www.pudn.com > Dynamicdisplayofreal-time3Dterrain.rar > draw.h


// draw.h : main header file for the DRAW DLL 
// 
 
#if !defined(AFX_DRAW_H__39C154A7_E266_11D4_86E0_EE564146FB51__INCLUDED_) 
#define AFX_DRAW_H__39C154A7_E266_11D4_86E0_EE564146FB51__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
 
#ifndef __AFXWIN_H__ 
	#error include 'stdafx.h' before including this file for PCH 
#endif 
 
#include "resource.h"		// main symbols 
#include "gl/gl.h" 
#include "gl/glaux.h" 
#include "gl/glu.h" 
///////////////////////////////////////////////////////////////////////////// 
// CDrawApp 
// See draw.cpp for the implementation of this class 
// 
_declspec(dllexport) void PASCAL draw(char* filename1,char* filename2); 
class CDrawApp : public CWinApp 
{ 
public: 
	CDrawApp(); 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CDrawApp) 
	//}}AFX_VIRTUAL 
 
	//{{AFX_MSG(CDrawApp) 
		// NOTE - the ClassWizard will add and remove member functions here. 
		//    DO NOT EDIT what you see in these blocks of generated code ! 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_DRAW_H__39C154A7_E266_11D4_86E0_EE564146FB51__INCLUDED_)