www.pudn.com > Example2D.rar > CTileMap.h
/////////////////////////////////////////////////////////////////////////////// // // CTileMap.h // // Copyright (c) 2003 Forum Nokia. All rights reserved. // // Technology developed by Rocket Science Oy Ltd // /////////////////////////////////////////////////////////////////////////////// #ifndef __CTILEMAP_H__ #define __CTILEMAP_H__ // INCLUDE FILES #include#include "CBitmap.h" // FORWARD DECLARATIONS class MSystem; // CLASS DECLARATION /** * CTilemap class holds the game level. */ class CTileMap : public CBase { public: /** * Two-phased constructor. */ static CTileMap* NewL( CBitmap* aBitmap, TSize aSize, const TUint8* aMap, MSystem* aSystem ); /** * Destructor. */ ~CTileMap(); private: /** * Default constructor */ CTileMap( CBitmap* aBitmap, TSize aSize, const TUint8* aMap, MSystem* aSystem ); /** * Second phase constructor */ void ConstructL(); public: /** * Draws the tilemap. * @param aTarget Target bitmap where tilemap is drawn. * @param aCamera Current camera position. */ void Draw( CBitmap& aTarget, const TPoint& aCamera ); /** * Returns the tile from given position. * @param aLayer From which layer the tile is checked. * @return TInt Number of tile. */ TInt Tile( const TPoint& aPixel, TInt aLayer ); private: // Data members CBitmap* iBitmap; /// tile graphics TSize iSize; /// tilemap size MSystem* iSystem; /// pointer to system const TUint8* iMap[ 3 ]; /// map layers }; #endif // End of file