26,28;, 
      3;33,28,30;, 
      3;33,30,32;, 
      3;33,32,18;; 
     } 
 
     MeshTextureCoords { 
      27; 
      0.500000;0.500000;, 
      0.500000;0.146800;, 
      0.250250;0.250250;, 
      0.146800;0.500000;, 
      0.250250;0.749750;, 
      0.500000;0.853200;, 
      0.749750;0.749750;, 
      0.853200;0.500000;, 
      0.749750;0.250250;, 
      0.500000;0.000500;, 
      0.146800;0.146800;, 
      0.000500;0.500000;, 
      0.146800;0.853200;, 
      0.500000;0.999500;, 
      0.853200;0.853200;, 
      0.999500;0.500000;, 
      0.853200;0.146800;, 
      0.500000;0.000500;, 
      0.146800;0.146800;, 
      0.000500;0.500000;, 
      0.146800;0.853200;, 
      0.500000;0.999500;, 
      0.853200;0.853200;, 
      0.999500;0.500000;, 
      0.853200;0.146800;, 
      0.500000;0.500000;, 
      0.500000;0.500000;; 
     } 
    } 
  } 
 
  Frame Ball02 { 
    FrameTransformMatrix { 
      1.000000,0.000000,0.000000,0.000000, 
      0.000000,1.000000,0.000000,0.000000, 
      0.000000,0.000000,1.000000,0.000000, 
      0.000000,0.000000,50.000000,1.000000;; 
    } 
    {SphereMesh} 
  } 
 
  Frame Ball03 { 
    FrameTransformMatrix { 
      1.000000,0.000000,0.000000,0.000000, 
      0.000000,1.000000,0.000000,0.000000, 
      0.000000,0.000000,1.000000,0.000000, 
      0.000000,0.000000,80.000000,1.000000;; 
    } 
    {SphereMesh} 
  } 
 
  Frame Ball04 { 
    FrameTransformMatrix { 
      1.000000,0.000000,0.000000,0.000000, 
      0.000000,1.000000,0.000000,0.000000, 
      0.000000,0.000000,1.000000,0.000000, 
      0.000000,0.000000,110.000000,1.000000;; 
    } 
    {SphereMesh} 
  } 
} 
 
AnimationSet Anim { 
  Animation { 
    {Ball01} 
    AnimationKey { 
      4; 
      2; 
      0; 16;  0.000000,0.000000,0.000000,0.000000, 
              0.000000,0.000000,0.000000,0.000000, 
              0.000000,0.000000,0.000000,0.000000, 
              0.000000,0.000000,20.000000,1.000000;;, 
      6; 16;  1.000000,0.000000,0.000000,0.000000, 
              0.000000,1.000000,0.000000,0.000000, 
              0.000000,0.000000,1.000000,0.000000, 
              0.000000,0.000000,20.000000,1.000000;;; 
    } 
  } 
  Animation { 
    {Ball02} 
    AnimationKey { 
      4; 
      2; 
      3; 16;  0.000000,0.000000,0.000000,0.000000, 
              0.000000,0.000000,0.000000,0.000000, 
              0.000000,0.000000,0.000000,0.000000, 
              0.000000,0.000000,50.000000,1.000000;;, 
      9; 16;  1.3000000,0.000000,0.000000,0.000000, 
              0.000000,2.000000,0.000000,0.000000, 
              0.000000,0.000000,1.000000,0.000000, 
              0.000000,0.000000,50.000000,1.000000;;; 
    } 
  } 
  Animation { 
    {Ball03} 
    AnimationKey { 
      4; 
      2; 
      6; 16;  0.000000,0.000000,0.000000,0.000000, 
              0.000000,0.000000,0.000000,0.000000, 
              0.000000,0.000000,0.000000,0.000000, 
              0.000000,0.000000,80.000000,1.000000;;, 
      12; 16; 1.6000000,0.000000,0.000000,0.000000, 
              0.000000,4.000000,0.000000,0.000000, 
              0.000000,0.000000,1.000000,0.000000, 
              0.000000,0.000000,80.000000,1.000000;;; 
    } 
  } 
  Animation { 
    {Ball04} 
    AnimationKey { 
      4; 
      2; 
      9; 16;  0.000000,0.000000,0.000000,0.000000, 
              0.000000,0.000000,0.000000,0.000000, 
              0.000000,0.000000,0.000000,0.000000, 
              0.000000,0.000000,110.000000,1.000000;;, 
      15; 16; 2.000000,0.000000,0.000000,0.000000, 
              0.000000,8.000000,0.000000,0.000000, 
              0.000000,0.000000,1.000000,0.000000, 
              0.000000,0.000000,110.000000,1.000000;;; 
    } 
  } 
}