www.pudn.com > Example2D.rar > CAudio.h
/////////////////////////////////////////////////////////////////////////////// // // CAudio.h // // Copyright (c) 2003 Forum Nokia. All rights reserved. // // Technology developed by Rocket Science Oy Ltd // /////////////////////////////////////////////////////////////////////////////// #ifndef __CAUDIOPLAY_H__ #define __CAUDIOPLAY_H__ // INCLUDE FILES #include#include #include // FORWARD DECLARATIONS class MAudioSource; // CLASS DECLARATION /** * A class ... * */ class CAudio : public CBase , public MMdaAudioOutputStreamCallback { public: /** * Two-phased constructors */ static CAudio* NewL(); static CAudio* NewLC(); /** * Destructor. */ ~CAudio(); private: /** * Default constructor */ CAudio(); /** * Second phase constructor */ void ConstructL(); private: // From MMdaAudioOutputStreamCallback void MaoscOpenComplete( TInt aError ); void MaoscBufferCopied( TInt aError, const TDesC8& aBuffer ); void MaoscPlayComplete( TInt aError ); public: // New methods /** * Holds current error status. * @return standard error code */ TInt Error(); /** * Sets audio source. * Audio source generates the actual sound. * @param MAudioSource* Audio source */ void SetAudioSource( MAudioSource* aSource ); public: // Data members CMdaAudioOutputStream* iStream; /// audio stream TMdaAudioDataSettings iSet; /// audio stream settings TInt iAudioBufferLen; /// audio buffer length TInt16* iAudioBuffer; /// audio buffer TPtrC8 iAudioPtr; /// pointer to audio buffer TInt iError; /// global error value MAudioSource* iAudioSource; /// audio source }; #endif // End of file